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mirror of https://github.com/Auxilor/EcoSkills.git synced 2026-01-02 05:46:57 +00:00

Balancing

This commit is contained in:
Auxilor
2021-08-23 02:40:38 +01:00
parent 3d12e105c8
commit 38b5fc4042
2 changed files with 21 additions and 11 deletions

View File

@@ -12,6 +12,7 @@ import com.willfp.ecoskills.effects.Effect
import com.willfp.ecoskills.effects.Effects
import com.willfp.ecoskills.getSkillLevel
import com.willfp.ecoskills.stats.Stats
import org.bukkit.Bukkit
import org.bukkit.NamespacedKey
import org.bukkit.entity.Player
import org.bukkit.event.Listener
@@ -70,6 +71,9 @@ abstract class Skill(
postUpdate()
guiLoreCache.clear()
messagesCache.clear()
gui = SkillGUI(plugin, this)
}
@@ -103,9 +107,9 @@ abstract class Skill(
return levels
}
fun getRewardsMessages(player: Player, level: Int): MutableList<String> {
fun getRewardsMessages(player: Player?, level: Int, useCache: Boolean = true): MutableList<String> {
val messages = ArrayList<String>()
if (messagesCache.containsKey(level)) {
if (messagesCache.containsKey(level) && useCache) {
messages.addAll(messagesCache[level]!!)
} else {
var highestLevel = 1
@@ -127,14 +131,16 @@ abstract class Skill(
}
messages.add(msg)
}
guiLoreCache[level] = messages
}
return StringUtils.formatList(messages, player)
}
fun getGUIRewardsMessages(player: Player, level: Int): MutableList<String> {
fun getGUIRewardsMessages(player: Player?, level: Int, useCache: Boolean = true): MutableList<String> {
val lore = ArrayList<String>()
if (guiLoreCache.containsKey(level)) {
if (guiLoreCache.containsKey(level) && useCache) {
lore.addAll(guiLoreCache[level]!!)
} else {
var highestLevel = 1
@@ -149,7 +155,7 @@ abstract class Skill(
}
for (string in this.config.getStrings("rewards.progression-lore.$highestLevel", false)) {
var s = string;
var s = string
for (levelUpReward in this.getLevelUpRewards()) {
val skillObject = levelUpReward.obj
@@ -162,7 +168,11 @@ abstract class Skill(
s = s.replace("%ecoskills_${skillObject.id}_description%", skillObject.getDescription(level))
}
}
lore.add(s)
}
guiLoreCache[level] = lore
}
return StringUtils.formatList(lore, player)

View File

@@ -295,10 +295,10 @@ effects:
# for quadruple.
chance-per-level: 8
versatile_tools:
description: "&8Deal &a%percent_more%%&8 damage with pickaxes"
description: "&8Deal &a%percent_more%%&8 more damage with pickaxes"
# The percent (%) more damage to deal with a pickaxe for each level of the effect.
percent-more-per-level: 2
percent-more-per-level: 8
eye_of_the_depths:
description: "&a%chance%%&8 to get rare drops from fishing"
@@ -354,7 +354,7 @@ effects:
# The percent faster regen for each level of the effect
percent-faster-per-level: 4
craftsmanship:
description: "&8Axes take &a%percent_less%%&8 durability damage"
description: "&8Axes take &a%percent_less%%&8 less durability damage"
# 100% is unbreakable
percent-less-per-level: 2
@@ -373,12 +373,12 @@ effects:
# The ticks faster brewing time for each level (default is 400)
ticks-less-per-level: 6
mystic_resilience:
description: "&a%chance%%&8 to ignore negative potion effects"
description: "&a%chance%%&8 chance to ignore negative potion effects"
# Chance per level as a percentage
chance-per-level: 0.1
satiation:
description: "&8Lose &a%percent_less%%&8 hunger"
description: "&8Lose &a%percent_less%%&8 less hunger"
# 100% is no hunger
percent-less-hunger-per-level: 2
@@ -391,7 +391,7 @@ effects:
# The amount more drops to give
drop-multiplier: 5
dodging:
description: "&a%chance%%&8 to ignore incoming damage"
description: "&a%chance%%&8 chance to ignore incoming damage"
# The chance to ignore damage, as a percentage
chance-per-level: 0.5