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Auxilor
2022-12-01 12:38:42 +00:00
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blank_issues_enabled: false
contact_links:
- name: Auxilor Community Discord
url: https://discord.gg/ZcwpSsE/
about: Join the Auxilor discord to get help from support staff and the general community!
- name: The most common issues people have
url: https://github.com/Auxilor/eco/issues/78
about: Check the list of known common issues to see if your issue has already been solved

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---
name: Report a Bug
about: Report an issue with the plugin
title: ''
labels: bug
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Server Information (please complete the following information):**
- Version: (output of `/ver` command)
- Version of plugin and eco (`/ver eco`, `/ver <plugin>`)
**Additional context**
Add any other context about the problem here.

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---
name: Request a Feature
about: Suggest an idea for this plugin
title: ''
labels: enhancement
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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# Java
*.class
# Eclipse IDE
.settings/
bin/
.classpath
.project
# IntelliJ IDEA
.idea/
*.iml
# Gradle
.gradle
**/build/
!src/**/build/
.gradletasknamecache
!gradle-wrapper.jar
gradle-app.setting
# Mac OSX
.DS_Store

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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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The licenses for most software and other practical works are designed
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Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
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12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
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Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
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but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
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be similar in spirit to the present version, but may differ in detail to
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Each version is given a distinguishing version number. If the
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option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
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If the Program specifies that a proxy can decide which future
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to choose that version for the Program.
Later license versions may give you additional or different
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author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

38
README.md Normal file
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<h1 align="center">
<br>
<img src="https://i.imgur.com/mkacioO.png" alt="EcoShop logo" width="256">
<br>
</h1>
<h4 align="center">Source code for EcoShop, a premium spigot plugin.</h4>
<p align="center">
<a href="https://polymart.org/resource/ecoshop.1351">
<img alt="spigot" src="https://img.shields.io/badge/polymart-EcoShop-76b852?style=for-the-badge"/>
</a>
<a href="https://bstats.org/plugin/bukkit/EcoShop" alt="bstats servers">
<img src="https://img.shields.io/bstats/servers/16978?color=76b852&style=for-the-badge"/>
</a>
<a href="https://bstats.org/plugin/bukkit/EcoShop" alt="bstats players">
<img src="https://img.shields.io/bstats/players/16978?color=76b852&style=for-the-badge"/>
</a>
<a href="https://discord.gg/ZcwpSsE/" alt="Discord">
<img src="https://img.shields.io/discord/452518336627081236?label=discord&style=for-the-badge&color=76b852"/>
</a>
</p>
[![Docs](https://i.imgur.com/rntg2XP.png)](https://plugins.auxilor.io/ecoshop)
## License
*Click here to read [the entire license](https://github.com/Auxilor/EcoShop/blob/master/LICENSE.md).*
<h1 align="center">
<br>
<a href="http://gamersupps.gg/discount/Auxilor?afmc=Auxilor" target="_blank">
<img src="https://i.imgur.com/uFDpBAC.png" alt="supps banner">
</a>
<a href="https://dedimc.promo/Auxilor" target="_blank">
<img src="https://i.imgur.com/zdDLhFA.png" alt="dedimc banner">
</a>
<br>
</h1>

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buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:1.7.10"
}
}
plugins {
id 'java-library'
id 'com.github.johnrengelman.shadow' version '7.0.0'
id 'maven-publish'
id 'java'
}
dependencies {
implementation project(":eco-core").getSubprojects()
}
allprojects {
apply plugin: 'kotlin'
apply plugin: 'java'
apply plugin: 'maven-publish'
apply plugin: 'com.github.johnrengelman.shadow'
repositories {
mavenCentral()
mavenLocal()
maven { url 'https://jitpack.io' }
maven { url 'https://hub.spigotmc.org/nexus/content/repositories/snapshots/' }
}
jar {
onlyIf { !sourceSets.main.allSource.files.isEmpty() }
}
shadowJar {
relocate('com.willfp.ecomponent', 'com.willfp.ecoshop.ecomponent')
}
dependencies {
compileOnly 'com.willfp:eco:6.47.0'
implementation 'com.willfp:ecomponent:1.3.0'
compileOnly 'com.github.ben-manes.caffeine:caffeine:3.0.6'
compileOnly 'org.jetbrains:annotations:23.0.0'
compileOnly 'org.jetbrains.kotlin:kotlin-stdlib:1.7.10'
}
tasks.withType(JavaCompile) {
options.deprecation = true
options.encoding = 'UTF-8'
}
tasks.withType(org.jetbrains.kotlin.gradle.tasks.KotlinCompile).all {
kotlinOptions {
jvmTarget = "17"
}
}
processResources {
filesMatching(["**plugin.yml"]) {
expand projectVersion: project.version
}
}
compileJava.options.encoding = 'UTF-8'
compileJava.dependsOn clean
}
tasks.withType(Jar) {
destinationDirectory = file("$rootDir/bin/")
}
clean.doLast {
file("${rootDir}/bin").deleteDir()
}
shadowJar {
archiveFileName = findProperty("plugin-name") + " v" + findProperty("version") + ".jar"
}
jar {
archiveFileName = findProperty("plugin-name") + " v" + findProperty("version") + " " + "unshaded" + ".jar"
}
group = 'com.willfp'
archivesBaseName = project.name
version = findProperty("version")
java.sourceCompatibility = JavaVersion.VERSION_17
compileJava.options.encoding = 'UTF-8'
build.dependsOn shadowJar
tasks.register('buyThePlugins') {
dependsOn subprojects.build
doLast {
println 'If you like the plugin, please consider buying it on Spigot or Polymart!'
println 'Spigot: https://www.spigotmc.org/resources/authors/auxilor.507394/'
println 'Polymart: https://polymart.org/user/auxilor.1107/'
println 'Buying gives you access to support and the plugin auto-updater, and it allows me to keep developing plugins.'
}
}
build.finalizedBy buyThePlugins

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group 'com.willfp'
version rootProject.version

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group 'com.willfp'
version rootProject.version
dependencies {
compileOnly 'org.spigotmc:spigot-api:1.19.1-R0.1-SNAPSHOT'
compileOnly fileTree(dir: '../../lib', include: ['*.jar'])
}

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package com.willfp.ecoshop
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.PluginCommand
import com.willfp.eco.core.config.ConfigType
import com.willfp.eco.core.config.interfaces.Config
import com.willfp.eco.core.config.readConfig
import com.willfp.eco.core.integrations.shop.ShopManager
import com.willfp.ecoshop.commands.CommandEcoShop
import com.willfp.ecoshop.commands.CommandSell
import com.willfp.ecoshop.config.UsermadeConfig
import com.willfp.ecoshop.integration.EcoShopAdapter
import org.bukkit.event.Listener
import java.io.File
import java.util.zip.ZipFile
class EcoShopPlugin : EcoPlugin() {
init {
instance = this
ShopManager.register(EcoShopAdapter)
}
override fun handleEnable() {
copyConfigs("categories")
copyConfigs("shops")
}
private fun copyConfigs(directory: String) {
val folder = File(this.dataFolder, directory)
if (!folder.exists()) {
val files = mutableListOf<String>()
try {
for (entry in ZipFile(this.file).entries().asIterator()) {
if (entry.name.startsWith("$directory/")) {
files.add(entry.name.removePrefix("$directory/"))
}
}
} catch (_: Exception) {
// Sometimes, ZipFile likes to completely fail. No idea why, but here's the 'solution'!
}
files.removeIf { !it.endsWith(".yml") }
files.replaceAll { it.replace(".yml", "") }
for (configName in files) {
UsermadeConfig(configName, directory, this)
}
}
}
fun getConfigs(directory: String): Map<String, Config> {
val configs = mutableMapOf<String, Config>()
for (file in File(this.dataFolder, directory).walk()) {
if (file.nameWithoutExtension == "_example") {
continue
}
if (!file.name.endsWith(".yml")) {
continue
}
val id = file.nameWithoutExtension
val config = file.readConfig(ConfigType.YAML)
configs[id] = config
}
return configs
}
override fun loadListeners(): List<Listener> {
return listOf(
)
}
override fun loadPluginCommands(): List<PluginCommand> {
return listOf(
CommandEcoShop(this),
CommandSell(this)
)
}
override fun getMinimumEcoVersion(): String {
return "6.47.0"
}
companion object {
/** Instance of the plugin. */
lateinit var instance: EcoShopPlugin
private set
}
}

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package com.willfp.ecoshop.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.PluginCommand
import org.bukkit.command.CommandSender
class CommandEcoShop(plugin: EcoPlugin) : PluginCommand(
plugin,
"ecoshop",
"ecoshop.command.ecoshop",
false
) {
init {
this.addSubcommand(CommandReload(plugin))
.addSubcommand(CommandResetBuys(plugin))
}
override fun onExecute(sender: CommandSender, args: List<String>) {
sender.sendMessage(plugin.langYml.getMessage("invalid-command"))
}
}

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package com.willfp.ecoshop.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.Subcommand
import com.willfp.eco.util.NumberUtils
import com.willfp.eco.util.StringUtils
import org.bukkit.command.CommandSender
class CommandReload(plugin: EcoPlugin) : Subcommand(
plugin,
"reload",
"ecoshop.command.reload",
false
) {
override fun onExecute(sender: CommandSender, args: List<String>) {
sender.sendMessage(
plugin.langYml.getMessage("reloaded", StringUtils.FormatOption.WITHOUT_PLACEHOLDERS)
.replace("%time%", NumberUtils.format(plugin.reloadWithTime().toDouble()))
)
}
}

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package com.willfp.ecoshop.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.Subcommand
import com.willfp.eco.util.StringUtils
import com.willfp.eco.util.savedDisplayName
import com.willfp.ecoshop.shop.ShopItems
import org.bukkit.Bukkit
import org.bukkit.command.CommandSender
import org.bukkit.util.StringUtil
class CommandResetBuys(plugin: EcoPlugin) : Subcommand(
plugin,
"resetbuys",
"ecoshop.command.resetbuys",
false
) {
override fun onExecute(sender: CommandSender, args: List<String>) {
if (args.isEmpty()) {
sender.sendMessage(plugin.langYml.getMessage("must-specify-player"))
return
}
@Suppress("DEPRECATION")
val player = Bukkit.getOfflinePlayer(args[0])
if (!player.hasPlayedBefore() && !player.isOnline) {
sender.sendMessage(plugin.langYml.getMessage("invalid-player"))
return
}
if (args.size == 1) {
sender.sendMessage(plugin.langYml.getMessage("must-specify-item"))
return
}
val item = ShopItems.getByID(args[1])
if (item == null) {
sender.sendMessage(plugin.langYml.getMessage("invalid-item"))
return
}
item.resetTimesBought(player)
sender.sendMessage(
plugin.langYml.getMessage("reset-buys", StringUtils.FormatOption.WITHOUT_PLACEHOLDERS)
.replace("%player%", player.savedDisplayName)
.replace("%item%", item.displayName)
)
}
override fun tabComplete(sender: CommandSender, args: List<String>): List<String> {
val completions = mutableListOf<String>()
if (args.isEmpty()) {
return Bukkit.getOnlinePlayers().map { it.name }
}
if (args.size == 1) {
StringUtil.copyPartialMatches(
args[0],
Bukkit.getOnlinePlayers().map { it.name },
completions
)
}
if (args.size == 2) {
StringUtil.copyPartialMatches(
args[1],
ShopItems.values().map { it.id },
completions
)
}
return completions
}
}

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package com.willfp.ecoshop.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.PluginCommand
import com.willfp.ecoshop.shop.gui.SellGUI
import org.bukkit.entity.Player
class CommandSell(plugin: EcoPlugin) : PluginCommand(
plugin,
"sell",
"ecoshop.command.sell",
true
) {
init {
this.addSubcommand(CommandSellHand(plugin))
.addSubcommand(CommandSellHandall(plugin))
.addSubcommand(CommandSellAll(plugin))
}
override fun onExecute(player: Player, args: List<String>) {
if (args.isEmpty()) {
SellGUI.open(player)
} else {
player.sendMessage(plugin.langYml.getMessage("invalid-sell-type"))
}
}
}

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package com.willfp.ecoshop.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.PluginCommand
import com.willfp.ecoshop.shop.sell
import org.bukkit.entity.Player
class CommandSellAll(plugin: EcoPlugin) : PluginCommand(
plugin,
"all",
"ecoshop.command.sell.all",
true
) {
override fun onExecute(player: Player, args: List<String>) {
var didSell = false
for (i in 0..35) {
val itemStack = player.inventory.getItem(i)
if (itemStack?.sell(player) == true) {
didSell = true
player.inventory.clear(i)
}
}
if (!didSell) {
player.sendMessage(plugin.langYml.getMessage("no-sellable"))
}
}
}

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package com.willfp.ecoshop.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.PluginCommand
import com.willfp.ecoshop.shop.sell
import org.bukkit.entity.Player
class CommandSellHand(plugin: EcoPlugin) : PluginCommand(
plugin,
"hand",
"ecoshop.command.sell.hand",
true
) {
override fun onExecute(player: Player, args: List<String>) {
val item = player.inventory.itemInMainHand
if (!item.sell(player)) {
player.sendMessage(plugin.langYml.getMessage("not-sellable"))
}
}
}

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package com.willfp.ecoshop.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.PluginCommand
import com.willfp.ecoshop.shop.sell
import com.willfp.ecoshop.shop.shopItem
import org.bukkit.entity.Player
class CommandSellHandall(plugin: EcoPlugin) : PluginCommand(
plugin,
"handall",
"ecoshop.command.sell.handall",
true
) {
override fun onExecute(player: Player, args: List<String>) {
val test = player.inventory.itemInMainHand.shopItem?.item
if (test == null) {
player.sendMessage(plugin.langYml.getMessage("not-sellable"))
return
}
for (i in 0..35) {
val itemStack = player.inventory.getItem(i)
if (!test.matches(itemStack) || itemStack == null) {
continue
}
if (!itemStack.sell(player)) {
player.sendMessage("not-sellable")
return
} else {
player.inventory.clear(i)
}
}
}
}

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package com.willfp.ecoshop.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.PluginCommand
import com.willfp.ecoshop.shop.Shop
import com.willfp.ecoshop.shop.ShopCategories
import org.bukkit.command.CommandSender
import org.bukkit.entity.Player
class CommandShop(
private val shop: Shop,
plugin: EcoPlugin
) : PluginCommand(
plugin,
shop.commandName,
"ecoshop.open.${shop.id}",
true
) {
override fun onExecute(player: Player, args: List<String>) {
if (shop.menu != null) {
shop.menu.open(player)
} else {
if (shop.directCategory == null) {
player.sendMessage(plugin.langYml.getMessage("invalid-shop-config").replace("%shop%", shop.id))
return
}
shop.directCategory?.openDirect(player, shop)
}
}
}

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package com.willfp.ecoshop.config
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.config.ConfigType
import com.willfp.eco.core.config.ExtendableConfig
class UsermadeConfig(name: String, directory: String, plugin: EcoPlugin) : ExtendableConfig(
name,
true,
plugin,
plugin::class.java,
"$directory/",
ConfigType.YAML
)

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package com.willfp.ecoshop.event
import com.willfp.eco.core.price.Price
import com.willfp.ecoshop.shop.ShopItem
import org.bukkit.entity.Player
import org.bukkit.event.HandlerList
import org.bukkit.event.player.PlayerEvent
import org.bukkit.inventory.ItemStack
class EcoShopSellEvent @JvmOverloads constructor(
who: Player,
val shopItem: ShopItem,
var price: Price,
val item: ItemStack,
var multiplier: Double = 1.0
) : PlayerEvent(who) {
// Below here is bukkit boilerplate
override fun getHandlers(): HandlerList {
return HANDLERS
}
companion object {
@JvmStatic
private val HANDLERS: HandlerList = HandlerList()
@JvmStatic
fun getHandlerList(): HandlerList {
return HANDLERS
}
}
}

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package com.willfp.ecoshop.integration
import com.willfp.eco.core.integrations.shop.ShopIntegration
import com.willfp.eco.core.integrations.shop.ShopSellEvent
import com.willfp.eco.core.price.Price
import com.willfp.ecoshop.event.EcoShopSellEvent
import com.willfp.ecoshop.shop.getUnitSellValue
import com.willfp.ecoshop.shop.isSellable
import org.bukkit.Bukkit
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.Listener
import org.bukkit.inventory.ItemStack
object EcoShopAdapter : ShopIntegration {
override fun getUnitValue(itemStack: ItemStack, player: Player): Price {
return itemStack.getUnitSellValue(player)
}
override fun getSellEventAdapter(): Listener {
return SellEventAdapter
}
override fun isSellable(itemStack: ItemStack, player: Player): Boolean {
return itemStack.isSellable(player)
}
override fun getPluginName() = "EcoShop"
private object SellEventAdapter : Listener {
@EventHandler
fun adaptShopSellEvent(event: EcoShopSellEvent) {
val ecoEvent = ShopSellEvent(event.player, event.price, event.item)
Bukkit.getPluginManager().callEvent(ecoEvent)
event.multiplier = ecoEvent.multiplier
event.price = ecoEvent.value
}
}
}

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package com.willfp.ecoshop.shop
class InvalidShopItemException(
override val message: String
) : RuntimeException()

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package com.willfp.ecoshop.shop
import com.willfp.eco.core.config.interfaces.Config
import com.willfp.eco.core.gui.addPage
import com.willfp.eco.core.gui.menu
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.menu.MenuLayer
import com.willfp.eco.core.gui.page.PageChanger
import com.willfp.eco.core.gui.slot.ConfigSlot
import com.willfp.eco.core.gui.slot.FillerMask
import com.willfp.eco.core.gui.slot.MaskItems
import com.willfp.eco.core.items.Items
import com.willfp.eco.core.sound.PlayableSound
import com.willfp.eco.util.formatEco
import com.willfp.eco.util.savedDisplayName
import com.willfp.ecoshop.EcoShopPlugin
import com.willfp.ecoshop.commands.CommandShop
import org.bukkit.Bukkit
import org.bukkit.entity.Player
fun <T> Config.ifHasOrNull(key: String, block: (String) -> T): T? =
if (this.has(key)) block(key) else null
fun Menu.openWithParentShop(player: Player, from: Menu) {
val parent = from.parentShop[player]
this.open(player)
this.parentShop[player] = parent
}
fun Menu.openAndStack(player: Player, from: Menu) {
val parent = from.parentShop[player]
this.open(player)
this.previousMenus[player] += from
this.parentShop[player] = parent
}
fun Menu.kickBack(player: Player) =
this.previousMenus[player].popOrNull()?.openWithParentShop(player, this) ?: player.closeInventory()
class Shop(
val plugin: EcoShopPlugin,
val id: String,
val config: Config
) {
val clickSound = config.ifHasOrNull("click-sound") {
PlayableSound.create(config.getSubsection(it))
}
val buySound = config.ifHasOrNull("buy-sound") {
PlayableSound.create(config.getSubsection(it))
}
val sellSound = config.ifHasOrNull("sell-sound") {
PlayableSound.create(config.getSubsection(it))
}
private val broadcastSound = config.ifHasOrNull("buy-broadcasts.sound") {
PlayableSound.create(config.getSubsection(it))
}
val isBroadcasting = config.getBool("buy-broadcasts.enabled")
val commandName = config.getString("command")
val directCategory: ShopCategory?
get() = ShopCategories.getByID(config.getString("direct-category"))
val menu = if (config.has("pages")) menu(config.getInt("rows")) {
title = config.getFormattedString("title")
allowChangingHeldItem()
val pages = config.getSubsections("pages")
maxPages(pages.size)
val forwardsArrow = PageChanger(
Items.lookup(config.getString("forwards-arrow.item")).item,
PageChanger.Direction.FORWARDS
)
val backwardsArrow = PageChanger(
Items.lookup(config.getString("backwards-arrow.item")).item,
PageChanger.Direction.BACKWARDS
)
addComponent(
MenuLayer.TOP,
config.getInt("forwards-arrow.row"),
config.getInt("forwards-arrow.column"),
forwardsArrow
)
addComponent(
MenuLayer.TOP,
config.getInt("backwards-arrow.row"),
config.getInt("backwards-arrow.column"),
backwardsArrow
)
for (pageConfig in pages) {
val pageNumber = pageConfig.getInt("page")
addPage(pageNumber) {
setMask(
FillerMask(
MaskItems.fromItemNames(pageConfig.getStrings("mask.items")),
*pageConfig.getStrings("mask.pattern").toTypedArray()
)
)
for (config in pageConfig.getSubsections("categories")) {
val category = ShopCategories.getByID(config.getString("id")) ?: continue
setSlot(
config.getInt("row"),
config.getInt("column"),
category.slot
)
}
for (config in pageConfig.getSubsections("custom-slots")) {
setSlot(
config.getInt("row"),
config.getInt("column"),
ConfigSlot(config)
)
}
}
}
onOpen { player, menu -> menu.parentShop[player] = this@Shop }
} else null
val command = CommandShop(this, plugin)
fun broadcastPurchase(player: Player, item: ShopItem, amount: Int) {
Bukkit.broadcastMessage(
config.getString("buy-broadcasts.message")
.replace("%player%", player.savedDisplayName)
.replace("%item%", item.displayName)
.replace("%amount%", amount.toString())
.formatEco(player)
)
for (p in Bukkit.getOnlinePlayers()) {
broadcastSound?.playTo(p)
}
}
init {
command.register()
}
fun remove() {
command.unregister()
}
}

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package com.willfp.ecoshop.shop
import com.google.common.collect.HashBiMap
import com.google.common.collect.ImmutableList
import com.willfp.ecoshop.EcoShopPlugin
@Suppress("UNUSED")
object ShopCategories {
private val BY_ID = HashBiMap.create<String, ShopCategory>()
/**
* Get category matching id.
*
* @param id The id to query.
* @return The matching category, or null if not found.
*/
@JvmStatic
fun getByID(id: String): ShopCategory? {
return BY_ID[id]
}
/** All shop categories. */
@JvmStatic
fun values(): List<ShopCategory> {
return ImmutableList.copyOf(BY_ID.values)
}
@JvmStatic
internal fun update(plugin: EcoShopPlugin) {
ShopItems.clear()
BY_ID.clear()
for ((id, config) in plugin.getConfigs("categories")) {
BY_ID[id] = ShopCategory(plugin, id, config)
}
}
}

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package com.willfp.ecoshop.shop
import com.willfp.eco.core.config.interfaces.Config
import com.willfp.eco.core.gui.addPage
import com.willfp.eco.core.gui.menu
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.menu.MenuLayer
import com.willfp.eco.core.gui.onLeftClick
import com.willfp.eco.core.gui.page.PageChanger
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.ConfigSlot
import com.willfp.eco.core.gui.slot.FillerMask
import com.willfp.eco.core.gui.slot.MaskItems
import com.willfp.eco.core.gui.slot.Slot
import com.willfp.eco.core.items.Items
import com.willfp.eco.core.items.builder.modify
import com.willfp.ecomponent.components.pageChangerWithDefault
import com.willfp.ecomponent.menuStateVar
import com.willfp.ecoshop.EcoShopPlugin
import org.bukkit.entity.Player
import java.util.Stack
// Menu state keys
val Menu.previousMenus by menuStateVar<Stack<Menu>>("previous-menu", Stack())
val Menu.parentShop by menuStateVar<Shop>("parent-shop")
fun <T> Stack<T>.popOrNull(): T? =
if (this.empty()) null else this.pop()
class ShopCategory(
val plugin: EcoShopPlugin,
val id: String,
val config: Config
) {
val items = config.getSubsections("items").mapNotNull {
try {
val item = ShopItem(plugin, it)
ShopItems.addNewItem(item)
item
} catch (e: InvalidShopItemException) {
plugin.logger.warning(e.message)
null
}
}
val slot: Slot = slot(Items.lookup(config.getString("item")).modify {
addLoreLines(config.getStrings("lore"))
}) {
onLeftClick { player, _, _, previousMenu ->
// Previous for category should be shop
val parent = previousMenu.parentShop[player]
parent?.clickSound?.playTo(player)
menu.openAndStack(player, previousMenu)
}
}
private val menu: Menu = menu(config.getInt("gui.rows")) {
title = config.getFormattedString("gui.title")
allowChangingHeldItem()
val pages = config.getSubsections("gui.pages")
maxPages(pages.size)
val forwardsArrow = PageChanger(
Items.lookup(config.getString("gui.forwards-arrow.item")).item,
PageChanger.Direction.FORWARDS
)
val backwardsArrow = pageChangerWithDefault(
Items.lookup(config.getString("gui.backwards-arrow.item")).item,
PageChanger.Direction.BACKWARDS
) { player, _, _, menu ->
menu.kickBack(player)
}
addComponent(
MenuLayer.TOP,
config.getInt("gui.forwards-arrow.row"),
config.getInt("gui.forwards-arrow.column"),
forwardsArrow
)
addComponent(
MenuLayer.TOP,
config.getInt("gui.backwards-arrow.row"),
config.getInt("gui.backwards-arrow.column"),
backwardsArrow
)
for (pageConfig in pages) {
val pageNumber = pageConfig.getInt("page")
addPage(pageNumber) {
setMask(
FillerMask(
MaskItems.fromItemNames(pageConfig.getStrings("mask.items")),
*pageConfig.getStrings("mask.pattern").toTypedArray()
)
)
for (item in items) {
if (item.page != pageNumber) {
continue
}
setSlot(
item.row,
item.column,
item.slot
)
}
for (config in pageConfig.getSubsections("custom-slots")) {
setSlot(
config.getInt("row"),
config.getInt("column"),
ConfigSlot(config)
)
}
}
}
}
fun openDirect(player: Player, shop: Shop) {
menu.open(player)
menu.parentShop[player] = shop
}
}

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@file:JvmName("ShopItemUtils")
package com.willfp.ecoshop.shop
import com.github.benmanes.caffeine.cache.Caffeine
import com.willfp.eco.core.config.interfaces.Config
import com.willfp.eco.core.data.keys.PersistentDataKey
import com.willfp.eco.core.data.keys.PersistentDataKeyType
import com.willfp.eco.core.data.profile
import com.willfp.eco.core.drops.DropQueue
import com.willfp.eco.core.fast.fast
import com.willfp.eco.core.items.HashedItem
import com.willfp.eco.core.items.Items
import com.willfp.eco.core.items.builder.ItemStackBuilder
import com.willfp.eco.core.price.ConfiguredPrice
import com.willfp.ecoshop.EcoShopPlugin
import com.willfp.ecoshop.event.EcoShopSellEvent
import com.willfp.ecoshop.shop.gui.BuyMenu
import com.willfp.ecoshop.shop.gui.SellMenu
import com.willfp.ecoshop.shop.gui.ShopItemSlot
import org.bukkit.Bukkit
import org.bukkit.Material
import org.bukkit.OfflinePlayer
import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack
import org.bukkit.permissions.Permission
import org.bukkit.permissions.PermissionDefault
import java.util.Optional
import java.util.concurrent.TimeUnit
enum class BuyType {
NORMAL,
ALT
}
class ShopItem(
plugin: EcoShopPlugin,
val config: Config
) {
val id = config.getString("id")
val commands = config.getStringsOrNull("command")
val item = if (config.has("item")) Items.lookup(config.getString("item")) else null
val buyAmount = config.getIntOrNull("buy.amount") ?: 1
private val _displayItem = ItemStackBuilder(
if (config.has("gui.display.item")) {
Items.lookup("gui.display.item").item
} else item?.item ?: ItemStack(Material.AIR)
)
.setAmount(buyAmount)
.addLoreLines(config.getStrings("gui.display.lore"))
.build()
val displayItem: ItemStack
get() = this._displayItem.clone()
// Formatted on render for placeholder support.
val bottomLore = config.getStrings("gui.display.bottom-lore")
private val _displayName = config.getFormattedStringOrNull("name")
val displayName: String
get() = _displayName ?: this.displayItem.fast().displayName
val row = config.getInt("gui.row")
val column = config.getInt("gui.column")
val page = config.getInt("gui.page")
val isBuyable = config.has("buy")
val isSellable = config.has("sell")
val hasAltBuy = config.has("alt-buy")
val buyPrice = ConfiguredPrice.create(config.getSubsection("buy"))
val altBuyPrice = ConfiguredPrice.create(config.getSubsection("alt-buy"))
val sellPrice = ConfiguredPrice.create(config.getSubsection("sell"))
val slot = ShopItemSlot(this, plugin)
val isShowingQuickBuySell = config.getBoolOrNull("gui.show-quick-buy-sell") ?: true
private val buyMenus = BuyType.values().associateWith { BuyMenu(this, plugin, it) }
val sellMenu = SellMenu(this, plugin)
private val limit = config.getIntOrNull("buy.limit") ?: Int.MAX_VALUE
private val maxAtOnce = config.getIntOrNull("buy.max-at-once") ?: Int.MAX_VALUE
private val timesBoughtKey = PersistentDataKey(
plugin.createNamespacedKey("${id}_times_bought"),
PersistentDataKeyType.INT,
0
)
init {
if (this.item != null && this.item.item.amount != 1) {
throw InvalidShopItemException(
"Item $id is buying/selling an item " +
"with a stack size greater than 1. If you want to sell" +
"more than one item at a time, use the buy amount amount option."
)
}
if (this.hasAltBuy) {
if (this.isSellable) {
throw InvalidShopItemException(
"Item $id cannot be both alt-buyable and sellable!"
)
}
if (!this.isBuyable) {
throw InvalidShopItemException(
"Item $id must be buyable in order to be alt buyable!"
)
}
}
if (Bukkit.getPluginManager().getPermission("ecoshop.buy.$id") == null) {
val permission = Permission(
"ecoshop.buy.$id",
"Allows buying $id",
PermissionDefault.TRUE
)
if (Bukkit.getPluginManager().getPermission("ecoshop.buy.*") == null) {
Bukkit.getPluginManager().addPermission(
Permission(
"ecoshop.buy.*",
"Allows buying all items from shops",
PermissionDefault.TRUE
)
)
}
permission.addParent(
Bukkit.getPluginManager().getPermission("ecoshop.buy.*")!!,
true
)
Bukkit.getPluginManager().addPermission(permission)
}
if (Bukkit.getPluginManager().getPermission("ecoshop.sell.$id") == null) {
val permission = Permission(
"ecoshop.sell.$id",
"Allows selling $id",
PermissionDefault.TRUE
)
if (Bukkit.getPluginManager().getPermission("ecoshop.sell.*") == null) {
Bukkit.getPluginManager().addPermission(
Permission(
"ecoshop.sell.*",
"Allows selling all items to shops",
PermissionDefault.TRUE
)
)
}
permission.addParent(
Bukkit.getPluginManager().getPermission("ecoshop.sell.*")!!,
true
)
Bukkit.getPluginManager().addPermission(permission)
}
}
/** Get the max amount of times this item can be bought at a single time. */
fun getMaxBuysAtOnce(player: Player): Int {
return maxAtOnce.coerceAtMost(getBuysLeft(player))
}
/** Get the max amount of times this player can buy this item again. */
fun getBuysLeft(player: Player): Int {
return limit - player.profile.read(timesBoughtKey)
}
/** If a [player] is allowed to purchase this item. */
fun getBuyStatus(player: Player, amount: Int, buyType: BuyType): BuyStatus {
when (buyType) {
BuyType.NORMAL -> buyPrice ?: return BuyStatus.CANNOT_BUY
BuyType.ALT -> altBuyPrice ?: return BuyStatus.CANNOT_BUY
}
if (player.profile.read(timesBoughtKey) + amount > limit) {
return BuyStatus.BOUGHT_TOO_MANY
}
if (!player.hasPermission("ecoshop.buy.$id")) {
return BuyStatus.NO_PERMISSION
}
if (config.has("buy.require")) {
if (config.getDoubleFromExpression("buy.require", player) != 1.0) {
return BuyStatus.MISSING_REQUIREMENTS
}
}
if (!getBuyPrice(buyType)!!.canAfford(player, amount.toDouble())) {
return BuyStatus.CANNOT_AFFORD
}
return BuyStatus.ALLOW
}
/**
* Make a [player] buy this item a certain [amount] of times.
*
* This handles payment and dispatching the items / commands.
*/
fun buy(
player: Player,
amount: Int,
buyType: BuyType,
shop: Shop? = null
) {
require(amount in 1..getMaxBuysAtOnce(player))
when (buyType) {
BuyType.NORMAL -> buyPrice?.pay(player, amount.toDouble())
BuyType.ALT -> altBuyPrice?.pay(player, amount.toDouble())
}
if (item != null) {
val queue = DropQueue(player)
.forceTelekinesis()
repeat(amount) {
queue.addItem(item.item)
}
queue.push()
}
if (commands != null) {
for (command in commands) {
Bukkit.dispatchCommand(
Bukkit.getConsoleSender(),
command.replace("%player%", player.name)
.replace("%amount%", amount.toString())
)
}
}
player.profile.write(timesBoughtKey, player.profile.read(timesBoughtKey) + 1)
if (shop?.isBroadcasting == true) {
shop.broadcastPurchase(player, this, amount)
}
shop?.buySound?.playTo(player)
}
/** Get if a [player] is allowed to sell this item. */
fun getSellStatus(player: Player): SellStatus {
// Can't sell a command
if (item == null || sellPrice == null) {
return SellStatus.CANNOT_SELL
}
if (!player.hasPermission("ecoshop.sell.$id")) {
return SellStatus.NO_PERMISSION
}
if (config.has("sell.require")) {
if (config.getDoubleFromExpression("sell.require", player) != 1.0) {
return SellStatus.MISSING_REQUIREMENTS
}
}
return SellStatus.ALLOW
}
/** Get if a [player] is allowed to sell this item. */
@JvmOverloads
fun getCurrentSellStatus(player: Player, amount: Int? = null): SellStatus {
val base = getSellStatus(player)
if (base != SellStatus.ALLOW) {
return base
} else {
if (getAmountInPlayerInventory(player) == 0) {
return SellStatus.DONT_HAVE_ITEM
}
if (amount != null) {
if (getAmountInPlayerInventory(player) < amount) {
return SellStatus.DONT_HAVE_ENOUGH
}
}
return SellStatus.ALLOW
}
}
/**
* Make a [player] sell the item up to a certain [amount] of times.
*
* Returns the actual amount of times the item was sold, for example if a
* player doesn't have a certain amount of items it will sell as many as
* possible.
*/
fun sell(
player: Player,
amount: Int,
shop: Shop? = null
): Int {
if (sellPrice == null) {
return 0
}
if (item == null) {
return 0
}
val amountSold = amount.coerceAtMost(getAmountInPlayerInventory(player))
val priceMultipliers = deductItems(player, amountSold)
for ((multiplier, times) in priceMultipliers) {
sellPrice.giveTo(player, multiplier * times)
}
shop?.sellSound?.playTo(player)
return amountSold
}
fun getAmountInPlayerInventory(player: Player): Int {
if (item == null) {
return 0
}
var amountOfItems = 0
for (itemStack in player.inventory.storageContents) {
if (!item.matches(itemStack)) {
continue
}
amountOfItems += itemStack.amount
}
return amountOfItems
}
/**
* Deducts items, calls events, and returns a map of how many times each
* multiplier is given.
*
* Map maps multipliers to amounts of times.
*/
private fun deductItems(player: Player, amount: Int): Map<Double, Int> {
val multipliers = mutableMapOf<Double, Int>()
var left = amount
if (item == null) {
return emptyMap()
}
// Using slots because of some freakish bug that prevented clearing the item?
for (i in 0..35) {
val itemStack = player.inventory.getItem(i)
if (!item.matches(itemStack) || itemStack == null) {
continue
}
val event = EcoShopSellEvent(player, this, this.sellPrice!!, itemStack)
Bukkit.getPluginManager().callEvent(event)
multipliers[event.multiplier] = (multipliers[event.multiplier] ?: 1) + 1
if (itemStack.amount <= left) {
left -= itemStack.amount
player.inventory.clear(i)
} else {
itemStack.amount -= left
left = 0
}
if (left == 0) {
break
}
}
return multipliers
}
fun resetTimesBought(player: OfflinePlayer) {
player.profile.write(timesBoughtKey, 0)
}
fun getBuyPrice(buyType: BuyType) = when (buyType) {
BuyType.ALT -> altBuyPrice
else -> buyPrice
}
fun getBuyMenu(buyType: BuyType) = buyMenus[buyType]!!
}
fun ConfiguredPrice?.getDisplay(player: Player, amount: Number): String =
this?.getDisplay(player, amount.toDouble()) ?: ""
private val itemCache = Caffeine.newBuilder()
.expireAfterAccess(5, TimeUnit.SECONDS)
.build<HashedItem, Optional<ShopItem>>()
val ItemStack.shopItem: ShopItem?
get() = itemCache.get(HashedItem.of(this)) {
for (item in ShopItems.values()) {
if (item.item?.matches(this) == true) {
return@get Optional.of(item)
}
}
Optional.ofNullable(null)
}.orElse(null)
fun ItemStack.isSellable(player: Player): Boolean {
val item = this.shopItem ?: return false
if (item.getSellStatus(player) != SellStatus.ALLOW) {
return false
}
return item.sellPrice != null
}
fun ItemStack.getUnitSellValue(player: Player): ConfiguredPrice {
val item = this.shopItem ?: return ConfiguredPrice.FREE
if (item.getSellStatus(player) != SellStatus.ALLOW) {
return ConfiguredPrice.FREE
}
return item.sellPrice ?: ConfiguredPrice.FREE
}
/** Sell the item as a [player] and return if successful. */
fun ItemStack.sell(
player: Player,
shop: Shop? = null
): Boolean {
if (!this.isSellable(player)) {
return false
}
val price = this.getUnitSellValue(player)
val item = this.shopItem!!
val event = EcoShopSellEvent(player, item, item.sellPrice!!, this)
Bukkit.getPluginManager().callEvent(event)
price.giveTo(player, this.amount.toDouble() * event.multiplier)
player.sendMessage(
EcoShopPlugin.instance.langYml.getMessage("sold-item")
.replace("%amount%", this.amount.toString())
.replace("%item%", item.displayName)
.replace("%price%", price.getDisplay(player, this.amount.toDouble() * event.multiplier))
)
shop?.sellSound?.playTo(player)
this.amount = 0
this.type = Material.AIR
return true
}

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package com.willfp.ecoshop.shop
import com.google.common.collect.HashBiMap
import com.google.common.collect.ImmutableList
@Suppress("UNUSED")
object ShopItems {
private val BY_ID = HashBiMap.create<String, ShopItem>()
/**
* Get item matching id.
*
* @param id The id to query.
* @return The matching item, or null if not found.
*/
@JvmStatic
fun getByID(id: String): ShopItem? {
return BY_ID[id]
}
/** All shop items. */
@JvmStatic
fun values(): List<ShopItem> {
return ImmutableList.copyOf(BY_ID.values)
}
/** Add a new [item]. */
fun addNewItem(item: ShopItem) {
BY_ID[item.id] = item
}
/** Clear registry. */
internal fun clear() {
BY_ID.clear()
}
}

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package com.willfp.ecoshop.shop
import com.google.common.collect.HashBiMap
import com.google.common.collect.ImmutableList
import com.willfp.eco.core.config.updating.ConfigUpdater
import com.willfp.ecoshop.EcoShopPlugin
@Suppress("UNUSED")
object Shops {
private val BY_ID = HashBiMap.create<String, Shop>()
/**
* Get shop matching id.
*
* @param id The id to query.
* @return The matching shop, or null if not found.
*/
@JvmStatic
fun getByID(id: String): Shop? {
return BY_ID[id]
}
/**
* List of all shops.
*
* @return The shops.
*/
@JvmStatic
fun values(): List<Shop> {
return ImmutableList.copyOf(BY_ID.values)
}
@ConfigUpdater
@JvmStatic
fun update(plugin: EcoShopPlugin) {
ShopCategories.update(plugin)
for (shop in values()) {
shop.remove()
}
BY_ID.clear()
for ((id, config) in plugin.getConfigs("shops")) {
BY_ID[id] = Shop(plugin, id, config)
}
}
}

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package com.willfp.ecoshop.shop
/** Represents the ability of a player to buy an item. */
enum class BuyStatus {
CANNOT_BUY,
BOUGHT_TOO_MANY,
NO_PERMISSION,
MISSING_REQUIREMENTS,
CANNOT_AFFORD,
ALLOW
}
/** Represents the ability of a player to sell an item. */
enum class SellStatus {
CANNOT_SELL,
NO_PERMISSION,
MISSING_REQUIREMENTS,
DONT_HAVE_ITEM,
DONT_HAVE_ENOUGH,
ALLOW
}
val <T : Enum<T>> T.configKey: String
get() = this.name.lowercase().replace("_", "-")

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package com.willfp.ecoshop.shop.gui
import com.willfp.eco.core.config.interfaces.Config
import com.willfp.eco.core.gui.GUIComponent
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.onLeftClick
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.Slot
import com.willfp.eco.core.items.Items
import com.willfp.ecomponent.menuStateVar
import com.willfp.ecoshop.EcoShopPlugin
import com.willfp.ecoshop.shop.ShopItem
import com.willfp.ecoshop.shop.parentShop
import org.bukkit.entity.Player
import kotlin.math.min
val Menu.amountOfItem by menuStateVar(1)
class AmountAdjustSelector(
private val item: ShopItem,
private val adjust: Int,
config: Config
) : GUIComponent {
private val slot = slot(Items.lookup(config.getString("item"))) {
onLeftClick { player, _, _, menu ->
menu.parentShop[player]?.clickSound?.playTo(player)
menu.amountOfItem[player] += adjust
}
}
override fun getRows() = 1
override fun getColumns() = 1
override fun getSlotAt(row: Int, column: Int, player: Player, menu: Menu): Slot? {
val currentAmount = menu.amountOfItem[player]
val adjusted = currentAmount + adjust
val max = min(item.getMaxBuysAtOnce(player), item.item?.item?.type?.maxStackSize ?: Int.MAX_VALUE)
return if (adjusted !in 1..max) {
null
} else {
slot
}
}
}
class AmountSetSelector(
config: Config,
private val amount: (Player) -> Int
) : GUIComponent {
private val slot = slot(Items.lookup(config.getString("item"))) {
onLeftClick { player, _, _, menu ->
menu.parentShop[player]?.clickSound?.playTo(player)
menu.amountOfItem[player] = amount(player)
}
}
override fun getRows() = 1
override fun getColumns() = 1
override fun getSlotAt(row: Int, column: Int, player: Player, menu: Menu): Slot? {
val currentAmount = menu.amountOfItem[player]
return if (currentAmount == amount(player)) {
null
} else {
slot
}
}
}

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package com.willfp.ecoshop.shop.gui
import com.willfp.eco.core.gui.menu
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.onLeftClick
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.ConfigSlot
import com.willfp.eco.core.gui.slot.FillerMask
import com.willfp.eco.core.gui.slot.MaskItems
import com.willfp.eco.core.items.Items
import com.willfp.eco.core.items.builder.modify
import com.willfp.ecoshop.EcoShopPlugin
import com.willfp.ecoshop.shop.BuyStatus
import com.willfp.ecoshop.shop.BuyType
import com.willfp.ecoshop.shop.ShopItem
import com.willfp.ecoshop.shop.configKey
import com.willfp.ecoshop.shop.getDisplay
import com.willfp.ecoshop.shop.kickBack
import com.willfp.ecoshop.shop.openAndStack
import com.willfp.ecoshop.shop.parentShop
import org.bukkit.entity.Player
import kotlin.math.min
class BuyMenu(
val item: ShopItem,
private val plugin: EcoShopPlugin,
private val buyType: BuyType
) {
private val buyMoreMenu = MoreMenu(item, plugin, "buy") { amount, stacks ->
slot({ player, _ ->
item.displayItem
.modify {
setAmount(stacks)
setDisplayName(
plugin.configYml.getString("buy-more.item-name")
.replace("%stacks%", stacks.toString())
)
addLoreLines(
plugin.langYml.getStrings("confirm-buy-price")
.replaceIn("%price%", item.getBuyPrice(buyType).getDisplay(player, amount))
)
}
}) {
onLeftClick { player, _, _, menu ->
val status = item.getBuyStatus(player, amount, buyType)
if (status == BuyStatus.ALLOW) {
item.buy(
player,
amount,
buyType,
shop = menu.parentShop[player]
)
player.sendMessage(
plugin.langYml.getMessage("bought-item-multiple")
.replace("%amount%", amount.toString())
.replace("%item%", item.displayName)
.replace("%price%", item.getBuyPrice(buyType).getDisplay(player, amount))
)
} else {
player.sendMessage(
plugin.langYml.getMessage("buy-status.${status.configKey}")
.replace("%price%", item.getBuyPrice(buyType).getDisplay(player, amount))
)
}
}
}
}
private val menu = menu(plugin.configYml.getInt("buy-menu.rows")) {
title = plugin.configYml.getFormattedString("buy-menu.title")
.replace("%item%", item.displayName)
allowChangingHeldItem()
setMask(
FillerMask(
MaskItems.fromItemNames(
plugin.configYml.getStrings("buy-menu.mask.items")
),
*plugin.configYml.getStrings("buy-menu.mask.pattern").toTypedArray()
)
)
setSlot(
plugin.configYml.getInt("buy-menu.item.row"),
plugin.configYml.getInt("buy-menu.item.column"),
slot { player, menu ->
item.displayItem.modify {
val amount = menu.amountOfItem[player]
setAmount(amount)
addLoreLines(
plugin.langYml.getStrings("confirm-buy-price")
.replaceIn("%price%", item.getBuyPrice(buyType).getDisplay(player, amount))
)
}
}
)
addComponent(
plugin.configYml.getInt("buy-menu.buy-more.row"),
plugin.configYml.getInt("buy-menu.buy-more.column"),
slot(Items.lookup(plugin.configYml.getString("buy-menu.buy-more.item"))) {
onLeftClick { player, _, _, menu ->
menu.parentShop[player]?.clickSound?.playTo(player)
buyMoreMenu.open(player, menu)
}
}
)
for (config in plugin.configYml.getSubsections("buy-menu.add-buttons")) {
addComponent(
config.getInt("row"),
config.getInt("column"),
AmountAdjustSelector(
item,
config.getInt("add"),
config
)
)
}
for (config in plugin.configYml.getSubsections("buy-menu.set-buttons")) {
addComponent(
config.getInt("row"),
config.getInt("column"),
AmountSetSelector(
config
) {
min(
item.getMaxBuysAtOnce(it),
item.item?.item?.type?.maxStackSize ?: Int.MAX_VALUE
).coerceAtMost(
min(
64,
config.getInt("set")
)
)
}
)
}
setSlot(
plugin.configYml.getInt("buy-menu.cancel.row"),
plugin.configYml.getInt("buy-menu.cancel.column"),
slot(Items.lookup(plugin.configYml.getString("buy-menu.cancel.item"))) {
onLeftClick { player, _, _, menu ->
menu.kickBack(player)
}
}
)
setSlot(
plugin.configYml.getInt("buy-menu.confirm.row"),
plugin.configYml.getInt("buy-menu.confirm.column"),
slot({ player, menu ->
Items.lookup(plugin.configYml.getString("buy-menu.confirm.item")).modify {
addLoreLines(
plugin.langYml.getStrings("confirm-buy-price")
.replaceIn("%price%", item.getBuyPrice(buyType).getDisplay(player, menu.amountOfItem[player]))
)
}
}) {
onLeftClick { player, _, _, menu ->
val amount = menu.amountOfItem[player]
val status = item.getBuyStatus(player, amount, buyType)
if (status == BuyStatus.ALLOW) {
item.buy(
player,
amount,
buyType,
menu.parentShop[player]
)
player.sendMessage(
plugin.langYml.getMessage("bought-item-multiple")
.replace("%amount%", amount.toString())
.replace("%item%", item.displayName)
.replace("%price%", item.getBuyPrice(buyType).getDisplay(player, amount))
)
menu.kickBack(player)
} else {
player.sendMessage(
plugin.langYml.getMessage("buy-status.${status.configKey}")
.replace("%price%", item.getBuyPrice(buyType).getDisplay(player, amount))
)
}
}
}
)
for (config in plugin.configYml.getSubsections("buy-menu.custom-slots")) {
setSlot(
config.getInt("row"),
config.getInt("column"),
ConfigSlot(config)
)
}
onOpen { player, menu ->
menu.amountOfItem[player] = item.buyAmount
}
}
fun open(player: Player, previousMenu: Menu) {
menu.openAndStack(player, previousMenu)
}
}

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package com.willfp.ecoshop.shop.gui
import com.willfp.eco.core.gui.menu
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.onLeftClick
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.ConfigSlot
import com.willfp.eco.core.gui.slot.FillerMask
import com.willfp.eco.core.gui.slot.MaskItems
import com.willfp.eco.core.gui.slot.Slot
import com.willfp.eco.core.items.Items
import com.willfp.ecoshop.EcoShopPlugin
import com.willfp.ecoshop.shop.ShopItem
import com.willfp.ecoshop.shop.kickBack
import com.willfp.ecoshop.shop.openAndStack
import org.bukkit.entity.Player
/** Key is buy or sell, slot is the actual slot given the amount of stacks. */
class MoreMenu(
val item: ShopItem,
private val plugin: EcoShopPlugin,
private val key: String,
val slotBuilder: (amount: Int, stacks: Int) -> Slot,
) {
private val menu = menu(plugin.configYml.getInt("$key-more.rows")) {
title = plugin.configYml.getFormattedString("$key-more.title")
.replace("%item%", item.displayName)
allowChangingHeldItem()
setMask(
FillerMask(
MaskItems.fromItemNames(
plugin.configYml.getStrings("$key-more.mask.items")
),
*plugin.configYml.getStrings("$key-more.mask.pattern").toTypedArray()
)
)
for (config in plugin.configYml.getSubsections("$key-more.amounts")) {
val stacks = config.getInt("stacks")
val amount = stacks * (item.item?.item?.maxStackSize ?: 1)
setSlot(
config.getInt("row"),
config.getInt("column"),
slotBuilder(amount, stacks)
)
}
setSlot(
plugin.configYml.getInt("$key-more.back.row"),
plugin.configYml.getInt("$key-more.back.column"),
slot(Items.lookup(plugin.configYml.getString("$key-more.back.item"))) {
onLeftClick { player, _, _, menu ->
menu.kickBack(player)
}
}
)
for (config in plugin.configYml.getSubsections("$key-more.custom-slots")) {
setSlot(
config.getInt("row"),
config.getInt("column"),
ConfigSlot(config)
)
}
}
fun open(player: Player, previousMenu: Menu) {
menu.openAndStack(player, previousMenu)
}
}

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package com.willfp.ecoshop.shop.gui
import com.willfp.eco.core.config.updating.ConfigUpdater
import com.willfp.eco.core.drops.DropQueue
import com.willfp.eco.core.gui.menu
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.menu.MenuLayer
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.ConfigSlot
import com.willfp.ecoshop.EcoShopPlugin
import com.willfp.ecoshop.shop.isSellable
import com.willfp.ecoshop.shop.sell
import org.bukkit.Material
import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack
object SellGUI {
private lateinit var menu: Menu
@JvmStatic
@ConfigUpdater
fun update(plugin: EcoShopPlugin) {
val rows = plugin.configYml.getInt("sell-gui.rows")
menu = menu(rows) {
title = plugin.configYml.getFormattedString("sell-gui.title")
allowChangingHeldItem()
for (i in 1..rows) {
for (j in 1..columns) {
addComponent(
MenuLayer.LOWER,
i, j,
slot(ItemStack(Material.AIR)) {
setCaptive(true)
setCaptiveFilter { player, _, itemStack ->
itemStack?.isSellable(player) ?: true
}
}
)
}
}
onClose { event, menu ->
val player = event.player as Player
val items = menu.getCaptiveItems(player)
for (item in items) {
if (!item.sell(player)) {
// Extra safety check
DropQueue(player)
.addItem(item)
.forceTelekinesis()
.push()
}
}
}
for (config in plugin.configYml.getSubsections("sell-gui.custom-slots")) {
setSlot(
config.getInt("row"),
config.getInt("column"),
ConfigSlot(config)
)
}
}
}
fun open(player: Player) {
menu.open(player)
}
}

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package com.willfp.ecoshop.shop.gui
import com.willfp.eco.core.gui.menu
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.onLeftClick
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.ConfigSlot
import com.willfp.eco.core.gui.slot.FillerMask
import com.willfp.eco.core.gui.slot.MaskItems
import com.willfp.eco.core.items.Items
import com.willfp.eco.core.items.builder.modify
import com.willfp.ecoshop.EcoShopPlugin
import com.willfp.ecoshop.shop.SellStatus
import com.willfp.ecoshop.shop.ShopItem
import com.willfp.ecoshop.shop.configKey
import com.willfp.ecoshop.shop.getDisplay
import com.willfp.ecoshop.shop.kickBack
import com.willfp.ecoshop.shop.openAndStack
import com.willfp.ecoshop.shop.parentShop
import org.bukkit.entity.Player
import kotlin.math.min
class SellMenu(
val item: ShopItem,
private val plugin: EcoShopPlugin
) {
private val sellMoreMenu = MoreMenu(item, plugin, "sell") { amount, stacks ->
slot({ player, _ ->
item.displayItem
.modify {
setAmount(stacks)
setDisplayName(
plugin.configYml.getString("sell-more.item-name")
.replace("%stacks%", stacks.toString())
)
addLoreLines(
plugin.langYml.getStrings("confirm-sell-price")
.replaceIn("%price%", item.sellPrice.getDisplay(player, amount))
)
}
}) {
onLeftClick { player, _, _, menu ->
val status = item.getCurrentSellStatus(player, amount)
if (status == SellStatus.ALLOW) {
val didSell = item.sell(
player,
amount,
shop = menu.parentShop[player]
)
player.sendMessage(
plugin.langYml.getMessage("sold-item")
.replace("%amount%", didSell.toString())
.replace("%item%", item.displayName)
.replace("%price%", item.sellPrice.getDisplay(player, didSell))
)
} else {
player.sendMessage(
plugin.langYml.getMessage("sell-status.${status.configKey}")
)
}
}
}
}
private val menu = menu(plugin.configYml.getInt("sell-menu.rows")) {
title = plugin.configYml.getFormattedString("sell-menu.title")
.replace("%item%", item.displayName)
allowChangingHeldItem()
setMask(
FillerMask(
MaskItems.fromItemNames(
plugin.configYml.getStrings("sell-menu.mask.items")
),
*plugin.configYml.getStrings("sell-menu.mask.pattern").toTypedArray()
)
)
setSlot(
plugin.configYml.getInt("sell-menu.item.row"),
plugin.configYml.getInt("sell-menu.item.column"),
slot { player, menu ->
item.displayItem.modify {
val amount = menu.amountOfItem[player]
setAmount(amount)
addLoreLines(
plugin.langYml.getStrings("confirm-sell-price")
.replaceIn("%price%", item.sellPrice.getDisplay(player, amount))
)
}
}
)
addComponent(
plugin.configYml.getInt("sell-menu.sell-more.row"),
plugin.configYml.getInt("sell-menu.sell-more.column"),
slot(Items.lookup(plugin.configYml.getString("sell-menu.sell-more.item"))) {
onLeftClick { player, _, _, menu ->
menu.parentShop[player]?.clickSound?.playTo(player)
sellMoreMenu.open(player, menu)
}
}
)
for (config in plugin.configYml.getSubsections("sell-menu.add-buttons")) {
addComponent(
config.getInt("row"),
config.getInt("column"),
AmountAdjustSelector(
item,
config.getInt("add"),
config
)
)
}
for (config in plugin.configYml.getSubsections("sell-menu.set-buttons")) {
addComponent(
config.getInt("row"),
config.getInt("column"),
AmountSetSelector(
config
) {
min(
item.getMaxBuysAtOnce(it),
item.item?.item?.type?.maxStackSize ?: Int.MAX_VALUE
).coerceAtMost(
min(
64,
config.getInt("set")
)
)
}
)
}
setSlot(
plugin.configYml.getInt("sell-menu.cancel.row"),
plugin.configYml.getInt("sell-menu.cancel.column"),
slot(Items.lookup(plugin.configYml.getString("sell-menu.cancel.item"))) {
onLeftClick { player, _, _, menu ->
menu.kickBack(player)
}
}
)
setSlot(
plugin.configYml.getInt("sell-menu.confirm.row"),
plugin.configYml.getInt("sell-menu.confirm.column"),
slot({ player, menu ->
Items.lookup(plugin.configYml.getString("sell-menu.confirm.item")).modify {
addLoreLines(
plugin.langYml.getStrings("confirm-sell-price")
.replaceIn("%price%", item.sellPrice.getDisplay(player, menu.amountOfItem[player]))
)
}
}) {
onLeftClick { player, _, _, menu ->
val amount = menu.amountOfItem[player]
val status = item.getCurrentSellStatus(player, amount)
if (status == SellStatus.ALLOW) {
val didSell = item.sell(
player,
amount,
shop = menu.parentShop[player]
)
player.sendMessage(
plugin.langYml.getMessage("sold-item")
.replace("%amount%", didSell.toString())
.replace("%item%", item.displayName)
.replace("%price%", item.sellPrice.getDisplay(player, amount))
)
menu.kickBack(player)
} else {
player.sendMessage(
plugin.langYml.getMessage("sell-status.${status.configKey}")
)
}
}
}
)
for (config in plugin.configYml.getSubsections("sell-menu.custom-slots")) {
setSlot(
config.getInt("row"),
config.getInt("column"),
ConfigSlot(config)
)
}
onOpen { player, menu ->
menu.amountOfItem[player] = 1
}
}
fun open(player: Player, previousMenu: Menu) {
menu.openAndStack(player, previousMenu)
}
}

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package com.willfp.ecoshop.shop.gui
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.onLeftClick
import com.willfp.eco.core.gui.onRightClick
import com.willfp.eco.core.gui.onShiftLeftClick
import com.willfp.eco.core.gui.onShiftRightClick
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.CustomSlot
import com.willfp.eco.core.items.builder.modify
import com.willfp.eco.util.formatEco
import com.willfp.eco.util.toNiceString
import com.willfp.ecoshop.shop.BuyStatus
import com.willfp.ecoshop.shop.BuyType
import com.willfp.ecoshop.shop.SellStatus
import com.willfp.ecoshop.shop.ShopItem
import com.willfp.ecoshop.shop.configKey
import com.willfp.ecoshop.shop.getDisplay
import com.willfp.ecoshop.shop.parentShop
import org.bukkit.entity.Player
fun Collection<String>.replaceIn(token: String, replacement: Any?) =
this.map { it.replace(token, replacement.toNiceString()) }
class ShopItemSlot(
item: ShopItem,
plugin: EcoPlugin
) : CustomSlot() {
private val slot = slot({ player, _ ->
item.displayItem.modify {
if (item.isBuyable) {
addLoreLines(
/*
Big ugly tree.
This code sucks and I should probably refactor it.
*/
when (val status = item.getBuyStatus(player, 1, BuyType.NORMAL)) {
BuyStatus.MISSING_REQUIREMENTS,
BuyStatus.NO_PERMISSION,
-> plugin.langYml.getStrings("lore.${status.configKey}")
else -> when (item.getBuysLeft(player)) {
0 -> plugin.langYml.getStrings("cant-buy-again")
1 -> if (item.hasAltBuy) plugin.langYml.getStrings("dual-buy-price")
.replaceIn("%price%", item.buyPrice?.getDisplay(player) ?: "")
.replaceIn("%alt_price%", item.altBuyPrice?.getDisplay(player) ?: "")
else plugin.langYml.getStrings("one-buy-price")
.replaceIn("%price%", item.buyPrice?.getDisplay(player) ?: "")
else -> if (item.hasAltBuy) plugin.langYml.getStrings("dual-buy-price")
.replaceIn("%price%", item.buyPrice?.getDisplay(player) ?: "")
.replaceIn("%alt_price%", item.altBuyPrice?.getDisplay(player) ?: "")
else plugin.langYml.getStrings("buy-price")
.replaceIn("%price%", item.buyPrice?.getDisplay(player) ?: "")
}
}
)
}
if (item.isSellable) {
addLoreLines(
plugin.langYml.getStrings("sell-price")
.replaceIn("%price%", item.sellPrice?.getDisplay(player) ?: "")
)
}
if (item.isShowingQuickBuySell) {
if (item.isBuyable && item.getMaxBuysAtOnce(player) > item.buyAmount) {
if (item.hasAltBuy) {
addLoreLines(
plugin.langYml.getStrings("quick-buy-alt-present")
.replaceIn("%price%", item.buyPrice.getDisplay(player, item.buyAmount))
.replaceIn("%amount%", item.buyAmount.toString())
)
addLoreLines(
plugin.langYml.getStrings("quick-buy-alt")
.replaceIn("%price%", item.altBuyPrice.getDisplay(player, item.buyAmount))
.replaceIn("%amount%", item.buyAmount.toString())
)
} else {
addLoreLines(
plugin.langYml.getStrings("quick-buy")
.replaceIn("%amount%", item.buyAmount.toString())
)
}
}
if (item.isSellable) {
addLoreLines(
plugin.langYml.getStrings("quick-sell")
)
addLoreLines(
plugin.configYml.getStrings("shop-items.global-bottom-lore.sell").formatEco(player)
)
}
}
addLoreLines(
item.bottomLore.formatEco(player)
)
if (item.isBuyable) {
addLoreLines(plugin.configYml.getStrings("shop-items.global-bottom-lore.buy").formatEco(player))
}
if (item.isSellable) {
addLoreLines(plugin.configYml.getStrings("shop-items.global-bottom-lore.sell").formatEco(player))
}
addLoreLines(plugin.configYml.getStrings("shop-items.global-bottom-lore.always").formatEco(player))
}
}) {
fun handleMainBuyClick(player: Player, menu: Menu, buyType: BuyType) {
val status = item.getBuyStatus(player, 1, buyType)
if (status != BuyStatus.ALLOW) {
player.sendMessage(
plugin.langYml.getMessage("buy-status.${status.configKey}")
.replace("%price%", item.getBuyPrice(buyType).getDisplay(player, 1))
)
} else {
if (item.getMaxBuysAtOnce(player) == 1) {
item.buy(
player,
1,
buyType,
shop = menu.parentShop[player]
)
player.sendMessage(
plugin.langYml.getMessage("bought-item")
.replace("%item%", item.displayName)
.replace("%price%", item.getBuyPrice(buyType)?.getDisplay(player) ?: "")
)
} else {
menu.parentShop[player]?.clickSound?.playTo(player)
item.getBuyMenu(buyType).open(player, menu)
}
}
}
fun handleQuickBuyClick(player: Player, menu: Menu, buyType: BuyType) {
val status = item.getBuyStatus(player, item.buyAmount, buyType)
if (status != BuyStatus.ALLOW) {
player.sendMessage(
plugin.langYml.getMessage("buy-status.${status.configKey}")
.replace("%price%", item.getBuyPrice(buyType).getDisplay(player, item.buyAmount))
)
} else {
item.buy(
player,
item.buyAmount,
buyType,
shop = menu.parentShop[player]
)
player.sendMessage(
plugin.langYml.getMessage("bought-item-multiple")
.replace("%amount%", item.buyAmount.toString())
.replace("%item%", item.displayName)
.replace("%price%", item.getBuyPrice(buyType).getDisplay(player, item.buyAmount))
)
}
}
onLeftClick { player, _, _, menu -> handleMainBuyClick(player, menu, BuyType.NORMAL) }
onShiftLeftClick { player, _, _, menu -> handleQuickBuyClick(player, menu, BuyType.NORMAL) }
onRightClick { player, _, _, menu ->
if (item.hasAltBuy) {
handleMainBuyClick(player, menu, BuyType.ALT)
} else {
// Is selling
val status = item.getCurrentSellStatus(player)
if (status != SellStatus.ALLOW) {
player.sendMessage(
plugin.langYml.getMessage("sell-status.${status.configKey}")
)
} else {
menu.parentShop[player]?.clickSound?.playTo(player)
item.sellMenu.open(player, menu)
}
}
}
onShiftRightClick { player, _, _, menu ->
if (item.hasAltBuy) {
handleQuickBuyClick(player, menu, BuyType.ALT)
} else {
// Is Selling
val status = item.getCurrentSellStatus(player)
if (status != SellStatus.ALLOW) {
player.sendMessage(
plugin.langYml.getMessage("sell-status.${status.configKey}")
)
} else {
val amount = item.getAmountInPlayerInventory(player)
item.sell(player, amount)
player.sendMessage(
plugin.langYml.getMessage("sold-item")
.replace("%amount%", amount.toString())
.replace("%item%", item.displayName)
.replace("%price%", item.sellPrice.getDisplay(player, amount))
)
}
}
}
}
init {
init(slot)
}
}

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# The ID of the category is the name of the .yml file,
# for example trails.yml has the ID of trails
# You can place categories anywhere in this folder,
# including in subfolders if you want to organize your category configs
# _example.yml is not loaded.
item: diamond_sword name:"&fExample Category" # The item shown in the shop.
lore: [ ] # The lore of the item shown in the shop.
# Options for the category GUI.
gui:
rows: 6 # The amount of rows to have (1-6).
title: "Demo Category" # The title of the GUI.
# Navigation options, hidden if on the first/last page.
forwards-arrow:
item: arrow name:"&fNext Page"
row: 6
column: 6
backwards-arrow:
item: arrow name:"&fPrevious Page"
row: 6
column: 4
# Add as many pages as you want by appending to this list
pages:
- page: 1
mask:
items: # The background material
- gray_stained_glass_pane
- black_stained_glass_pane
pattern: # 0 for empty, 1 for the first item, 2 for the second item, etc
- "222222222"
- "211111112"
- "211111112"
- "211111112"
- "211111112"
- "222222222"
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]
- page: 2
mask:
items:
- gray_stained_glass_pane
- black_stained_glass_pane
pattern:
- "222222222"
- "211111112"
- "211111112"
- "211111112"
- "211111112"
- "222222222"
items:
- id: enchanted_diamond # The ID of the item, not shown to players.
# The item to buy/sell. Must have a quantity of one, so 'stone 16' would not be allowed.
# https://plugins.auxilor.io/all-plugins/the-item-lookup-system
item: ecoitems:enchanted_diamond
# (Optional) The custom display name, will inherit from the GUI item by default.
name: "&b&k!!&r <gradient:#2193b0>Enchanted Diamond</gradient:#6dd5ed>&r &b&k!!"
# Options for buying the item, see here:
# https://plugins.auxilor.io/all-plugins/prices
buy:
value: 500 - (%player_rank% * 25)
type: coins
display: "$%value%"
amount: 8 # (Optional) The quick buy / default buy amount. Defaults to 1 if not specified.
max-at-once: 16 # (Optional) The maximum amount that can be bought at once. Defaults to infinity if not specified.
# Options for selling the item, see here:
# https://plugins.auxilor.io/all-plugins/prices
sell:
value: 100 + (%player_rank% * 25)
type: coins
display: "$%value%"
require: "%player_rank% > 1" # (Optional) This expression must hold true to be allowed to sell this item.
gui:
column: 4 # How far left to right (1-9).
row: 3 # How far up or down (1-6).
page: 1 # The page.
- id: iron_rank
commands: # The commands to execute. You can use %player% and %amount% as placeholders.q
- lp user %player% parent set iron
buy:
value: "%ecomc_iron_price%"
type: crystals
display: "&b%value% Crystals ❖"
require: "%ecomc_iron_price% >= 0" # (Optional) This expression must hold true in order to be allowed to buy the item.
limit: 1 # (Optional) The max amount of times each player can buy this item, defaults to infinite.
gui:
display: # This item is shown in the GUI. If you're selling an item, this defaults to the item itself.
item: diamond_chestplate
lore:
- "&fBuy &7&lIRON&r&f rank to get"
- "&fthe following benefits:"
- " &8»&f &eExample Perk"
column: 5 # The column.
row: 3 # The row.
page: 2 # The page.
- id: valkyrie_egg
item: ecobosses:valkyrie_spawn_egg
buy:
value: 76850
type: coins
display: "&a$%value%"
require: "%actions_allow_bosses_is_met%" # You can use actions to use conditions here! (https://plugins.auxilor.io/actions/placeholderapi)
max-at-once: 1 # If you want to skip the amount selection GUI, set max at once to 1 so clicking will instant-buy.
# Instead of having the item be buyable and sellable, you can have
# two buy options (Buy being left-click, Alt-Buy being right-click).
# limit / max-at-once, etc. are inherited from the buy options.
alt-buy:
value: 65
type: crystals
display: "&b%value%❖"
gui:
display:
lore: # You can inherit the item and just add your own extra lore to show additional information.
- ""
- "&fExample Lore"
- ""
bottom-lore: # You can also add lore to be put under other lore (e.g. price, quick buy/sell info, etc.)
- ""
- "&e&oLeft click to buy with money,"
- "&e&oRight click to buy with &bCrystals ❖&e&o!"
column: 6 # How far left to right (1-9).
row: 3 # How far up or down (1-6).
page: 1 # The page.
show-quick-buy-sell: false # (Optional) disable quick buy / quick sell text.

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item: grass_block name:"&aBlocks"
lore: [ ]
gui:
rows: 6
title: Blocks
forwards-arrow:
item: arrow name:"&fNext Page"
column: 6
row: 6
backwards-arrow:
item: arrow name:"&fPrevious Page"
column: 4
row: 6
pages:
- page: 1
mask:
pattern:
- '000000000'
- '000000000'
- '000000000'
- '000000000'
- '000000000'
- '000000000'
items: []
- page: 2
mask:
pattern:
- '000000000'
- '000000000'
- '000000000'
- '000000000'
- '000000000'
- '000000000'
items: []
items:
- id: sand
item: sand
buy:
type: coins
value: 4
display: $%value%
gui:
column: 1
row: 2
page: 1
- id: glass
item: glass
buy:
type: coins
value: 6
display: $%value%
gui:
column: 2
row: 2
page: 1
- id: red_sand
item: red_sand
buy:
type: coins
value: 4
display: $%value%
gui:
column: 3
row: 2
page: 1
- id: oak_log
item: oak_log
buy:
type: coins
value: 5
display: $%value%
gui:
column: 4
row: 2
page: 1
- id: spruce_log
item: spruce_log
buy:
type: coins
value: 5
display: $%value%
gui:
column: 5
row: 2
page: 1
- id: birch_log
item: birch_log
buy:
type: coins
value: 5
display: $%value%
gui:
column: 6
row: 2
page: 1
- id: jungle_log
item: jungle_log
buy:
type: coins
value: 5
display: $%value%
gui:
column: 7
row: 2
page: 1
- id: acacia_log
item: acacia_log
buy:
type: coins
value: 5
display: $%value%
gui:
column: 8
row: 2
page: 1
- id: dark_oak_log
item: dark_oak_log
buy:
type: coins
value: 5
display: $%value%
gui:
column: 9
row: 2
page: 1
- id: stone_bricks
item: stone_bricks
buy:
type: coins
value: 6
display: $%value%
gui:
column: 1
row: 3
page: 1
- id: stone
item: stone
buy:
type: coins
value: 4
display: $%value%
sell:
type: coins
value: 0.5
display: $%value%
gui:
column: 1
row: 1
page: 1
- id: granite
item: granite
buy:
type: coins
value: 5
display: $%value%
sell:
type: coins
value: 0.5
display: $%value%
gui:
column: 2
row: 1
page: 1
- id: diorite
item: diorite
buy:
type: coins
value: 5
display: $%value%
sell:
type: coins
value: 0.5
display: $%value%
gui:
column: 3
row: 1
page: 1
- id: andesite
item: andesite
buy:
type: coins
value: 5
display: $%value%
sell:
type: coins
value: 0.5
display: $%value%
gui:
column: 4
row: 1
page: 1
- id: grass_block
item: grass_block
buy:
type: coins
value: 6
display: $%value%
gui:
column: 5
row: 1
page: 1
- id: dirt
item: dirt
buy:
type: coins
value: 2
display: $%value%
gui:
column: 6
row: 1
page: 1
- id: podzol
item: podzol
buy:
type: coins
value: 8
display: $%value%
gui:
column: 7
row: 1
page: 1
- id: mycelium
item: mycelium
buy:
type: coins
value: 10
display: $%value%
gui:
column: 8
row: 1
page: 1
- id: coarse_dirt
item: coarse_dirt
buy:
type: coins
value: 8
display: $%value%
gui:
column: 9
row: 1
page: 1
- id: mossy_stone_bricks
item: mossy_stone_bricks
buy:
type: coins
value: 8
display: $%value%
gui:
column: 2
row: 3
page: 1
- id: quartz_block
item: quartz_block
buy:
type: coins
value: 35
display: $%value%
gui:
column: 3
row: 3
page: 1
- id: glowstone
item: glowstone
buy:
type: coins
value: 20
display: $%value%
gui:
column: 4
row: 3
page: 1
- id: prismarine
item: prismarine
buy:
type: coins
value: 20
display: $%value%
gui:
column: 5
row: 3
page: 1
- id: prismarine_bricks
item: prismarine_bricks
buy:
type: coins
value: 20
display: $%value%
gui:
column: 6
row: 3
page: 1
- id: dark_prismarine
item: dark_prismarine
buy:
type: coins
value: 20
display: $%value%
gui:
column: 7
row: 3
page: 1
- id: sea_lantern
item: sea_lantern
buy:
type: coins
value: 40
display: $%value%
gui:
column: 8
row: 3
page: 1
- id: purpur_block
item: purpur_block
buy:
type: coins
value: 80
display: $%value%
gui:
column: 9
row: 3
page: 1
- id: ice
item: ice
buy:
type: coins
value: 20
display: $%value%
gui:
column: 1
row: 4
page: 1
- id: netherrack
item: netherrack
buy:
type: coins
value: 8
display: $%value%
gui:
column: 2
row: 4
page: 1
- id: soul_sand
item: soul_sand
buy:
type: coins
value: 20
display: $%value%
gui:
column: 3
row: 4
page: 1
- id: nether_bricks
item: nether_bricks
buy:
type: coins
value: 15
display: $%value%
gui:
column: 4
row: 4
page: 1
- id: red_nether_bricks
item: red_nether_bricks
buy:
type: coins
value: 18
display: $%value%
gui:
column: 5
row: 4
page: 1
- id: end_stone
item: end_stone
buy:
type: coins
value: 10
display: $%value%
gui:
column: 6
row: 4
page: 1
- id: end_stone_bricks
item: end_stone_bricks
buy:
type: coins
value: 12
display: $%value%
gui:
column: 7
row: 4
page: 1
- id: obsidian
item: obsidian
buy:
type: coins
value: 200
display: $%value%
gui:
column: 8
row: 4
page: 1
- id: bricks
item: bricks
buy:
type: coins
value: 12
display: $%value%
gui:
column: 9
row: 4
page: 1
- id: clay
item: clay
buy:
type: coins
value: 8
display: $%value%
gui:
column: 1
row: 1
page: 2
- id: gravel
item: gravel
buy:
type: coins
value: 8
display: $%value%
gui:
column: 2
row: 1
page: 2
- id: end_rod
item: end_rod
buy:
type: coins
value: 250
display: $%value%
gui:
column: 3
row: 1
page: 2
- id: cobblestone
item: cobblestone
buy:
type: coins
value: 4
display: $%value%
sell:
type: coins
value: 0.5
display: $%value%
gui:
column: 4
row: 1
page: 2
- id: smooth_stone
item: smooth_stone
buy:
type: coins
value: 5
display: $%value%
gui:
column: 5
row: 1
page: 2
- id: sandstone
item: sandstone
buy:
type: coins
value: 4
display: $%value%
gui:
column: 6
row: 1
page: 2
- id: crimson_stem
item: crimson_stem
buy:
type: coins
value: 5
display: $%value%
gui:
column: 7
row: 1
page: 2
- id: warped_stem
item: warped_stem
buy:
type: coins
value: 5
display: $%value%
gui:
column: 8
row: 1
page: 2
- id: shroomlight
item: shroomlight
buy:
type: coins
value: 20
display: $%value%
gui:
column: 9
row: 1
page: 2
- id: deepslate
item: deepslate
buy:
type: coins
value: 10
display: $%value%
sell:
type: coins
value: 1
display: $%value%
gui:
column: 1
row: 2
page: 2
- id: cobbled_deepslate
item: cobbled_deepslate
buy:
type: coins
value: 10
display: $%value%
sell:
type: coins
value: 1
display: $%value%
gui:
column: 2
row: 2
page: 2
- id: dripstone_block
item: dripstone_block
buy:
type: coins
value: 10
display: $%value%
sell:
type: coins
value: 1
display: $%value%
gui:
column: 3
row: 2
page: 2
- id: crying_obsidian
item: crying_obsidian
buy:
type: coins
value: 400
display: $%value%
gui:
column: 4
row: 2
page: 2
- id: moss_block
item: moss_block
buy:
type: coins
value: 100
display: $%value%
gui:
column: 5
row: 2
page: 2

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,330 @@
item: lime_dye name:"&aDyes"
lore: [ ]
gui:
rows: 4
title: "Dyes"
forwards-arrow:
item: arrow name:"&fNext Page"
row: 4
column: 6
backwards-arrow:
item: arrow name:"&fPrevious Page"
row: 4
column: 4
pages:
- page: 1
mask:
items: []
pattern:
- "000000000"
- "000000000"
- "000000000"
- "000000000"
items:
- id: black_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: black_dye
gui:
column: 1
row: 1
page: 1
- id: blue_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: blue_dye
gui:
column: 2
row: 1
page: 1
- id: orange_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: orange_dye
gui:
column: 3
row: 1
page: 1
- id: magenta_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: magenta_dye
gui:
column: 4
row: 1
page: 1
- id: light_blue_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: light_blue_dye
gui:
column: 5
row: 1
page: 1
- id: yellow_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: yellow_dye
gui:
column: 6
row: 1
page: 1
- id: lime_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: lime_dye
gui:
column: 7
row: 1
page: 1
- id: pink_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: pink_dye
gui:
column: 8
row: 1
page: 1
- id: gray_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: gray_dye
gui:
column: 9
row: 1
page: 1
- id: light_gray_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: light_gray_dye
gui:
column: 1
row: 2
page: 1
- id: cyan_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: cyan_dye
gui:
column: 2
row: 2
page: 1
- id: purple_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: purple_dye
gui:
column: 3
row: 2
page: 1
- id: brown_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: brown_dye
gui:
column: 4
row: 2
page: 1
- id: green_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: green_dye
gui:
column: 5
row: 2
page: 1
- id: red_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: red_dye
gui:
column: 6
row: 2
page: 1
- id: white_dye
buy:
value: 25
type: coins
display: "$%value%"
sell:
value: 2
type: coins
display: "$%value%"
item: white_dye
gui:
column: 7
row: 2
page: 1

View File

@@ -0,0 +1,108 @@
item: cooked_beef name:"&aFood"
lore: [ ]
gui:
rows: 3
title: Food
forwards-arrow:
column: 6
item: arrow name:"&fNext Page"
row: 3
backwards-arrow:
column: 4
item: arrow name:"&fPrevious Page"
row: 3
pages:
- page: 1
mask:
pattern:
- '000000000'
- '000000000'
- '000000000'
items: []
items:
- id: cooked_chicken
gui:
column: 2
row: 1
page: 1
item: cooked_chicken
buy:
type: coins
value: 20
display: $%value%
amount: 32
- id: baked_potato
gui:
column: 3
row: 1
page: 1
item: baked_potato
buy:
type: coins
value: 15
display: $%value%
amount: 32
- id: cooked_mutton
gui:
column: 4
row: 1
page: 1
item: cooked_mutton
buy:
type: coins
value: 20
display: $%value%
amount: 32
- id: cooked_porkchop
gui:
column: 5
row: 1
page: 1
item: cooked_porkchop
buy:
type: coins
value: 30
display: $%value%
amount: 32
- id: cooked_beef
gui:
column: 6
row: 1
page: 1
item: cooked_beef
buy:
type: coins
value: 30
display: $%value%
amount: 32
- id: golden_carrot
gui:
column: 7
row: 1
page: 1
item: golden_carrot
buy:
type: coins
value: 60
display: $%value%
amount: 32
- id: golden_apple
gui:
column: 8
row: 1
page: 1
item: golden_apple
buy:
type: coins
value: 550
display: $%value%

View File

@@ -0,0 +1,288 @@
item: iron_chestplate name:"&aGear"
lore: [ ]
gui:
rows: 5
title: Gear
forwards-arrow:
column: 6
item: arrow name:"&fNext Page"
row: 5
backwards-arrow:
column: 4
item: arrow name:"&fPrevious Page"
row: 5
pages:
- page: 1
mask:
pattern:
- '000000000'
- '000000000'
- '000000000'
- '000000000'
- '000000000'
items: []
items:
- id: diamond_helmet
gui:
column: 1
row: 2
page: 1
item: diamond_helmet
buy:
type: coins
value: 7500
display: $%value%
- id: diamond_chestplate
gui:
column: 2
row: 2
page: 1
item: diamond_chestplate
buy:
type: coins
value: 12000
display: $%value%
- id: diamond_leggings
gui:
column: 3
row: 2
page: 1
item: diamond_leggings
buy:
type: coins
value: 10500
display: $%value%
- id: diamond_boots
gui:
column: 4
row: 2
page: 1
item: diamond_boots
buy:
type: coins
value: 6000
display: $%value%
- id: diamond_pickaxe
gui:
column: 5
row: 2
page: 1
item: diamond_pickaxe
buy:
type: coins
value: 4500
display: $%value%
- id: diamond_sword
gui:
column: 6
row: 2
page: 1
item: diamond_sword
buy:
type: coins
value: 3000
display: $%value%
- id: diamond_axe
gui:
column: 7
row: 2
page: 1
item: diamond_axe
buy:
type: coins
value: 4500
display: $%value%
- id: diamond_shovel
gui:
column: 8
row: 2
page: 1
item: diamond_shovel
buy:
type: coins
value: 1500
display: $%value%
- id: diamond_hoe
gui:
column: 9
row: 2
page: 1
item: diamond_hoe
buy:
type: coins
value: 3000
display: $%value%
- id: elytra
gui:
column: 1
row: 3
page: 1
item: elytra
buy:
type: coins
value: 17500
display: $%value%
- id: iron_helmet
gui:
column: 1
row: 1
page: 1
item: iron_helmet
buy:
type: coins
value: 250
display: $%value%
- id: iron_chestplate
gui:
column: 2
row: 1
page: 1
item: iron_chestplate
buy:
type: coins
value: 400
display: $%value%
- id: iron_leggings
gui:
column: 3
row: 1
page: 1
item: iron_leggings
buy:
type: coins
value: 350
display: $%value%
- id: iron_boots
gui:
column: 4
row: 1
page: 1
item: iron_boots
buy:
type: coins
value: 200
display: $%value%
- id: iron_pickaxe
gui:
column: 5
row: 1
page: 1
item: iron_pickaxe
buy:
type: coins
value: 150
display: $%value%
- id: iron_sword
gui:
column: 6
row: 1
page: 1
item: iron_sword
buy:
type: coins
value: 100
display: $%value%
- id: iron_axe
gui:
column: 7
row: 1
page: 1
item: iron_axe
buy:
type: coins
value: 150
display: $%value%
- id: iron_shovel
gui:
column: 8
row: 1
page: 1
item: iron_shovel
buy:
type: coins
value: 50
display: $%value%
- id: iron_hoe
gui:
column: 9
row: 1
page: 1
item: iron_hoe
buy:
type: coins
value: 100
display: $%value%
- id: bow
gui:
column: 2
row: 3
page: 1
item: bow
buy:
type: coins
value: 150
display: $%value%
- id: trident
gui:
column: 3
row: 3
page: 1
item: trident
buy:
type: coins
value: 20000
display: $%value%
- id: crossbow
gui:
column: 4
row: 3
page: 1
item: crossbow
buy:
type: coins
value: 300
display: $%value%
- id: firework_rocket
gui:
column: 5
row: 3
page: 1
item: firework_rocket
buy:
type: coins
value: 25
display: $%value%
- id: shield
gui:
column: 6
row: 3
page: 1
item: shield
buy:
type: coins
value: 75
display: $%value%
- id: name_tag
gui:
column: 7
row: 3
page: 1
item: name_tag
buy:
type: coins
value: 2500
display: $%value%
- id: saddle
gui:
column: 8
row: 3
page: 1
item: saddle
buy:
type: coins
value: 2500
display: $%value%

View File

@@ -0,0 +1,279 @@
item: diamond name:"&aMinerals"
lore: [ ]
gui:
rows: 4
title: Minerals
forwards-arrow:
column: 6
item: arrow name:"&fNext Page"
row: 4
backwards-arrow:
column: 4
item: arrow name:"&fPrevious Page"
row: 4
pages:
- page: 1
mask:
pattern:
- '000000000'
- '000000000'
- '000000000'
- '000000000'
items: []
items:
- id: iron_block
gui:
column: 2
row: 2
page: 1
item: iron_block
buy:
type: coins
value: 1800
display: $%value%
sell:
type: coins
value: 180
display: $%value%
- id: gold_block
gui:
column: 3
row: 2
page: 1
item: gold_block
buy:
type: coins
value: 2250
display: $%value%
sell:
type: coins
value: 225
display: $%value%
- id: lapis_block
gui:
column: 4
row: 2
page: 1
item: lapis_block
buy:
type: coins
value: 270
display: $%value%
sell:
type: coins
value: 27
display: $%value%
- id: amethyst_block
gui:
column: 5
row: 2
page: 1
item: amethyst_block
buy:
type: coins
value: 200
display: $%value%
sell:
type: coins
value: 20
display: $%value%
- id: netherite_ingot
gui:
column: 9
row: 1
page: 1
item: netherite_ingot
buy:
type: coins
value: 15000
display: $%value%
sell:
type: coins
value: 1500
display: $%value%
- id: emerald_block
gui:
column: 6
row: 2
page: 1
item: emerald_block
buy:
type: coins
value: 4950
display: $%value%
sell:
type: coins
value: 495
display: $%value%
- id: diamond_block
gui:
column: 7
row: 2
page: 1
item: diamond_block
buy:
type: coins
value: 24750
display: $%value%
sell:
type: coins
value: 2475
display: $%value%
- id: copper_block
gui:
column: 8
row: 2
page: 1
item: copper_block
buy:
type: coins
value: 1800
display: $%value%
sell:
type: coins
value: 180
display: $%value%
- id: netherite_block
gui:
column: 9
row: 2
page: 1
item: netherite_block
buy:
type: coins
value: 135000
display: $%value%
sell:
type: coins
value: 13500
display: $%value%
- id: coal
gui:
column: 1
row: 1
page: 1
item: coal
buy:
type: coins
value: 100
display: $%value%
sell:
type: coins
value: 10
display: $%value%
- id: iron_ingot
gui:
column: 2
row: 1
page: 1
item: iron_ingot
buy:
type: coins
value: 200
display: $%value%
sell:
type: coins
value: 20
display: $%value%
- id: gold_ingot
gui:
column: 3
row: 1
page: 1
item: gold_ingot
buy:
type: coins
value: 250
display: $%value%
sell:
type: coins
value: 25
display: $%value%
- id: lapis_lazuli
gui:
column: 4
row: 1
page: 1
item: lapis_lazuli
buy:
type: coins
value: 30
display: $%value%
sell:
type: coins
value: 3
display: $%value%
- id: amethyst_shard
gui:
column: 5
row: 1
page: 1
item: amethyst_shard
buy:
type: coins
value: 50
display: $%value%
sell:
type: coins
value: 5
display: $%value%
- id: emerald
gui:
column: 6
row: 1
page: 1
item: emerald
buy:
type: coins
value: 550
display: $%value%
sell:
type: coins
value: 55
display: $%value%
- id: diamond
gui:
column: 7
row: 1
page: 1
item: diamond
buy:
type: coins
value: 2750
display: $%value%
sell:
type: coins
value: 275
display: $%value%
- id: copper_ingot
gui:
column: 8
row: 1
page: 1
item: copper_ingot
buy:
type: coins
value: 200
display: $%value%
sell:
type: coins
value: 20
display: $%value%
- id: coal_block
gui:
column: 1
row: 2
page: 1
item: coal_block
buy:
type: coins
value: 900
display: $%value%
sell:
type: coins
value: 90
display: $%value%

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@@ -0,0 +1,423 @@
item: rotten_flesh name:"&aMob Drops"
lore: [ ]
gui:
rows: 5
title: "Mob Drops"
forwards-arrow:
item: arrow name:"&fNext Page"
row: 5
column: 6
backwards-arrow:
item: arrow name:"&fPrevious Page"
row: 5
column: 4
pages:
- page: 1
mask:
items: []
pattern:
- "000000000"
- "000000000"
- "000000000"
- "000000000"
- "000000000"
items:
- id: ender_pearl
sell:
value: 5
type: coins
display: "$%value%"
item: ender_pearl
gui:
column: 1
row: 1
page: 1
- id: string
buy:
value: 30
type: coins
display: "$%value%"
sell:
value: 3
type: coins
display: "$%value%"
item: string
gui:
column: 2
row: 1
page: 1
- id: rotten_flesh
sell:
value: 5
type: coins
display: "$%value%"
item: rotten_flesh
gui:
column: 3
row: 1
page: 1
- id: gunpowder
sell:
value: 15
type: coins
display: "$%value%"
item: gunpowder
gui:
column: 4
row: 1
page: 1
- id: arrow
buy:
value: 20
type: coins
display: "$%value%"
sell:
value: 3
type: coins
display: "$%value%"
item: arrow
gui:
column: 5
row: 1
page: 1
- id: magma_cream
buy:
value: 120
type: coins
display: "$%value%"
sell:
value: 12
type: coins
display: "$%value%"
item: magma_cream
gui:
column: 6
row: 1
page: 1
- id: lead
sell:
value: 50
type: coins
display: "$%value%"
item: lead
gui:
column: 7
row: 1
page: 1
- id: glistering_melon_slice
sell:
value: 15
type: coins
display: "$%value%"
item: glistering_melon_slice
gui:
column: 8
row: 1
page: 1
- id: blaze_rod
buy:
value: 50
type: coins
display: "$%value%"
sell:
value: 8
type: coins
display: "$%value%"
item: blaze_rod
gui:
column: 9
row: 1
page: 1
- id: slime_ball
buy:
value: 40
type: coins
display: "$%value%"
sell:
value: 4
type: coins
display: "$%value%"
item: slime_ball
gui:
column: 1
row: 2
page: 1
- id: ink_sac
sell:
value: 15
type: coins
display: "$%value%"
item: ink_sac
gui:
column: 2
row: 2
page: 1
- id: glow_ink_sac
sell:
value: 15
type: coins
display: "$%value%"
item: glow_ink_sac
gui:
column: 3
row: 2
page: 1
- id: feather
buy:
value: 150
type: coins
display: "$%value%"
sell:
value: 15
type: coins
display: "$%value%"
item: feather
gui:
column: 4
row: 2
page: 1
- id: leather
buy:
value: 90
type: coins
display: "$%value%"
sell:
value: 15
type: coins
display: "$%value%"
item: leather
gui:
column: 5
row: 2
page: 1
- id: bone
sell:
value: 15
type: coins
display: "$%value%"
item: bone
gui:
column: 6
row: 2
page: 1
- id: shulker_shell
buy:
value: 7500
type: coins
display: "$%value%"
sell:
value: 125
type: coins
display: "$%value%"
item: shulker_shell
gui:
column: 7
row: 2
page: 1
- id: ghast_tear
buy:
value: 500
type: coins
display: "$%value%"
sell:
value: 50
type: coins
display: "$%value%"
item: ghast_tear
gui:
column: 8
row: 2
page: 1
- id: spider_eye
sell:
value: 5
type: coins
display: "$%value%"
item: spider_eye
gui:
column: 9
row: 2
page: 1
- id: nether_star
sell:
value: 17500
type: coins
display: "$%value%"
item: nether_star
gui:
column: 1
row: 3
page: 1
- id: nautilus_shell
sell:
value: 50
type: coins
display: "$%value%"
item: nautilus_shell
gui:
column: 2
row: 3
page: 1
- id: wither_skeleton_skull
buy:
value: 50000
type: coins
display: "$%value%"
item: wither_skeleton_skull
gui:
column: 3
row: 3
page: 1
- id: honey_bottle
buy:
value: 850
type: coins
display: "$%value%"
sell:
value: 135
type: coins
display: "$%value%"
item: honey_bottle
gui:
column: 4
row: 3
page: 1
- id: honey_block
buy:
value: 3400
type: coins
display: "$%value%"
sell:
value: 540
type: coins
display: "$%value%"
item: honey_block
gui:
column: 5
row: 3
page: 1
- id: prismarine_shard
buy:
value: 200
type: coins
display: "$%value%"
sell:
value: 20
type: coins
display: "$%value%"
item: honey_block
gui:
column: 6
row: 3
page: 1

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item: allium name:"&aNature"
lore: [ ]
gui:
rows: 6
title: Nature
forwards-arrow:
column: 6
item: arrow name:"&fNext Page"
row: 6
backwards-arrow:
column: 4
item: arrow name:"&fPrevious Page"
row: 6
pages:
- page: 1
mask:
pattern:
- '000000000'
- '000000000'
- '000000000'
- '000000000'
- '000000000'
- '000000000'
items: []
- page: 2
mask:
pattern:
- '000000000'
- '000000000'
- '000000000'
- '000000000'
- '000000000'
- '000000000'
items: []
items:
- id: melon_slice
gui:
column: 1
row: 2
page: 1
item: melon_slice
buy:
type: coins
value: 50
display: $%value%
sell:
type: coins
value: 2
display: $%value%
- id: carrot
gui:
column: 2
row: 1
page: 1
item: carrot
buy:
type: coins
value: 60
display: $%value%
sell:
type: coins
value: 4
display: $%value%
- id: vine
gui:
column: 7
row: 2
page: 2
item: vine
buy:
type: coins
value: 50
display: $%value%
- id: lily_pad
gui:
column: 8
row: 2
page: 2
item: lily_pad
buy:
type: coins
value: 50
display: $%value%
- id: cactus
gui:
column: 1
row: 4
page: 1
item: cactus
buy:
type: coins
value: 50
display: $%value%
- id: grass
gui:
column: 2
row: 4
page: 1
item: grass
buy:
type: coins
value: 50
display: $%value%
- id: melon_seeds
gui:
column: 2
row: 2
page: 1
item: melon_seeds
buy:
type: coins
value: 40
display: $%value%
sell:
type: coins
value: 2
display: $%value%
- id: fern
gui:
column: 3
row: 4
page: 1
item: fern
buy:
type: coins
value: 50
display: $%value%
- id: dead_bush
gui:
column: 4
row: 4
page: 1
item: dead_bush
buy:
type: coins
value: 50
display: $%value%
- id: seagrass
gui:
column: 5
row: 4
page: 1
item: seagrass
buy:
type: coins
value: 50
display: $%value%
- id: potato
gui:
column: 3
row: 1
page: 1
item: potato
buy:
type: coins
value: 60
display: $%value%
sell:
type: coins
value: 4
display: $%value%
- id: birch_sapling
gui:
column: 4
row: 3
page: 1
item: birch_sapling
buy:
type: coins
value: 600
display: $%value%
- id: spruce_sapling
gui:
column: 3
row: 3
page: 1
item: spruce_sapling
buy:
type: coins
value: 600
display: $%value%
- id: oak_sapling
gui:
column: 2
row: 3
page: 1
item: oak_sapling
buy:
type: coins
value: 600
display: $%value%
- id: azalea
gui:
column: 8
row: 3
page: 1
item: azalea
buy:
type: coins
value: 600
display: $%value%
- id: dark_oak_sapling
gui:
column: 7
row: 3
page: 1
item: dark_oak_sapling
buy:
type: coins
value: 600
display: $%value%
- id: acacia_sapling
gui:
column: 6
row: 3
page: 1
item: acacia_sapling
buy:
type: coins
value: 600
display: $%value%
- id: jungle_sapling
gui:
column: 5
row: 3
page: 1
item: jungle_sapling
buy:
type: coins
value: 600
display: $%value%
- id: sea_pickle
gui:
column: 6
row: 4
page: 1
item: sea_pickle
buy:
type: coins
value: 50
display: $%value%
- id: poppy
gui:
column: 7
row: 4
page: 1
item: poppy
buy:
type: coins
value: 50
display: $%value%
- id: dandelion
gui:
column: 8
row: 4
page: 1
item: dandelion
buy:
type: coins
value: 50
display: $%value%
- id: blue_orchid
gui:
column: 9
row: 4
page: 1
item: blue_orchid
buy:
type: coins
value: 50
display: $%value%
- id: allium
gui:
column: 1
row: 1
page: 2
item: allium
buy:
type: coins
value: 50
display: $%value%
- id: azure_bluet
gui:
column: 7
row: 4
page: 1
item: azure_bluet
buy:
type: coins
value: 50
display: $%value%
- id: red_tulip
gui:
column: 2
row: 1
page: 2
item: red_tulip
buy:
type: coins
value: 50
display: $%value%
- id: orange_tulip
gui:
column: 3
row: 1
page: 2
item: orange_tulip
buy:
type: coins
value: 50
display: $%value%
- id: white_tulip
gui:
column: 4
row: 1
page: 2
item: white_tulip
buy:
type: coins
value: 50
display: $%value%
- id: pink_tulip
gui:
column: 5
row: 1
page: 2
item: pink_tulip
buy:
type: coins
value: 50
display: $%value%
- id: beetroot
gui:
column: 4
row: 1
page: 1
item: beetroot
buy:
type: coins
value: 60
display: $%value%
sell:
type: coins
value: 4
display: $%value%
- id: oxeye_daisy
gui:
column: 6
row: 1
page: 2
item: oxeye_daisy
buy:
type: coins
value: 50
display: $%value%
- id: cornflower
gui:
column: 7
row: 1
page: 2
item: cornflower
buy:
type: coins
value: 50
display: $%value%
- id: lily_of_the_valley
gui:
column: 8
row: 1
page: 2
item: lily_of_the_valley
buy:
type: coins
value: 50
display: $%value%
- id: wither_rose
gui:
column: 9
row: 1
page: 2
item: wither_rose
buy:
type: coins
value: 1000
display: $%value%
- id: sunflower
gui:
column: 1
row: 2
page: 2
item: sunflower
buy:
type: coins
value: 50
display: $%value%
- id: lilac
gui:
column: 2
row: 2
page: 2
item: lilac
buy:
type: coins
value: 50
display: $%value%
- id: rose_bush
gui:
column: 3
row: 2
page: 2
item: rose_bush
buy:
type: coins
value: 50
display: $%value%
- id: peony
gui:
column: 4
row: 2
page: 2
item: peony
buy:
type: coins
value: 50
display: $%value%
- id: tall_grass
gui:
column: 5
row: 2
page: 2
item: tall_grass
buy:
type: coins
value: 50
display: $%value%
- id: large_fern
gui:
column: 6
row: 2
page: 2
item: large_fern
buy:
type: coins
value: 50
display: $%value%
- id: apple
gui:
column: 5
row: 1
page: 1
item: apple
buy:
type: coins
value: 300
display: $%value%
sell:
type: coins
value: 20
display: $%value%
- id: sugar_cane
gui:
column: 9
row: 2
page: 2
item: sugar_cane
buy:
type: coins
value: 60
display: $%value%
sell:
type: coins
value: 4
display: $%value%
- id: melon
gui:
column: 1
row: 3
page: 2
item: melon
buy:
type: coins
value: 400
display: $%value%
sell:
type: coins
value: 6
display: $%value%
- id: pumpkin
gui:
column: 2
row: 3
page: 2
item: pumpkin
buy:
type: coins
value: 300
display: $%value%
sell:
type: coins
value: 4
display: $%value%
- id: kelp
gui:
column: 3
row: 3
page: 2
item: kelp
buy:
type: coins
value: 300
display: $%value%
sell:
type: coins
value: 2
display: $%value%
- id: bamboo
gui:
column: 4
row: 3
page: 2
item: bamboo
buy:
type: coins
value: 200
display: $%value%
sell:
type: coins
value: 1
display: $%value%
- id: red_mushroom
gui:
column: 5
row: 3
page: 2
item: red_mushroom
buy:
type: coins
value: 200
display: $%value%
sell:
type: coins
value: 5
display: $%value%
- id: brown_mushroom
gui:
column: 6
row: 3
page: 2
item: brown_mushroom
buy:
type: coins
value: 200
display: $%value%
sell:
type: coins
value: 5
display: $%value%
- id: glow_lichen
gui:
column: 7
row: 3
page: 2
item: glow_lichen
buy:
type: coins
value: 50
display: $%value%
- id: nether_wart
gui:
column: 8
row: 3
page: 2
item: nether_wart
buy:
type: coins
value: 60
display: $%value%
sell:
type: coins
value: 6
display: $%value%
- id: porkchop
gui:
column: 7
row: 1
page: 1
item: porkchop
buy:
type: coins
value: 200
display: $%value%
sell:
type: coins
value: 15
display: $%value%
- id: beef
gui:
column: 8
row: 1
page: 1
item: beef
buy:
type: coins
value: 200
display: $%value%
sell:
type: coins
value: 15
display: $%value%
- id: oak_leaves
gui:
column: 3
row: 2
page: 1
item: oak_leaves
buy:
type: coins
value: 4
display: $%value%
- id: spruce_leaves
gui:
column: 4
row: 2
page: 1
item: spruce_leaves
buy:
type: coins
value: 4
display: $%value%
- id: birch_leaves
gui:
column: 5
row: 2
page: 1
item: birch_leaves
buy:
type: coins
value: 4
display: $%value%
- id: azalea_leaves
gui:
column: 1
row: 3
page: 1
item: azalea_leaves
buy:
type: coins
value: 4
display: $%value%
- id: wheat_seeds
gui:
column: 6
row: 1
page: 1
item: wheat_seeds
buy:
type: coins
value: 40
display: $%value%
sell:
type: coins
value: 2
display: $%value%
- id: flowering_azalea
gui:
column: 9
row: 3
page: 1
item: flowering_azalea
buy:
type: coins
value: 600
display: $%value%
- id: jungle_leaves
gui:
column: 6
row: 2
page: 1
item: jungle_leaves
buy:
type: coins
value: 4
display: $%value%
- id: acacia_leaves
gui:
column: 7
row: 2
page: 1
item: acacia_leaves
buy:
type: coins
value: 4
display: $%value%
- id: dark_oak_leaves
gui:
column: 8
row: 2
page: 1
item: dark_oak_leaves
buy:
type: coins
value: 4
display: $%value%
- id: azalea_leaves
gui:
column: 9
row: 2
page: 1
item: azalea_leaves
buy:
type: coins
value: 4
display: $%value%
- id: chicken
gui:
column: 9
row: 1
page: 1
item: chicken
buy:
type: coins
value: 100
display: $%value%
sell:
type: coins
value: 6
display: $%value%
- id: wheat
gui:
column: 1
row: 1
page: 1
item: wheat
buy:
type: coins
value: 60
display: $%value%
sell:
type: coins
value: 4
display: $%value%

View File

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item: hopper name:"&aRedstone"
lore: [ ]
gui:
rows: 4
title: Redstone
forwards-arrow:
column: 6
item: arrow name:"&fNext Page"
row: 4
backwards-arrow:
column: 4
item: arrow name:"&fPrevious Page"
row: 4
pages:
- page: 1
mask:
pattern:
- '000000000'
- '000000000'
- '000000000'
- '000000000'
items: []
items:
- id: redstone
gui:
column: 1
row: 2
page: 1
item: redstone
buy:
type: coins
value: 20
display: $%value%
sell:
type: coins
value: 10
display: $%value%
- id: hopper
gui:
column: 2
row: 2
page: 1
item: hopper
buy:
type: coins
value: 280
display: $%value%
- id: dropper
gui:
column: 3
row: 2
page: 1
item: dropper
buy:
type: coins
value: 40
display: $%value%
- id: observer
gui:
column: 4
row: 2
page: 1
item: observer
buy:
type: coins
value: 135
display: $%value%
- id: repeater
gui:
column: 5
row: 2
page: 1
item: repeater
buy:
type: coins
value: 100
display: $%value%
- id: comparator
gui:
column: 6
row: 2
page: 1
item: comparator
buy:
type: coins
value: 180
display: $%value%
- id: dispenser
gui:
column: 1
row: 1
page: 1
item: dispenser
buy:
type: coins
value: 450
display: $%value%
- id: sticky_piston
gui:
column: 2
row: 1
page: 1
item: sticky_piston
buy:
type: coins
value: 400
display: $%value%
- id: piston
gui:
column: 3
row: 1
page: 1
item: piston
buy:
type: coins
value: 350
display: $%value%
- id: lever
gui:
column: 4
row: 1
page: 1
item: lever
buy:
type: coins
value: 10
display: $%value%
- id: redstone_torch
gui:
column: 5
row: 1
page: 1
item: redstone_torch
buy:
type: coins
value: 30
display: $%value%
- id: redstone_lamp
gui:
column: 6
row: 1
page: 1
item: redstone_lamp
buy:
type: coins
value: 180
display: $%value%
- id: tripwire_hook
gui:
column: 7
row: 1
page: 1
item: tripwire_hook
buy:
type: coins
value: 75
display: $%value%
- id: daylight_detector
gui:
column: 8
row: 1
page: 1
item: daylight_detector
buy:
type: coins
value: 150
display: $%value%
- id: redstone_block
gui:
column: 9
row: 1
page: 1
item: redstone_block
buy:
type: coins
value: 180
display: $%value%
sell:
type: coins
value: 90
display: $%value%

View File

@@ -0,0 +1,286 @@
#
# EcoShop
# by Auxilor
#
shop-items:
global-bottom-lore: # Options for global lore to be shown on all shop icons, disabled by default.
buy: [ ] # Shown under buyable items.
# - "&e&oLeft Click to buy"
sell: [ ] # Shown under sellable items.
# - "&e&oRight Click to sell"
always: [ ] # Always shown.
buy-menu:
rows: 6 # How many rows for the GUI
title: "Buying %item%"
mask: # The background material
items:
- black_stained_glass_pane
- gray_stained_glass_pane
pattern: # 1 for the first item, 2 for the second item, etc
- "111111111"
- "122202221"
- "122222221"
- "122222221"
- "122020221"
- "111101111"
item:
row: 2
column: 5
buy-more:
row: 6
column: 5
item: emerald 64 unbreaking:1 hide_enchants name:"&aBuy More"
cancel:
row: 5
column: 4
item: barrier name:"&cCancel"
confirm:
row: 5
column: 6
item: diamond unbreaking:1 hide_enchants name:"&aConfirm"
add-buttons:
- add: 1
row: 4
column: 6
item: lime_concrete 1 name:"&a+1"
- add: 10
row: 4
column: 7
item: lime_concrete 10 name:"&a+10"
- add: -1
row: 4
column: 4
item: red_concrete 1 name:"&c-1"
- add: -10
row: 4
column: 3
item: red_concrete 10 name:"&c-10"
set-buttons:
- set: 1
row: 4
column: 2
item: red_concrete 1 name:"&cSet to one"
- set: 64
row: 4
column: 8
item: lime_concrete 64 name:"&aSet to full stack"
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]
buy-more:
rows: 2
title: "Buying more %item%"
mask: # The background material
items:
- black_stained_glass_pane
pattern: # 1 for the first item, 2 for the second item, etc
- "000000000"
- "111101111"
item-name: "&fBuy &a%stacks%&f stacks"
amounts:
- stacks: 1
row: 1
column: 1
- stacks: 2
row: 1
column: 2
- stacks: 3
row: 1
column: 3
- stacks: 4
row: 1
column: 4
- stacks: 5
row: 1
column: 5
- stacks: 6
row: 1
column: 6
- stacks: 7
row: 1
column: 7
- stacks: 8
row: 1
column: 8
- stacks: 9
row: 1
column: 9
back:
row: 2
column: 5
item: arrow 1 name:"&cGo Back"
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]
sell-menu:
rows: 6 # How many rows for the GUI
title: "Selling %item%"
mask: # The background material
items:
- black_stained_glass_pane
- gray_stained_glass_pane
pattern: # 1 for the first item, 2 for the second item, etc
- "111111111"
- "122202221"
- "122222221"
- "122222221"
- "122020221"
- "111101111"
item:
row: 2
column: 5
sell-more:
row: 6
column: 5
item: emerald 64 unbreaking:1 hide_enchants name:"&aSell More"
cancel:
row: 5
column: 4
item: barrier name:"&cCancel"
confirm:
row: 5
column: 6
item: diamond unbreaking:1 hide_enchants name:"&aConfirm"
add-buttons:
- add: 1
row: 4
column: 6
item: red_concrete 1 name:"&c+1"
- add: 10
row: 4
column: 7
item: red_concrete 10 name:"&c+10"
- add: -1
row: 4
column: 4
item: lime_concrete 1 name:"&a-1"
- add: -10
row: 4
column: 3
item: lime_concrete 10 name:"&a-10"
set-buttons:
- set: 1
row: 4
column: 2
item: lime_concrete 1 name:"&aSet to one"
- set: 64
row: 4
column: 8
item: red_concrete 64 name:"&cSet to full stack"
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]
sell-more:
rows: 2
title: "Selling more %item%"
mask: # The background material
items:
- black_stained_glass_pane
pattern: # 1 for the first item, 2 for the second item, etc
- "000000000"
- "111101111"
item-name: "&fSell &a%stacks%&f stacks"
amounts:
- stacks: 1
row: 1
column: 1
- stacks: 2
row: 1
column: 2
- stacks: 3
row: 1
column: 3
- stacks: 4
row: 1
column: 4
- stacks: 5
row: 1
column: 5
- stacks: 6
row: 1
column: 6
- stacks: 7
row: 1
column: 7
- stacks: 8
row: 1
column: 8
- stacks: 9
row: 1
column: 9
back:
row: 2
column: 5
item: arrow 1 name:"&cGo Back"
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]
# Options for the mass-sell gui (/sell)
sell-gui:
rows: 6
title: Sell Items
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots:
- row: 6
column: 9
item: paper 1 unbreaking:1 hide_enchants name:"&aDrop items in here to sell them!"
lore:
- "&fWhen you close this menu, all"
- "&fitems inside it will be sold!"

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resource-id: 0
bstats-id: 16978
color: '&#76b852'
supports-extensions: false

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messages:
prefix: "&#76b852&lEcoShop&r &8» &r"
no-permission: "&cYou don't have permission to do this!"
not-player: "&cThis command must be run by a player"
invalid-command: "&cUnknown subcommand!"
reloaded: "Reloaded! Took %time%ms"
must-specify-player: "&cYou must specify a player!"
invalid-player: "&cInvalid player!"
must-specify-item: "&cYou must specify an item!"
invalid-item: "&cInvalid item!"
reset-buys: "&fReset how many times &r%player%&r&f bought &r%item%&f!"
sell-status:
cannot-sell: "&cThis item can't be sold!"
no-permission: "&cYou don't have permission to sell this item!"
missing-requirements: "&cYou can't sell this item!"
dont-have-item: "&cYou don't have any of this item!"
dont-have-enough: "&cYou don't have enough of this item!"
buy-status:
cannot-buy: "&cThis item can't be bought!"
bought-too-many: "&cYou can't buy this item again!"
no-permission: "&cYou don't have permission to buy this item!"
missing-requirements: "&cYou can't buy this item!"
cannot-afford: "&cYou need &a%price%&r&c to buy this!"
bought-item: "&fYou bought %item%&r&f for %price%&r&f!"
bought-item-multiple: "&fYou bought %amount%x&r %item%&r&f for %price%&r&f!"
sold-item: "&fYou sold %amount%x&r %item%&r&f for %price%&r&f!"
must-specify-sell-type: "&cYou must specify sell type! (hand/all/handall)"
invalid-sell-type: "&cInvalid sell type! (hand/all/handall)"
not-sellable: "&cYou can't sell this item!"
no-sellable: "&cThere are no sellable items in your inventory!"
invalid-shop-config: "&cYour config for shop %shop% is invalid! Check that your direct-category points to a category that exists."
lore:
missing-requirements:
- "&cYou can't buy this item!"
no-permission:
- "&cYou don't have permission to buy this item!"
one-buy-price:
- "&fPrice: &a%price%"
dual-buy-price:
- "&fPrice: &a%price%&r&f or &a%alt_price%"
cant-buy-again:
- "&cYou can't buy this item again!"
buy-price:
- "&fBuy Price: &a%price%&r&f each"
sell-price:
- "&fSell Price: &c%price%&r&f each"
confirm-buy-price:
- "&fBuy Price: &a%price%"
confirm-sell-price:
- "&fSell Price: &c%price%"
quick-buy:
- "&8&oQuick-buy %amount% by shift left-clicking"
quick-sell:
- "&8&oQuick-sell all by shift right-clicking"
quick-buy-alt-present:
- "&8&oQuick-buy %amount% for %price%&r&8&o by shift left-clicking"
quick-buy-alt:
- "&8&oQuick-buy %amount% for %price%&r&8&o by shift right-clicking"

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name: EcoShop
version: ${projectVersion}
main: com.willfp.ecoshop.EcoShopPlugin
api-version: 1.17
authors: [ Auxilor ]
website: willfp.com
load: STARTUP
depend:
- eco
- ProtocolLib
softdepend: []
commands:
ecoshop:
description: Base plugin command
permission: ecoshop.command.ecoshop
sell:
description: Sells items
permission: ecoshop.command.sell
permissions:
ecoshop.command.sell.*:
description: All sell permissions
default: true
children:
ecoshop.command.sell: true
ecoshop.command.sell.hand: true
ecoshop.command.sell.all: true
ecoshop.command.sell.handall: true
ecoshop.*:
description: All ecoshop permissions
default: op
children:
ecoshop.command.reload: true
ecoshop.command.resetbuys: true
ecoshop.command.ecoshop: true
ecoshop.command.sell.*: true
ecoshop.command.ecoshop:
description: Allows the use of /ecoshop (base command)
default: true
ecoshop.command.reload:
description: Allows reloading the config
default: op
ecoshop.command.resetbuys:
description: Allows resetting buys (for testing)
default: op
ecoshop.command.sell:
description: Allows the use of /sell and the /sell GUI
default: true
ecoshop.command.sell.hand:
description: Allows the use of /sell hand
default: true
ecoshop.command.sell.all:
description: Allows the use of /sell all
default: true
ecoshop.command.sell.handall:
description: Allows the use of /sell handall
default: true

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# The ID of the shop is the name of the .yml file,
# for example donator.yml has the ID of donator
# You can place shops anywhere in this folder,
# including in subfolders if you want to organize your shop configs
# _example.yml is not loaded.
title: Demo Shop # The GUI title.
command: demoshop # The command to open the shop.
forwards-arrow: # The arrow for switching between pages. If on the last page, this will not show up.
item: arrow name:"&fNext Page"
row: 6
column: 6
backwards-arrow: # The arrow for switching between pages. If on the first page, this will not show up.
item: arrow name:"&fPrevious Page"
row: 6
column: 4
buy-broadcasts: # Options for buy broadcasts
enabled: true # If purchases in this shop should be broadcast to the server, good for /buy menus.
message: "&b&lCrystal Shop&r &8»&r %player%&r&f has bought &r%item%&r&ffrom the &bCrystal Shop ❖&f!" # Use %player%, %item%, and %amount%
sound: # Broadcast sound, remove this section if you don't want a sound.
sound: ui_toast_challenge_complete
pitch: 1.5
volume: 2
click-sound: # A sound to be played when clicking an icon in this shop, remove this section if you don't want a sound.
sound: block_stone_button_click_on # The sound https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
pitch: 1 # The pitch (0.5 - 2)
volume: 1
buy-sound: # A sound to be played when buying something in this shop, remove this section if you don't want a sound.
sound: entity_player_levelup
pitch: 2
volume: 1
sell-sound: # A sound to be played when selling something in this shop, remove this section if you don't want a sound.
sound: block_amethyst_block_place
pitch: 1.5
volume: 1
# Shops can work in two ways.
# You can either have a shop contain a list of categories, or you can make a shop be one
# category that you're instantly sent to (for single page shops, e.g. a boss spawn egg shop)
# If you want a single-page shop, use direct-category to link it straight to a category
# direct-category: example_category
# If you want a regular shop that contains multiple categories, use these options here
rows: 3
pages: # All the pages in the preview GUI. You can add as many pages as you want.
- page: 1
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211111112"
- "211000112"
- "211000112"
- "211111112"
- "222222222"
categories: # Where to put categories in the GUI
- id: example # The category ID
row: 3 # The row
column: 3 # The column
- id: example_2
row: 4
column: 6
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]

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@@ -0,0 +1,83 @@
title: Shop
command: shop
forwards-arrow:
item: arrow name:"&fNext Page"
row: 3
column: 6
backwards-arrow:
item: arrow name:"&fPrevious Page"
row: 3
column: 4
buy-broadcasts:
enabled: false
message: ""
click-sound:
sound: block_stone_button_click_on
pitch: 1
volume: 1
buy-sound:
sound: entity_player_levelup
pitch: 2
volume: 1
sell-sound:
sound: block_amethyst_block_place
pitch: 1.5
volume: 1
rows: 3
pages:
- page: 1
mask:
items:
- lime_stained_glass_pane
- black_stained_glass_pane
pattern:
- "221111122"
- "000000000"
- "221111122"
categories:
- id: dyes
row: 2
column: 1
- id: mob_drops
row: 2
column: 2
- id: blocks
row: 2
column: 3
- id: colored_blocks
row: 2
column: 4
- id: minerals
row: 2
column: 5
- id: nature
row: 2
column: 6
- id: redstone
row: 2
column: 7
- id: food
row: 2
column: 8
- id: gear
row: 2
column: 9
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]

2
gradle.properties Normal file
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version = 1.0.0
plugin-name = EcoShop

BIN
gradle/wrapper/gradle-wrapper.jar vendored Normal file

Binary file not shown.

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

234
gradlew vendored Executable file
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

89
gradlew.bat vendored Normal file
View File

@@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

6
jitpack.yml Normal file
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@@ -0,0 +1,6 @@
jdk: openjdk17
before_install:
- source "$HOME/.sdkman/bin/sdkman-init.sh"
- sdk update
- sdk install java 17.0.1-tem
- sdk use java 17.0.1-tem

5
settings.gradle Normal file
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@@ -0,0 +1,5 @@
rootProject.name = 'EcoShop'
// Core
include ':eco-core'
include ':eco-core:core-plugin'