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mirror of https://github.com/Auxilor/EcoSkills.git synced 2026-01-06 15:51:52 +00:00

Added EcoPets as softdepend

This commit is contained in:
TomTom
2022-07-21 16:19:09 +02:00
committed by GitHub
parent a29a6e0684
commit 72fdcffdfc
2 changed files with 396 additions and 387 deletions

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@@ -1,289 +1,297 @@
bountiful_harvest:
description: "&a%chance%%&8 chance to get &a%multiplier%x&8 drops from farming"
# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
# for quadruple.
chance-per-level: 8
# Disabled worlds
disabled-in-worlds: [ ]
versatile_tools:
description: "&8Deal &a%percent_more%%&8 more damage with pickaxes"
# The percent (%) more damage to deal with a pickaxe for each level of the effect.
percent-more-per-level: 4
# Disabled worlds
disabled-in-worlds: [ ]
eye_of_the_depths:
description: "&a%chance%%&8 chance to get rare drops from fishing"
# Chance is as a percentage.
chance-per-level: 0.1
# The rare loot items are listed below.
# You can import drops from the following plugins:
# EcoArmor, EcoItems, Talismans, StatTrackers, EcoWeapons, Reforges, Oraxen
# You can also use vanilla items with their material
# You can set enchantments on items with the following syntax:
# <item> <enchantment:level> <enchantment:level> etc
# For example, a reaper scythe with Razor 4 and Criticals 3 would be:
# ecoweapons:reaper_scythe razor:4 criticals:3
# Disabled worlds
disabled-in-worlds: [ ]
rare-loot-items: # Either an item from items lookup system, or a command (- command::say %player% is cool)
- enchanted_book confusion:1
- enchanted_book confusion:2
- netherite_ingot
- ecoarmor:set_miner_helmet
- ecoarmor:set_miner_chestplate
- ecoarmor:set_miner_leggings
- ecoarmor:set_miner_boots
- reforges:dynamic
serrated_strikes:
description: "&a%chance%%&8 chance to make your opponent bleed"
# Chance is as a percentage.
chance-per-level: 2
# The damage to deal for each 'bleed tick'
bleed-tick-damage: 2
# The amount of ticks to wait between each bleed tick
bleed-tick-spacing: 15
# The amount of bleed ticks to give
bleed-ticks: 4
# Disabled worlds
disabled-in-worlds: [ ]
seamless_movement:
description: "&a%chance%%&8 chance to ignore fall damage"
# The chance to ignore fall damage, as a percentage
chance-per-level: 2
# Disabled worlds
disabled-in-worlds: [ ]
potionmaster:
description: "&8Brewed potions last &a%percent_more%%&8 longer"
# The percent more time for potions to last for each level of the effect
percent-more-per-level: 4
# The lore to add to indicate a duration buff
lore:
- ""
- "&fPotionmaster Buff:"
- "&8» &f+&e%seconds%&f Seconds"
# Disabled worlds
disabled-in-worlds: [ ]
shamanism:
description: "&8Heal &a%percent_faster%%&8 faster"
# The percent faster regen for each level of the effect
percent-faster-per-level: 4
# Disabled worlds
disabled-in-worlds: [ ]
craftsmanship:
description: "&8Axes take &a%percent_less%%&8 less durability damage"
# 100% is unbreakable
percent-less-per-level: 2
# Disabled worlds
disabled-in-worlds: [ ]
second_chance:
description: "&8Items have a &a%chance%%&8 chance to instantly repair below &a30&8 durability"
# Items will try to heal every time durability damage is taken below this level
below-durability-check: 30
# Chance per level as a percentage
# This will follow a binomial distribution where the amount of trials is the durability check (30 by default, see above)
# Since this chance will be called many times, it would be best to have this be low.
chance-per-level: 0.1
# Disabled worlds
disabled-in-worlds: [ ]
efficient_brewing:
description: "&8Potions take &a%seconds_less%&8 less seconds to brew"
# The ticks faster brewing time for each level (default is 400)
ticks-less-per-level: 6
# Disabled worlds
disabled-in-worlds: [ ]
mystic_resilience:
description: "&a%chance%%&8 chance to ignore negative potion effects"
# Chance per level as a percentage
chance-per-level: 0.1
# Disabled worlds
disabled-in-worlds: [ ]
satiation:
description: "&8Lose &a%percent_less%%&8 less hunger"
# 100% is no hunger
percent-less-hunger-per-level: 2
# Disabled worlds
disabled-in-worlds: [ ]
golden_yield:
description: "&a%chance%%&8 chance to get &a5x&8 drops"
# Chance as a percentage
chance-per-level: 0.3
# The amount more drops to give
drop-multiplier: 5
# Disabled worlds
disabled-in-worlds: [ ]
dodging:
description: "&a%chance%%&8 chance to ignore incoming damage"
# The chance to ignore damage, as a percentage
chance-per-level: 0.5
# Disabled worlds
disabled-in-worlds: [ ]
accelerated_escape:
description: "&8Run &a%percent_faster%%&8 faster for &a1.5&8 seconds after taking damage"
# The percent faster speed, as a percentage
percent-faster-per-level: 4
# The duration to go faster for, in ticks
ticks: 30
# Disabled worlds
disabled-in-worlds: [ ]
infernal_resistance:
description: "&a%chance%%&8 chance to ignore fire damage"
# The chance to ignore damage, as a percentage
chance-per-level: 2
# Disabled worlds
disabled-in-worlds: [ ]
bravery:
description: "&8Take &a%percent_less%%&8 less damage from bosses"
# The percent less damage to take
percent-less-per-level: 1.5
# Disabled worlds
disabled-in-worlds: [ ]
dazzle:
description: "&a%chance%%&8 chance to give your opponent nausea for &a%seconds%&8 seconds"
# The base ticks to give nausea for
base-ticks: 18
# The extra ticks to give nausea for per level
ticks-per-level: 2
# The chance to give nausea per level, as a percentage
chance-per-level: 1.5
# Disabled worlds
disabled-in-worlds: [ ]
strong_impact:
description: "&a%chance%%&8 chance to deal &a3x&8 damage"
# The damage multiplier
multiplier: 3
# The chance to deal 3x damage, per level
chance-per-level: 0.2
# Disabled worlds
disabled-in-worlds: [ ]
endangering:
description: "&a%chance%%&8 chance to remove your opponents invulnerability frame"
# The chance as a percentage
chance-per-level: 3
# Disabled worlds
disabled-in-worlds: [ ]
spelunking:
description: "&a%chance%%&8 chance to get &a%multiplier%x&8 drops from ores"
# The ores that can drop double
on-blocks:
- "nether_quartz_ore"
- "coal_ore"
- "deepslate_coal_ore"
- "iron_ore"
- "deepslate_iron_ore"
- "gold_ore"
- "deepslate_gold_ore"
- "gilded_blackstone"
- "lapis_lazuli_ore"
- "deepslate_lapis_lazuli_ore"
- "redstone_ore"
- "deepslate_redstone_ore"
- "emerald_ore"
- "deepslate_emerald_ore"
- "diamond_ore"
- "deepslate_diamond_ore"
- "ancient_debris"
# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
# for quadruple.
chance-per-level: 8
# Disabled worlds
disabled-in-worlds: [ ]
dynamic_mining:
description: "&a%chance%%&8 chance to get Haste III for &a%seconds%&8 seconds when breaking blocks"
# The base ticks to give haste for
base-ticks: 18
# The extra ticks to give haste for per level
ticks-per-level: 2
# The chance to give haste per level, as a percentage
chance-per-level: 0.1
# The level of haste to give
level: 3
# Disabled worlds
disabled-in-worlds: [ ]
reimbursement:
description: "&a%chance%%&8 chance to get experience back after enchanting"
# The chance to get experience back, as a percentage
chance-per-level: 0.5
# Disabled worlds
disabled-in-worlds: [ ]
overcompensation:
description: "&a%chance%%&8 chance to get lapis back after enchanting"
# The chance to get experience back, as a percentage
chance-per-level: 0.75
# Disabled worlds
disabled-in-worlds: [ ]
master_lumberjack:
description: "&a%chance%%&8 chance to get &a%multiplier%x&8 drops from trees"
# The blocks that can drop double
on-blocks:
- "oak_log"
- "birch_log"
- "spruce_log"
- "jungle_log"
- "acacia_log"
- "dark_oak_log"
- "oak_wood"
- "birch_wood"
- "spruce_wood"
- "jungle_wood"
- "acacia_wood"
- "dark_oak_wood"
- "crimson_stem"
- "warped_stem"
# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
# for quadruple.
chance-per-level: 6
# Disabled worlds
disabled-in-worlds: [ ]
magnetic_rod:
description: "&8Increases fishing speed by &a%percentage%%"
# Speed is as a percentage.
speed-per-level: 5
# Disabled worlds
disabled-in-worlds: [ ]
bountiful_harvest:
description: "&a%chance%%&8 chance to get &a%multiplier%x&8 drops from farming"
# Use the blocks from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# that have "BlockData: Ageable" as their description.
# The blocks also have to be lowercase.
on-blocks:
- carrots
- potatoes
- beetroots
- kelp
# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
# for quadruple.
chance-per-level: 8
# Disabled worlds
disabled-in-worlds: [ ]
versatile_tools:
description: "&8Deal &a%percent_more%%&8 more damage with pickaxes"
# The percent (%) more damage to deal with a pickaxe for each level of the effect.
percent-more-per-level: 4
# Disabled worlds
disabled-in-worlds: [ ]
eye_of_the_depths:
description: "&a%chance%%&8 chance to get rare drops from fishing"
# Chance is as a percentage.
chance-per-level: 0.1
# The rare loot items are listed below.
# You can import drops from the following plugins:
# EcoArmor, EcoItems, Talismans, StatTrackers, EcoWeapons, Reforges, Oraxen
# You can also use vanilla items with their material
# You can set enchantments on items with the following syntax:
# <item> <enchantment:level> <enchantment:level> etc
# For example, a reaper scythe with Razor 4 and Criticals 3 would be:
# ecoweapons:reaper_scythe razor:4 criticals:3
# Disabled worlds
disabled-in-worlds: [ ]
rare-loot-items: # Either an item from items lookup system, or a command (- command::say %player% is cool)
- enchanted_book confusion:1
- enchanted_book confusion:2
- netherite_ingot
- ecoarmor:set_miner_helmet
- ecoarmor:set_miner_chestplate
- ecoarmor:set_miner_leggings
- ecoarmor:set_miner_boots
- reforges:dynamic
serrated_strikes:
description: "&a%chance%%&8 chance to make your opponent bleed"
# Chance is as a percentage.
chance-per-level: 2
# The damage to deal for each 'bleed tick'
bleed-tick-damage: 2
# The amount of ticks to wait between each bleed tick
bleed-tick-spacing: 15
# The amount of bleed ticks to give
bleed-ticks: 4
# Disabled worlds
disabled-in-worlds: [ ]
seamless_movement:
description: "&a%chance%%&8 chance to ignore fall damage"
# The chance to ignore fall damage, as a percentage
chance-per-level: 2
# Disabled worlds
disabled-in-worlds: [ ]
potionmaster:
description: "&8Brewed potions last &a%percent_more%%&8 longer"
# The percent more time for potions to last for each level of the effect
percent-more-per-level: 4
# The lore to add to indicate a duration buff
lore:
- ""
- "&fPotionmaster Buff:"
- "&8» &f+&e%seconds%&f Seconds"
# Disabled worlds
disabled-in-worlds: [ ]
shamanism:
description: "&8Heal &a%percent_faster%%&8 faster"
# The percent faster regen for each level of the effect
percent-faster-per-level: 4
# Disabled worlds
disabled-in-worlds: [ ]
craftsmanship:
description: "&8Axes take &a%percent_less%%&8 less durability damage"
# 100% is unbreakable
percent-less-per-level: 2
# Disabled worlds
disabled-in-worlds: [ ]
second_chance:
description: "&8Items have a &a%chance%%&8 chance to instantly repair below &a30&8 durability"
# Items will try to heal every time durability damage is taken below this level
below-durability-check: 30
# Chance per level as a percentage
# This will follow a binomial distribution where the amount of trials is the durability check (30 by default, see above)
# Since this chance will be called many times, it would be best to have this be low.
chance-per-level: 0.1
# Disabled worlds
disabled-in-worlds: [ ]
efficient_brewing:
description: "&8Potions take &a%seconds_less%&8 less seconds to brew"
# The ticks faster brewing time for each level (default is 400)
ticks-less-per-level: 6
# Disabled worlds
disabled-in-worlds: [ ]
mystic_resilience:
description: "&a%chance%%&8 chance to ignore negative potion effects"
# Chance per level as a percentage
chance-per-level: 0.1
# Disabled worlds
disabled-in-worlds: [ ]
satiation:
description: "&8Lose &a%percent_less%%&8 less hunger"
# 100% is no hunger
percent-less-hunger-per-level: 2
# Disabled worlds
disabled-in-worlds: [ ]
golden_yield:
description: "&a%chance%%&8 chance to get &a5x&8 drops"
# Chance as a percentage
chance-per-level: 0.3
# The amount more drops to give
drop-multiplier: 5
# Disabled worlds
disabled-in-worlds: [ ]
dodging:
description: "&a%chance%%&8 chance to ignore incoming damage"
# The chance to ignore damage, as a percentage
chance-per-level: 0.5
# Disabled worlds
disabled-in-worlds: [ ]
accelerated_escape:
description: "&8Run &a%percent_faster%%&8 faster for &a1.5&8 seconds after taking damage"
# The percent faster speed, as a percentage
percent-faster-per-level: 4
# The duration to go faster for, in ticks
ticks: 30
# Disabled worlds
disabled-in-worlds: [ ]
infernal_resistance:
description: "&a%chance%%&8 chance to ignore fire damage"
# The chance to ignore damage, as a percentage
chance-per-level: 2
# Disabled worlds
disabled-in-worlds: [ ]
bravery:
description: "&8Take &a%percent_less%%&8 less damage from bosses"
# The percent less damage to take
percent-less-per-level: 1.5
# Disabled worlds
disabled-in-worlds: [ ]
dazzle:
description: "&a%chance%%&8 chance to give your opponent nausea for &a%seconds%&8 seconds"
# The base ticks to give nausea for
base-ticks: 18
# The extra ticks to give nausea for per level
ticks-per-level: 2
# The chance to give nausea per level, as a percentage
chance-per-level: 1.5
# Disabled worlds
disabled-in-worlds: [ ]
strong_impact:
description: "&a%chance%%&8 chance to deal &a3x&8 damage"
# The damage multiplier
multiplier: 3
# The chance to deal 3x damage, per level
chance-per-level: 0.2
# Disabled worlds
disabled-in-worlds: [ ]
endangering:
description: "&a%chance%%&8 chance to remove your opponents invulnerability frame"
# The chance as a percentage
chance-per-level: 3
# Disabled worlds
disabled-in-worlds: [ ]
spelunking:
description: "&a%chance%%&8 chance to get &a%multiplier%x&8 drops from ores"
# The ores that can drop double
on-blocks:
- "nether_quartz_ore"
- "coal_ore"
- "deepslate_coal_ore"
- "iron_ore"
- "deepslate_iron_ore"
- "gold_ore"
- "deepslate_gold_ore"
- "gilded_blackstone"
- "lapis_lazuli_ore"
- "deepslate_lapis_lazuli_ore"
- "redstone_ore"
- "deepslate_redstone_ore"
- "emerald_ore"
- "deepslate_emerald_ore"
- "diamond_ore"
- "deepslate_diamond_ore"
- "ancient_debris"
# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
# for quadruple.
chance-per-level: 8
# Disabled worlds
disabled-in-worlds: [ ]
dynamic_mining:
description: "&a%chance%%&8 chance to get Haste III for &a%seconds%&8 seconds when breaking blocks"
# The base ticks to give haste for
base-ticks: 18
# The extra ticks to give haste for per level
ticks-per-level: 2
# The chance to give haste per level, as a percentage
chance-per-level: 0.1
# The level of haste to give
level: 3
# Disabled worlds
disabled-in-worlds: [ ]
reimbursement:
description: "&a%chance%%&8 chance to get experience back after enchanting"
# The chance to get experience back, as a percentage
chance-per-level: 0.5
# Disabled worlds
disabled-in-worlds: [ ]
overcompensation:
description: "&a%chance%%&8 chance to get lapis back after enchanting"
# The chance to get experience back, as a percentage
chance-per-level: 0.75
# Disabled worlds
disabled-in-worlds: [ ]
master_lumberjack:
description: "&a%chance%%&8 chance to get &a%multiplier%x&8 drops from trees"
# The blocks that can drop double
on-blocks:
- "oak_log"
- "birch_log"
- "spruce_log"
- "jungle_log"
- "acacia_log"
- "dark_oak_log"
- "oak_wood"
- "birch_wood"
- "spruce_wood"
- "jungle_wood"
- "acacia_wood"
- "dark_oak_wood"
- "crimson_stem"
- "warped_stem"
# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
# for quadruple.
chance-per-level: 6
# Disabled worlds
disabled-in-worlds: [ ]
magnetic_rod:
description: "&8Increases fishing speed by &a%percentage%%"
# Speed is as a percentage.
speed-per-level: 5
# Disabled worlds
disabled-in-worlds: [ ]

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@@ -1,98 +1,99 @@
name: EcoSkills
version: ${projectVersion}
main: com.willfp.ecoskills.EcoSkillsPlugin
api-version: 1.16
authors: [ Auxilor ]
website: willfp.com
load: STARTUP
depend:
- eco
- ProtocolLib
softdepend:
- EnchantGui
- AureliumSkills
- Vault
- mcMMO
- Jobs
- TMMobcoins
- EcoEnchants
- EcoBosses
- Talismans
- EcoArmor
- EcoItems
- Boosters
commands:
ecoskills:
description: Base Command
permission: ecoskills.command.ecoskills
skills:
aliases:
- stats
- skill
description: Open the skills menu
permission: ecoskills.command.skills
permissions:
ecoskills.*:
description: All ecoskills permissions
default: op
children:
ecoskills.command.*: true
ecoskills.command.*:
description: All commands
default: op
children:
ecoskills.command.reload: true
ecoskills.command.ecoskills: true
ecoskills.command.reset: true
ecoskills.command.skills: true
ecoskills.command.give: true
ecoskills.command.top: true
ecoskills.command.rank: true
ecoskills.command.recount: true
ecoskills.command.toggleactionbar: true
ecoskills.command.togglesound: true
ecoskills.command.reload:
description: Allows reloading the config
default: op
ecoskills.command.ecoskills:
description: Allows the use of /ecoskills.
default: true
ecoskills.command.skills:
description: Allows the use of /skills.
default: true
ecoskills.command.reset:
description: Allows the use of /ecoskills reset.
default: op
ecoskills.command.top:
description: Allows the use of /ecoskills top.
default: true
ecoskills.command.rank:
description: Allows the use of /ecoskills rank.
default: true
ecoskills.command.give:
description: Allows the use of /ecoskills give.
default: op
ecoskills.command.recount:
description: Allows the use of /ecoskills recount.
default: op
ecoskills.command.toggleactionbar:
description: Allows the use of /skills toggleactionbar.
default: op
ecoskills.command.togglesound:
description: Allows the use of /skills togglesound.
default: op
ecoskills.xpmultiplier.50percent:
description: Gives the player 50% more skill experience
default: false
ecoskills.xpmultiplier.double:
description: Gives the player 2x skill experience
default: false
ecoskills.xpmultiplier.triple:
description: Gives the player 3x skill experience
default: false
ecoskills.xpmultiplier.quadruple:
description: Gives the player 4x skill experience
default: false
name: EcoSkills
version: ${projectVersion}
main: com.willfp.ecoskills.EcoSkillsPlugin
api-version: 1.16
authors: [ Auxilor ]
website: willfp.com
load: STARTUP
depend:
- eco
- ProtocolLib
softdepend:
- EnchantGui
- AureliumSkills
- Vault
- mcMMO
- Jobs
- TMMobcoins
- EcoEnchants
- EcoBosses
- Talismans
- EcoArmor
- EcoItems
- Boosters
- EcoPets
commands:
ecoskills:
description: Base Command
permission: ecoskills.command.ecoskills
skills:
aliases:
- stats
- skill
description: Open the skills menu
permission: ecoskills.command.skills
permissions:
ecoskills.*:
description: All ecoskills permissions
default: op
children:
ecoskills.command.*: true
ecoskills.command.*:
description: All commands
default: op
children:
ecoskills.command.reload: true
ecoskills.command.ecoskills: true
ecoskills.command.reset: true
ecoskills.command.skills: true
ecoskills.command.give: true
ecoskills.command.top: true
ecoskills.command.rank: true
ecoskills.command.recount: true
ecoskills.command.toggleactionbar: true
ecoskills.command.togglesound: true
ecoskills.command.reload:
description: Allows reloading the config
default: op
ecoskills.command.ecoskills:
description: Allows the use of /ecoskills.
default: true
ecoskills.command.skills:
description: Allows the use of /skills.
default: true
ecoskills.command.reset:
description: Allows the use of /ecoskills reset.
default: op
ecoskills.command.top:
description: Allows the use of /ecoskills top.
default: true
ecoskills.command.rank:
description: Allows the use of /ecoskills rank.
default: true
ecoskills.command.give:
description: Allows the use of /ecoskills give.
default: op
ecoskills.command.recount:
description: Allows the use of /ecoskills recount.
default: op
ecoskills.command.toggleactionbar:
description: Allows the use of /skills toggleactionbar.
default: op
ecoskills.command.togglesound:
description: Allows the use of /skills togglesound.
default: op
ecoskills.xpmultiplier.50percent:
description: Gives the player 50% more skill experience
default: false
ecoskills.xpmultiplier.double:
description: Gives the player 2x skill experience
default: false
ecoskills.xpmultiplier.triple:
description: Gives the player 3x skill experience
default: false
ecoskills.xpmultiplier.quadruple:
description: Gives the player 4x skill experience
default: false