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mirror of https://github.com/Auxilor/EcoSkills.git synced 2026-01-01 21:36:34 +00:00

Added Over Compensation Enchanting Effect

This commit is contained in:
Sam Ryan
2021-08-23 23:07:09 -04:00
parent 583899b3ae
commit aa7c75e321
4 changed files with 67 additions and 36 deletions

View File

@@ -2,29 +2,7 @@ package com.willfp.ecoskills.effects;
import com.google.common.collect.ImmutableSet;
import com.willfp.eco.core.config.updating.ConfigUpdater;
import com.willfp.ecoskills.effects.effects.EffectAcceleratedEscape;
import com.willfp.ecoskills.effects.effects.EffectBountifulHarvest;
import com.willfp.ecoskills.effects.effects.EffectBravery;
import com.willfp.ecoskills.effects.effects.EffectDynamicMining;
import com.willfp.ecoskills.effects.effects.EffectEndangering;
import com.willfp.ecoskills.effects.effects.EffectInfernalResistance;
import com.willfp.ecoskills.effects.effects.EffectCraftsmanship;
import com.willfp.ecoskills.effects.effects.EffectDazzle;
import com.willfp.ecoskills.effects.effects.EffectDodging;
import com.willfp.ecoskills.effects.effects.EffectEfficientBrewing;
import com.willfp.ecoskills.effects.effects.EffectEyeOfTheDepths;
import com.willfp.ecoskills.effects.effects.EffectGoldenYield;
import com.willfp.ecoskills.effects.effects.EffectMysticResilience;
import com.willfp.ecoskills.effects.effects.EffectPotionmaster;
import com.willfp.ecoskills.effects.effects.EffectReimbursement;
import com.willfp.ecoskills.effects.effects.EffectSatiation;
import com.willfp.ecoskills.effects.effects.EffectSeamlessMovement;
import com.willfp.ecoskills.effects.effects.EffectSecondChance;
import com.willfp.ecoskills.effects.effects.EffectSerratedStrikes;
import com.willfp.ecoskills.effects.effects.EffectShamanism;
import com.willfp.ecoskills.effects.effects.EffectSpelunking;
import com.willfp.ecoskills.effects.effects.EffectStrongImpact;
import com.willfp.ecoskills.effects.effects.EffectVersatileTools;
import com.willfp.ecoskills.effects.effects.*;
import org.bukkit.NamespacedKey;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
@@ -63,6 +41,7 @@ public class Effects {
public static final Effect SPELUNKING = new EffectSpelunking();
public static final Effect DYNAMIC_MINING = new EffectDynamicMining();
public static final Effect REIMBURSEMENT = new EffectReimbursement();
public static final Effect OVER_COMPENSATION = new EffectOverCompensation();
@ApiStatus.Internal
public static void registerNewEffect(@NotNull final Effect effect) {

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@@ -0,0 +1,41 @@
package com.willfp.ecoskills.effects.effects
import com.willfp.eco.util.NumberUtils
import com.willfp.ecoskills.effects.Effect
import com.willfp.ecoskills.getEffectLevel
import org.bukkit.Bukkit
import org.bukkit.Material
import org.bukkit.event.EventHandler
import org.bukkit.event.EventPriority
import org.bukkit.event.enchantment.EnchantItemEvent
import org.bukkit.inventory.EnchantingInventory
import org.bukkit.inventory.ItemStack
class EffectOverCompensation : Effect(
"over_compensation"
) {
override fun formatDescription(string: String, level: Int): String {
return string.replace("%chance%", NumberUtils.format(config.getDouble("chance-per-level") * level))
}
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
fun handleLevelling(event: EnchantItemEvent) {
val player = event.enchanter
val cost = event.whichButton()+1
val chance = config.getDouble("chance-per-level") * player.getEffectLevel(this)
if (NumberUtils.randFloat(0.0, 100.0) < chance) {
Bukkit.getLogger().info("?")
Bukkit.getLogger().info(NumberUtils.randFloat(0.0, 100.0).toString())
Bukkit.getLogger().info(chance.toString())
// event.isCancelled = true
this.plugin.scheduler.runLater({
event.inventory.addItem(ItemStack(Material.LAPIS_LAZULI, cost))
}, 2)
}
}
}

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@@ -187,3 +187,8 @@ reimbursement:
# The chance to get experience back, as a percentage
chance-per-level: 0.5
over_compensation:
description: "&a%chance%%&8 chance to get Lapis Lazuli back after enchanting"
# The chance to get experience back, as a percentage
chance-per-level: 0.75

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@@ -17,6 +17,8 @@ gui:
- " %ecoskills_second_chance_description%"
- "&8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
- " %ecoskills_reimbursement_description%"
- "&8» &r&6Over Compensation %ecoskills_over_compensation_numeral%"
- " %ecoskills_over_compensation_description%"
rewards:
# The actual rewards to be given
@@ -25,26 +27,30 @@ rewards:
- "crit_chance::1"
- "second_chance::1"
- "reimbursement::1"
- "over_compensation::1"
# The chat messages to send on level up
chat-messages:
1:
- " &8» &r&f+2 %ecoskills_wisdom_name%"
- " &8» &r&f+1 %ecoskills_crit_chance_name%"
- " &8» &r&6Second Chance %ecoskills_second_chance_numeral%"
- " %ecoskills_second_chance_description%"
- " &8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
- " %ecoskills_reimbursement_description%"
- "&8» &r&f+2 %ecoskills_wisdom_name%"
- "&8» &r&f+1 %ecoskills_crit_chance_name%"
- "&8» &r&6Second Chance %ecoskills_second_chance_numeral%"
- " %ecoskills_second_chance_description%"
- "&8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
- " %ecoskills_reimbursement_description%"
- "&8» &r&6Over Compensation %ecoskills_over_compensation_numeral%"
- " %ecoskills_over_compensation_description%"
# The lore to show in the levels gui
progression-lore:
1:
- " &8» &r&f+2 %ecoskills_wisdom_name%"
- " &8» &r&f+1 %ecoskills_crit_chance_name%"
- " &8» &r&6Second Chance %ecoskills_second_chance_numeral%"
- " %ecoskills_second_chance_description%"
- " &8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
- " %ecoskills_reimbursement_description%"
- "&8» &r&f+2 %ecoskills_wisdom_name%"
- "&8» &r&f+1 %ecoskills_crit_chance_name%"
- "&8» &r&6Second Chance %ecoskills_second_chance_numeral%"
- " %ecoskills_second_chance_description%"
- "&8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
- " %ecoskills_reimbursement_description%"
- "&8» &r&6Over Compensation %ecoskills_over_compensation_numeral%"
- " %ecoskills_over_compensation_description%"
# The experience to give for each level cost of enchanting
xp-per-level: 4