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Added second_chance
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name: "Second Chance"
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placeholder: "%level% * 0.1"
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description: "&8Items have a &a%placeholder%%&8 chance to instantly repair below &a30&8 durability"
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effects:
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- id: repair_item
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args:
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# This will follow a binomial distribution where the amount of trials is the durability check (30 by default, see above)
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# Since this chance will be called many times, it would be best to have this be low.
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chance: "%level% * 0.1"
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damage: 100000 # Big number to fully repair
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filters:
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item_durability_below: 30
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triggers:
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- damage_item
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conditions: [ ]
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