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mirror of https://github.com/Auxilor/EcoSkills.git synced 2026-01-02 05:46:57 +00:00

Added bravery and infernal resistance effects

This commit is contained in:
Auxilor
2021-08-23 13:30:15 +01:00
parent 9ba948f157
commit 65bafc4d4f
5 changed files with 127 additions and 1 deletions

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@@ -4,11 +4,13 @@ import com.google.common.collect.ImmutableSet;
import com.willfp.eco.core.config.updating.ConfigUpdater;
import com.willfp.ecoskills.effects.effects.EffectAcceleratedEscape;
import com.willfp.ecoskills.effects.effects.EffectBountifulHarvest;
import com.willfp.ecoskills.effects.effects.EffectBravery;
import com.willfp.ecoskills.effects.effects.EffectCraftsmanship;
import com.willfp.ecoskills.effects.effects.EffectDodging;
import com.willfp.ecoskills.effects.effects.EffectEfficientBrewing;
import com.willfp.ecoskills.effects.effects.EffectEyeOfTheDepths;
import com.willfp.ecoskills.effects.effects.EffectGoldenYield;
import com.willfp.ecoskills.effects.effects.EffectInfernalResistance;
import com.willfp.ecoskills.effects.effects.EffectMysticResilience;
import com.willfp.ecoskills.effects.effects.EffectPotionmaster;
import com.willfp.ecoskills.effects.effects.EffectSatiation;
@@ -47,6 +49,8 @@ public class Effects {
public static final Effect GOLDEN_YIELD = new EffectGoldenYield();
public static final Effect DODGING = new EffectDodging();
public static final Effect ACCELERATED_ESCAPE = new EffectAcceleratedEscape();
public static final Effect BRAVERY = new EffectBravery();
public static final Effect INFERNAL_RESISTANCE = new EffectInfernalResistance();
@ApiStatus.Internal
public static void registerNewEffect(@NotNull final Effect effect) {

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@@ -0,0 +1,41 @@
package com.willfp.ecoskills.effects.effects
import com.willfp.eco.util.NumberUtils
import com.willfp.ecoskills.effects.Effect
import com.willfp.ecoskills.getEffectLevel
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.EventPriority
import org.bukkit.event.entity.EntityDamageEvent
class EffectBravery: Effect(
"bravery"
) {
override fun formatDescription(string: String, level: Int): String {
return string.replace("%chance%", NumberUtils.format(config.getDouble("chance-per-level") * level))
}
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
fun handle(event: EntityDamageEvent) {
val player = event.entity
if (player !is Player) {
return
}
if (event.cause != EntityDamageEvent.DamageCause.FIRE
&& event.cause != EntityDamageEvent.DamageCause.FIRE_TICK
&& event.cause != EntityDamageEvent.DamageCause.LAVA
&& event.cause != EntityDamageEvent.DamageCause.HOT_FLOOR) {
return
}
val level = player.getEffectLevel(this)
val chance = config.getDouble("chance-per-level") * level
if (NumberUtils.randFloat(0.0, 100.0) < chance) {
event.isCancelled = true
}
}
}

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@@ -0,0 +1,44 @@
package com.willfp.ecoskills.effects.effects
import com.willfp.eco.util.NamespacedKeyUtils
import com.willfp.eco.util.NumberUtils
import com.willfp.ecoskills.effects.Effect
import com.willfp.ecoskills.getEffectLevel
import org.bukkit.entity.Boss
import org.bukkit.entity.ElderGuardian
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.EventPriority
import org.bukkit.event.entity.EntityDamageByEntityEvent
import org.bukkit.persistence.PersistentDataType
class EffectInfernalResistance: Effect(
"infernal_resistance"
) {
override fun formatDescription(string: String, level: Int): String {
return string.replace("%percent_less%", NumberUtils.format(config.getDouble("percent-less-per-level") * level))
}
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
fun handle(event: EntityDamageByEntityEvent) {
val player = event.entity
if (player !is Player) {
return
}
if (event.damager !is Boss && event.damager !is ElderGuardian
&& !event.damager.persistentDataContainer.has(NamespacedKeyUtils.create("ecobosses", "boss"), PersistentDataType.STRING)) {
return
}
val level = player.getEffectLevel(this)
var multiplier = config.getDouble("percent-less-per-level") * level
multiplier /= 100
multiplier = 1 - multiplier
event.damage = event.damage * multiplier
}
}

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@@ -113,4 +113,13 @@ accelerated_escape:
percent-faster-per-level: 4
# The duration to go faster for, in ticks
ticks: 30
ticks: 30
infernal_resistance:
description: "&a%chance%%&8 chance to ignore fire damage"
# The chance to ignore damage, as a percentage
chance-per-level: 2
bravery:
description: "&8Take &a%chance%%&8 less damage from bosses"
percent-less-per-level: 1.5

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@@ -15,6 +15,10 @@ gui:
- "&fEffects:"
- "&8» &r&6Shamanism %ecoskills_shamanism_numeral%"
- " %ecoskills_shamanism_description%"
- "&8» &r&6Infernal Resistance %ecoskills_infernal_resistance_numeral%"
- " %ecoskills_infernal_resistance_description%"
- "&8» &r&6Bravery %ecoskills_bravery_numeral%"
- " %ecoskills_bravery_description%"
rewards:
# The actual rewards to be given
@@ -22,6 +26,8 @@ rewards:
- "defense::2"
- "speed::1"
- "shamanism::1"
- "infernal_resistance::1"
- "bravery::1:10:100"
# The chat messages to send on level up
chat-messages:
@@ -30,6 +36,17 @@ rewards:
- " &8» &r&f+1 %ecoskills_speed_name%"
- " &8» &r&6Shamanism %ecoskills_shamanism_numeral%"
- " %ecoskills_shamanism_description%"
- " &8» &r&6Infernal Resistance %ecoskills_infernal_resistance_numeral%"
- " %ecoskills_infernal_resistance_description%"
10:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&f+1 %ecoskills_speed_name%"
- " &8» &r&6Shamanism %ecoskills_shamanism_numeral%"
- " %ecoskills_shamanism_description%"
- " &8» &r&6Infernal Resistance %ecoskills_infernal_resistance_numeral%"
- " %ecoskills_infernal_resistance_description%"
- " &8» &r&6Bravery %ecoskills_bravery_numeral%"
- " %ecoskills_bravery_description%"
# The lore to show in the levels gui
progression-lore:
@@ -38,6 +55,17 @@ rewards:
- " &8» &r&f+1 %ecoskills_speed_name%"
- " &8» &r&6Shamanism %ecoskills_shamanism_numeral%"
- " %ecoskills_shamanism_description%"
- " &8» &r&6Infernal Resistance %ecoskills_infernal_resistance_numeral%"
- " %ecoskills_infernal_resistance_description%"
10:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&f+1 %ecoskills_speed_name%"
- " &8» &r&6Shamanism %ecoskills_shamanism_numeral%"
- " %ecoskills_shamanism_description%"
- " &8» &r&6Infernal Resistance %ecoskills_infernal_resistance_numeral%"
- " %ecoskills_infernal_resistance_description%"
- " &8» &r&6Bravery %ecoskills_bravery_numeral%"
- " %ecoskills_bravery_description%"
# The experience to give for each hp of damage taken