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https://github.com/Auxilor/EcoSkills.git
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Fixed overcompensation and enchanting changes
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@@ -41,7 +41,7 @@ public class Effects {
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public static final Effect SPELUNKING = new EffectSpelunking();
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public static final Effect DYNAMIC_MINING = new EffectDynamicMining();
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public static final Effect REIMBURSEMENT = new EffectReimbursement();
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public static final Effect OVER_COMPENSATION = new EffectOverCompensation();
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public static final Effect OVERCOMPENSATION = new EffectOvercompensation();
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@ApiStatus.Internal
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public static void registerNewEffect(@NotNull final Effect effect) {
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@@ -12,8 +12,8 @@ import org.bukkit.inventory.EnchantingInventory
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import org.bukkit.inventory.ItemStack
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class EffectOverCompensation : Effect(
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"over_compensation"
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class EffectOvercompensation : Effect(
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"overcompensation"
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) {
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override fun formatDescription(string: String, level: Int): String {
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return string.replace("%chance%", NumberUtils.format(config.getDouble("chance-per-level") * level))
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@@ -22,17 +22,11 @@ class EffectOverCompensation : Effect(
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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fun handleLevelling(event: EnchantItemEvent) {
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val player = event.enchanter
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val cost = event.whichButton()+1
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val cost = event.whichButton() + 1
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val chance = config.getDouble("chance-per-level") * player.getEffectLevel(this)
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if (NumberUtils.randFloat(0.0, 100.0) < chance) {
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Bukkit.getLogger().info("?")
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Bukkit.getLogger().info(NumberUtils.randFloat(0.0, 100.0).toString())
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Bukkit.getLogger().info(chance.toString())
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// event.isCancelled = true
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this.plugin.scheduler.runLater({
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event.inventory.addItem(ItemStack(Material.LAPIS_LAZULI, cost))
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}, 2)
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@@ -187,8 +187,8 @@ reimbursement:
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# The chance to get experience back, as a percentage
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chance-per-level: 0.5
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over_compensation:
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description: "&a%chance%%&8 chance to get Lapis Lazuli back after enchanting"
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overcompensation:
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description: "&a%chance%%&8 chance to get lapis back after enchanting"
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# The chance to get experience back, as a percentage
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chance-per-level: 0.75
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@@ -27,30 +27,44 @@ rewards:
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- "crit_chance::1"
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- "second_chance::1"
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- "reimbursement::1"
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- "over_compensation::1"
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- "over_compensation::1:10:100"
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# The chat messages to send on level up
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chat-messages:
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1:
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- "&8» &r&f+2 %ecoskills_wisdom_name%"
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- "&8» &r&f+1 %ecoskills_crit_chance_name%"
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- "&8» &r&6Second Chance %ecoskills_second_chance_numeral%"
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- " %ecoskills_second_chance_description%"
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- "&8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
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- " %ecoskills_reimbursement_description%"
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- "&8» &r&6Over Compensation %ecoskills_over_compensation_numeral%"
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- " %ecoskills_over_compensation_description%"
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- " &8» &r&f+2 %ecoskills_wisdom_name%"
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- " &8» &r&f+1 %ecoskills_crit_chance_name%"
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- " &8» &r&6Second Chance %ecoskills_second_chance_numeral%"
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- " %ecoskills_second_chance_description%"
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- " &8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
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- " %ecoskills_reimbursement_description%"
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10:
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- " &8» &r&f+2 %ecoskills_wisdom_name%"
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- " &8» &r&f+1 %ecoskills_crit_chance_name%"
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- " &8» &r&6Second Chance %ecoskills_second_chance_numeral%"
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- " %ecoskills_second_chance_description%"
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- " &8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
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- " %ecoskills_reimbursement_description%"
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- " &8» &r&6Over Compensation %ecoskills_over_compensation_numeral%"
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- " %ecoskills_over_compensation_description%"
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# The lore to show in the levels gui
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progression-lore:
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1:
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- "&8» &r&f+2 %ecoskills_wisdom_name%"
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- "&8» &r&f+1 %ecoskills_crit_chance_name%"
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- "&8» &r&6Second Chance %ecoskills_second_chance_numeral%"
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- " %ecoskills_second_chance_description%"
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- "&8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
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- " %ecoskills_reimbursement_description%"
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- "&8» &r&6Over Compensation %ecoskills_over_compensation_numeral%"
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- " %ecoskills_over_compensation_description%"
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- " &8» &r&f+2 %ecoskills_wisdom_name%"
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- " &8» &r&f+1 %ecoskills_crit_chance_name%"
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- " &8» &r&6Second Chance %ecoskills_second_chance_numeral%"
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- " %ecoskills_second_chance_description%"
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- " &8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
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- " %ecoskills_reimbursement_description%"
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10:
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- " &8» &r&f+2 %ecoskills_wisdom_name%"
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- " &8» &r&f+1 %ecoskills_crit_chance_name%"
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- " &8» &r&6Second Chance %ecoskills_second_chance_numeral%"
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- " %ecoskills_second_chance_description%"
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- " &8» &r&6Reimbursement %ecoskills_reimbursement_numeral%"
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- " %ecoskills_reimbursement_description%"
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- " &8» &r&6Over Compensation %ecoskills_over_compensation_numeral%"
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- " %ecoskills_over_compensation_description%"
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# The experience to give for each level cost of enchanting
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xp-per-level: 4
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