Added hot potato book example

This commit is contained in:
Auxilor
2024-07-17 17:46:49 +01:00
parent bef67355a6
commit 5c62b3b467
3 changed files with 140 additions and 2 deletions

View File

@@ -63,7 +63,7 @@ class EcoScrollsPlugin : LibreforgePlugin() {
}
PlaceholderManager.registerPlaceholder(
object : DynamicPlaceholder(plugin, Pattern.compile("scroll_([a-z]+)_([a-zA-Z0-9_]+)")) {
object : DynamicPlaceholder(plugin, Pattern.compile("scroll_([a-z0-9_]+)_([a-zA-Z0-9_]+)")) {
override fun getValue(args: String, context: PlaceholderContext): String? {
val matcher = pattern.matcher(args)

View File

@@ -22,6 +22,8 @@ item:
lore:
- "&7This is an example scroll."
- "&7It does nothing."
# Options for crafting, read here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
craftable: false
recipe: [ ]
@@ -32,6 +34,8 @@ inscription:
conditions: [ ]
# The effects that will be run when the item is inscribed
# If your scroll works by modifying the item (e.g. adding enchantments, changing durability),
# then put those effects here.
effects: [ ]
# Read https://plugins.auxilor.io/all-plugins/prices
@@ -74,7 +78,7 @@ lore:
# Item placeholders for dynamic lore in plugins like EcoItems
# The placeholder is %ecoscrolls_scroll_<scroll>_<placeholder>%, e.g.
# %ecoscrolls_scoll_example_bonus%
# %ecoscrolls_scroll_example_bonus%
placeholders:
bonus: "%level% * 2"

View File

@@ -0,0 +1,134 @@
# The ID of the scroll is the name of the .yml file,
# for example coins_on_kill.yml has the ID of coins_on_kill
# You can place scrolls anywhere in this folder,
# including in subfolders if you want to organize your scroll configs
# _example.yml is not loaded.
# The name of the scroll
name: "&cHot Potato Book"
# The max level of the scroll
max-level: 10
# The amount of times the scroll can be used
max-uses: 1
# Options for the physical scroll item
item:
item: book unbreaking:1 hide_enchants
# Name and lore can use %uses%, %max_uses%, and %uses_left% placeholders
name: "&cHot Potato Book"
lore:
- "&7When inscribed on armor, grants"
- "&f+2 %ecoskills_defense_name% &7and &f+1 %ecoskills_health_name%&7."
- ""
- "&7When inscribed to weapons, grants"
- "&f+2 %ecoskills_strength_name% &7and &f+4 %ecoskills_crit_damage_name%&7."
- ""
- "&7This can be inscribed up to &a10 &7times"
- "&7on an item!"
# Options for crafting, read here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
craftable: false
recipe: [ ]
# Options for inscribing items with the scroll
inscription:
# The conditions required to inscribe the item
# not-met-effects will run if someone tries to inscribe the item without meeting the conditions
conditions: [ ]
# The effects that will be run when the item is inscribed
# If your scroll works by modifying the item (e.g. adding enchantments, changing durability),
# then put those effects here.
effects: [ ]
# Read https://plugins.auxilor.io/all-plugins/prices
# The price to inscribe the item
price:
value: 100
type: coins
display: "&e%value% coins"
# The formula to multiply the price depending on the level.
# The %level% placeholder is the *current* level of the scroll
price-level-multiplier: "1 + %level% * 0.5"
# If the scroll can be applied to items via drag-and-drop
drag-and-drop: true
# If the scroll can be applied to items via the inscription table
inscription-table: true
# The items that the scroll can be applied to, see targets.yml
targets:
- sword
- axe
- armor
# The conflicts that the scroll has with other scrolls
conflicts: [ ]
# The scroll(s) that must be applied to the item before this scroll can be applied
requirements: [ ]
# If inscribing this scroll should remove the required scrolls
remove-requirements: false
# The lore added to items when inscribed with the scroll
lore: [ ]
# Item placeholders for dynamic lore in plugins like EcoItems
# The placeholder is %ecoscrolls_scroll_<scroll>_<placeholder>%, e.g.
# %ecoscrolls_scroll_example_bonus%
placeholders:
# For EcoItems items, use %ecoscrolls_scroll_hot_potato_book_defense% in lore
defense: " &8(&e{^{%level% * 2}}&8)"
# Same as above, but for health / strength / crit_damage
health: " &8(&e{^{%level%}}&8)"
strength: " &8(&e{^{%level% * 2}}&8)"
crit_damage: " &8(&e{^{%level% * 4}}&8)"
# Read https://plugins.auxilor.io/effects/configuring-an-effect
# The effects for the scroll to give
effects:
# Armor effects
- id: add_stat
args:
stat: defense
amount: "%level% * 2"
conditions:
- id: in_slot
args:
slot: armor
- id: add_stat
args:
stat: health
amount: "%level%"
conditions:
- id: in_slot
args:
slot: armor
# Weapon effects
- id: add_stat
args:
stat: strength
amount: "%level% * 2"
conditions:
- id: in_slot
args:
slot: mainhand
- id: add_stat
args:
stat: crit_damage
amount: "%level% * 4"
conditions:
- id: in_slot
args:
slot: mainhand
# Read https://plugins.auxilor.io/effects/configuring-a-condition
# The conditions for the scroll to work
conditions: [ ]