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Update effects.yml

This commit is contained in:
samerbam
2021-08-23 21:07:04 -04:00
committed by GitHub
parent 6880babfec
commit bab5bd5948

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@@ -166,7 +166,6 @@ spelunking:
- "deepslate_emerald_ore"
- "diamond_ore"
- "deepslate_diamond_ore"
- "ancient_debris"
# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
@@ -187,4 +186,4 @@ reimbursement:
description: "&a%chance%%&8 chance to get experience back after enchanting"
# The chance to get experience back, as a percentage
chance-per-level: 0.5
chance-per-level: 0.5