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Update effects.yml
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@@ -166,7 +166,6 @@ spelunking:
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- "deepslate_emerald_ore"
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- "diamond_ore"
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- "deepslate_diamond_ore"
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- "ancient_debris"
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# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
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# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
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@@ -187,4 +186,4 @@ reimbursement:
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description: "&a%chance%%&8 chance to get experience back after enchanting"
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# The chance to get experience back, as a percentage
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chance-per-level: 0.5
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chance-per-level: 0.5
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