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mirror of https://github.com/Auxilor/EcoMobs.git synced 2025-12-19 15:09:17 +00:00

Removed remaining ecobosses references

This commit is contained in:
Auxilor
2023-11-07 16:18:11 +00:00
parent 4154f6c843
commit 843c9dcd1a
2 changed files with 0 additions and 418 deletions

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# The ID of the boss is the name of the .yml file,
# for example steel_golem.yml has the ID of steel_golem
# You can place bosses anywhere in this folder,
# including in subfolders if you want to organize your boss configs
# _example.yml is not loaded.
# A base mob and modifiers
# View an explanation for this system here: https://plugins.auxilor.io/all-plugins/the-entity-lookup-system
mob: iron_golem attack-damage:90 movement-speed:1.5 follow-range:16 health:1200
# If you're using model engine, you can specify the ID here. You can also specify these in the mob with the lookup system.
model-engine-id: ""
# Supported placeholders: %health%, %time% (formats as minutes:seconds, eg 1:56)
display-name: "&8Steel Golem &7| &c%health%♥ &7| &e%time%"
influence: 40 # The distance at which effects will be applied to players
custom-ai: # Custom mob AI using the entity goal system.
enabled: false # If custom AI should be enabled, this will override the vanilla mob behaviour.
target-goals: [ ] # How the boss decides who to attack, if the target mode isn't being used.
ai-goals: [ ] # How the boss should behave.
effects: # Effects are done from the player's perspective: to treat the player as the victim, use the self_as_victim option in args
- id: run_chain
args:
chain: blind
self_as_victim: true
chance: 20
triggers:
- static_20
conditions: [ ] # Conditions to apply effects to players; useful if you don't want to affect low-level players
lifespan: 120 # The lifespan of the boss before it despawns, in seconds. Set to a massive number to disable.
defence:
prevent-mounts: true # If the boss shouldn't be able to get into boats, minecarts, etc
explosion-immune: true # If the boss should be immune to explosions
fire-immune: true # If the boss should be immune to fire damage
drowning-immune: true # If the boss should be immune to drowning damage
suffocation-immune: true # If the boss should be immune to suffocation
melee-damage-multiplier: 0.8 # Incoming melee damage will be multiplied by this value. Set to 0 to render immune against melee
projectile-damage-multiplier: 0.2 # Same as melee multiplier, but for projectiles
teleportation: # Teleport every x ticks in order to avoid being caged in obsidian or similar
enabled: true # If the boss should teleport
interval: 100 # Ticks between teleportation attempts
range: 20 # The range that the boss should check for safe teleportation blocks.
rewards:
xp: # Experience will be randomly generated between these values
minimum: 30000
maximum: 60000
top-damager-commands:
# You can specify as many ranks as you want (adding 4, 5, etc)
# You can use %player% as a placeholder for the player name
1:
- chance: 100 # As a percentage
commands:
- eco give %player% 10000
2: [ ]
3: [ ]
nearby-player-commands:
# Commands to be executed for all players near the boss death location
radius: 10
# Uses the same syntax as top damager commands (chance and a list of commands, can use %player%)
commands: [ ]
# You can specify as many drops as you want, and group several drops together under one chance
drops:
- chance: 100
items:
- diamond_sword unbreaking:1 name:"Example Sword"
target:
# How the boss should choose which player to attack, choices are:
# highest_health, lowest_health, closest, random
mode: highest_health
# The distance to scan for players
range: 40
boss-bar:
# If the boss should have a boss bar
enabled: true
color: white # Options: blue, green, pink, purple, red, white, yellow
style: progress # Options: progress, notched_20, notched_12, notched_10, notched_6
radius: 120 # The distance from the boss where the boss bar is visible
spawn:
# A list of conditions required for a player to be able to spawn a boss, useful to set
# minimum skill levels, etc
conditions: [ ]
autospawn:
# Spawn the boss automatically every x ticks. Picks a random location, but will only
# ever spawn in a world if there are no other bosses of that type in the world.
interval: -1 # The interval in ticks, set to -1 to disable
locations: # Add as many locations as you want
- world: world
x: 100
y: 100
z: 100
totem:
enabled: false # A spawn totem is a set of 3 blocks on top of each other to spawn a boss (like a snow golem)
top: netherite_block
middle: iron_block
bottom: magma_block
not-in-worlds: [ ] # If spawn totems should be disallowed in certain worlds, specify them here
egg:
enabled: true # If the boss should have a spawn egg
item: evoker_spawn_egg unbreaking:1 hide_enchants
name: "&8Steel Golem&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon a &8Steel Golem"
craftable: true
recipe:
- iron_block
- netherite_block
- iron_block
- air
- ecoitems:boss_core ? nether_star
- air
- iron_block
- netherite_block
- iron_block
commands:
# For each category, you can add as many commands as you want, which will be executed by
# console. Supported placeholders are the same as for messages (see below)
spawn: [ ]
kill: [ ]
despawn: [ ]
injure: [ ]
messages:
# For each category, you can add as many messages as you want, each with their own radius.
# Radius is the distance from the boss where the player will be sent the message
# Set to -1 to broadcast globally to all players online
# Supported placeholders: %x%, %y%, %z% (coordinates)
spawn:
- message:
- ""
- "&fA &8&lSteel Golem&r&f has been spawned!"
- "&fCome fight it at &8%x%&f, &8%y%&f, &8%z%&f!"
- ""
radius: -1
# Supported placeholders: %damage_<x>_player%, %damage_<X>%
# You can include as many ranks as you want - if there is no player at a certain rank,
# it will be replaced with N/A (change in lang.yml)
kill:
- message:
- ""
- "&fThe &8&lSteel Golem&r&f has been killed!"
- "&fMost Damage:"
- "&f - &8%damage_1_player%&f (%damage_1% Damage)"
- "&f - &8%damage_2_player%&f (%damage_2% Damage)"
- "&f - &8%damage_3_player%&f (%damage_3% Damage)"
- ""
radius: -1
despawn:
- message:
- ""
- "&fYou ran out of time to kill the &8&lSteel Golem&r&f!"
- ""
radius: -1
injure: [ ]
# All sounds will be played together at the same time
# A list of sounds can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Volume functions as the distance at which the sound will be heard
# Pitch is any value between 0.5 and 2
# If you don't want the vanilla mob sounds, add 'silent' as an option to the mob
sounds:
spawn:
- sound: entity_iron_golem_death
pitch: 0.8
volume: 100
- sound: entity_iron_golem_hurt
pitch: 0.5
volume: 100
- sound: entity_ender_dragon_growl
pitch: 0.5
volume: 100
kill:
- sound: entity_ender_dragon_death
pitch: 1.8
volume: 100
- sound: entity_wither_death
pitch: 1.2
volume: 100
despawn:
- sound: entity_ender_dragon_ambient
pitch: 0.5
volume: 50
- sound: entity_enderman_death
pitch: 0.5
volume: 50
injure:
- sound: entity_iron_golem_damage
pitch: 0.7
volume: 10

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mob: illusioner attack-damage:50 health:600 hand:"iron_sword sharpness:5"
model-engine-id: ""
model-engine-animation: ""
display-name: "&9Illusioner &7| &c%health%♥ &7| &e%time%"
influence: 40
custom-ai:
enabled: true
target-goals:
- key: minecraft:hurt_by
priority: 0
args:
blacklist: [ ]
- key: minecraft:nearest_attackable
priority: 1
args:
target:
- player
checkVisibility: false
checkCanNavigate: true
reciprocalChance: 300
- key: minecraft:nearest_attackable
priority: 2
args:
target:
- iron_golem
- villager
checkVisibility: false
checkCanNavigate: true
reciprocalChance: 300
ai-goals:
- key: minecraft:float
priority: 0
- key: minecraft:illusioner_mirror_spell
priority: 1
- key: minecraft:melee_attack
priority: 2
args:
speed: 1.6
pauseWhenMobIdle: false
- key: minecraft:random_stroll
priority: 8
args:
speed: 0.6
interval: 80
canDespawn: false
- key: minecraft:look_at_player
priority: 9
args:
range: 6
chance: 1
effects:
- id: run_chain
args:
chain: blind
self_as_victim: true
chance: 20
triggers:
- static_20
conditions: [ ]
lifespan: 120
defence:
prevent-mounts: true
explosion-immune: true
fire-immune: true
drowning-immune: true
suffocation-immune: true
melee-damage-multiplier: 1
projectile-damage-multiplier: 0.8
teleportation:
enabled: true
interval: 200
range: 20
rewards:
xp:
minimum: 20000
maximum: 40000
top-damager-commands:
1:
- chance: 100 # As a percentage
commands:
- eco give %player% 10000
2: [ ]
3: [ ]
nearby-player-commands:
radius: 10
commands: [ ]
drops: []
target:
mode: closest
range: 40
boss-bar:
enabled: true
color: blue
style: notched_20
radius: 120
spawn:
conditions: [ ]
autospawn:
interval: -1
locations: []
totem:
enabled: false
top: carved_pumpkin
middle: beacon
bottom: diamond_block
not-in-worlds: [ ]
egg:
enabled: true
item: dolphin_spawn_egg unbreaking:1 hide_enchants
name: "&9Illusioner&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon an &9Illusioner"
craftable: true
recipe:
- ""
- fermented_spider_eye 64
- ""
- fermented_spider_eye 64
- ecoitems:boss_core ? nether_star
- fermented_spider_eye 64
- ""
- fermented_spider_eye 64
- ""
commands:
spawn: [ ]
kill: [ ]
despawn: [ ]
injure: [ ]
messages:
spawn:
- message:
- ""
- "&fAn &9&lIllusioner&r&f has been spawned!"
- "&fCome fight it at &9%x%&f, &9%y%&f, &9%z%&f!"
- ""
radius: -1
kill:
- message:
- ""
- "&fThe &9&lIllusioner&r&f has been killed!"
- "&fMost Damage:"
- "&f - &9%damage_1_player%&f (%damage_1% Damage)"
- "&f - &9%damage_2_player%&f (%damage_2% Damage)"
- "&f - &9%damage_3_player%&f (%damage_3% Damage)"
- ""
radius: -1
despawn:
- message:
- ""
- "&fYou ran out of time to kill the &9&lIllusioner&r&f!"
- ""
radius: -1
injure: [ ]
sounds:
spawn:
- sound: entity_illusioner_mirror_move
pitch: 0.5
volume: 100
- sound: entity_wither_spawn
pitch: 2
volume: 100
kill:
- sound: entity_evoker_prepare_wololo
pitch: 0.8
volume: 100
- sound: entity_illusioner_prepare_blindness
pitch: 1
volume: 100
- sound: entity_wither_death
pitch: 2
volume: 100
despawn:
- sound: entity_ender_dragon_ambient
pitch: 0.6
volume: 50
- sound: entity_enderman_death
pitch: 0.8
volume: 50
injure:
- sound: entity_illusioner_cast_spell
pitch: 2
volume: 10