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https://github.com/Auxilor/EcoMobs.git
synced 2025-12-19 15:09:17 +00:00
Removed remaining ecobosses references
This commit is contained in:
@@ -1,208 +0,0 @@
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# The ID of the boss is the name of the .yml file,
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# for example steel_golem.yml has the ID of steel_golem
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# You can place bosses anywhere in this folder,
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# including in subfolders if you want to organize your boss configs
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# _example.yml is not loaded.
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# A base mob and modifiers
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# View an explanation for this system here: https://plugins.auxilor.io/all-plugins/the-entity-lookup-system
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mob: iron_golem attack-damage:90 movement-speed:1.5 follow-range:16 health:1200
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# If you're using model engine, you can specify the ID here. You can also specify these in the mob with the lookup system.
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model-engine-id: ""
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# Supported placeholders: %health%, %time% (formats as minutes:seconds, eg 1:56)
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display-name: "&8Steel Golem &7| &c%health%♥ &7| &e%time%"
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influence: 40 # The distance at which effects will be applied to players
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custom-ai: # Custom mob AI using the entity goal system.
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enabled: false # If custom AI should be enabled, this will override the vanilla mob behaviour.
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target-goals: [ ] # How the boss decides who to attack, if the target mode isn't being used.
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ai-goals: [ ] # How the boss should behave.
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effects: # Effects are done from the player's perspective: to treat the player as the victim, use the self_as_victim option in args
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- id: run_chain
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args:
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chain: blind
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self_as_victim: true
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chance: 20
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triggers:
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- static_20
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conditions: [ ] # Conditions to apply effects to players; useful if you don't want to affect low-level players
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lifespan: 120 # The lifespan of the boss before it despawns, in seconds. Set to a massive number to disable.
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defence:
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prevent-mounts: true # If the boss shouldn't be able to get into boats, minecarts, etc
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explosion-immune: true # If the boss should be immune to explosions
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fire-immune: true # If the boss should be immune to fire damage
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drowning-immune: true # If the boss should be immune to drowning damage
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suffocation-immune: true # If the boss should be immune to suffocation
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melee-damage-multiplier: 0.8 # Incoming melee damage will be multiplied by this value. Set to 0 to render immune against melee
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projectile-damage-multiplier: 0.2 # Same as melee multiplier, but for projectiles
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teleportation: # Teleport every x ticks in order to avoid being caged in obsidian or similar
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enabled: true # If the boss should teleport
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interval: 100 # Ticks between teleportation attempts
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range: 20 # The range that the boss should check for safe teleportation blocks.
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rewards:
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xp: # Experience will be randomly generated between these values
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minimum: 30000
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maximum: 60000
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top-damager-commands:
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# You can specify as many ranks as you want (adding 4, 5, etc)
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# You can use %player% as a placeholder for the player name
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1:
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- chance: 100 # As a percentage
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commands:
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- eco give %player% 10000
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2: [ ]
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3: [ ]
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nearby-player-commands:
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# Commands to be executed for all players near the boss death location
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radius: 10
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# Uses the same syntax as top damager commands (chance and a list of commands, can use %player%)
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commands: [ ]
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# You can specify as many drops as you want, and group several drops together under one chance
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drops:
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- chance: 100
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items:
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- diamond_sword unbreaking:1 name:"Example Sword"
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target:
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# How the boss should choose which player to attack, choices are:
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# highest_health, lowest_health, closest, random
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mode: highest_health
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# The distance to scan for players
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range: 40
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boss-bar:
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# If the boss should have a boss bar
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enabled: true
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color: white # Options: blue, green, pink, purple, red, white, yellow
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style: progress # Options: progress, notched_20, notched_12, notched_10, notched_6
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radius: 120 # The distance from the boss where the boss bar is visible
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spawn:
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# A list of conditions required for a player to be able to spawn a boss, useful to set
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# minimum skill levels, etc
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conditions: [ ]
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autospawn:
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# Spawn the boss automatically every x ticks. Picks a random location, but will only
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# ever spawn in a world if there are no other bosses of that type in the world.
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interval: -1 # The interval in ticks, set to -1 to disable
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locations: # Add as many locations as you want
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- world: world
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x: 100
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y: 100
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z: 100
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totem:
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enabled: false # A spawn totem is a set of 3 blocks on top of each other to spawn a boss (like a snow golem)
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top: netherite_block
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middle: iron_block
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bottom: magma_block
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not-in-worlds: [ ] # If spawn totems should be disallowed in certain worlds, specify them here
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egg:
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enabled: true # If the boss should have a spawn egg
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item: evoker_spawn_egg unbreaking:1 hide_enchants
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name: "&8Steel Golem&f Spawn Egg"
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lore:
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- ""
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- "&8&oPlace on the ground to"
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- "&8&osummon a &8Steel Golem"
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craftable: true
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recipe:
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- iron_block
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- netherite_block
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- iron_block
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- air
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- ecoitems:boss_core ? nether_star
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- air
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- iron_block
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- netherite_block
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- iron_block
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commands:
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# For each category, you can add as many commands as you want, which will be executed by
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# console. Supported placeholders are the same as for messages (see below)
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spawn: [ ]
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kill: [ ]
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despawn: [ ]
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injure: [ ]
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messages:
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# For each category, you can add as many messages as you want, each with their own radius.
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# Radius is the distance from the boss where the player will be sent the message
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# Set to -1 to broadcast globally to all players online
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# Supported placeholders: %x%, %y%, %z% (coordinates)
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spawn:
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- message:
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- ""
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- "&fA &8&lSteel Golem&r&f has been spawned!"
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- "&fCome fight it at &8%x%&f, &8%y%&f, &8%z%&f!"
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- ""
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radius: -1
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# Supported placeholders: %damage_<x>_player%, %damage_<X>%
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# You can include as many ranks as you want - if there is no player at a certain rank,
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# it will be replaced with N/A (change in lang.yml)
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kill:
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- message:
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- ""
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- "&fThe &8&lSteel Golem&r&f has been killed!"
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- "&fMost Damage:"
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- "&f - &8%damage_1_player%&f (%damage_1% Damage)"
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- "&f - &8%damage_2_player%&f (%damage_2% Damage)"
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- "&f - &8%damage_3_player%&f (%damage_3% Damage)"
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- ""
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radius: -1
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despawn:
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- message:
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- ""
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- "&fYou ran out of time to kill the &8&lSteel Golem&r&f!"
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- ""
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radius: -1
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injure: [ ]
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# All sounds will be played together at the same time
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# A list of sounds can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
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# Volume functions as the distance at which the sound will be heard
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# Pitch is any value between 0.5 and 2
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# If you don't want the vanilla mob sounds, add 'silent' as an option to the mob
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sounds:
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spawn:
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- sound: entity_iron_golem_death
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pitch: 0.8
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volume: 100
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- sound: entity_iron_golem_hurt
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pitch: 0.5
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volume: 100
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- sound: entity_ender_dragon_growl
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pitch: 0.5
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volume: 100
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kill:
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- sound: entity_ender_dragon_death
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pitch: 1.8
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volume: 100
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- sound: entity_wither_death
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pitch: 1.2
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volume: 100
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despawn:
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- sound: entity_ender_dragon_ambient
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pitch: 0.5
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volume: 50
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- sound: entity_enderman_death
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pitch: 0.5
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volume: 50
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injure:
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- sound: entity_iron_golem_damage
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pitch: 0.7
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volume: 10
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@@ -1,210 +0,0 @@
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mob: illusioner attack-damage:50 health:600 hand:"iron_sword sharpness:5"
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model-engine-id: ""
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model-engine-animation: ""
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display-name: "&9Illusioner &7| &c%health%♥ &7| &e%time%"
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influence: 40
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custom-ai:
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enabled: true
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target-goals:
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- key: minecraft:hurt_by
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priority: 0
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args:
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blacklist: [ ]
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- key: minecraft:nearest_attackable
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priority: 1
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args:
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target:
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- player
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checkVisibility: false
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checkCanNavigate: true
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reciprocalChance: 300
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- key: minecraft:nearest_attackable
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priority: 2
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args:
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target:
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- iron_golem
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- villager
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checkVisibility: false
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checkCanNavigate: true
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reciprocalChance: 300
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ai-goals:
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- key: minecraft:float
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priority: 0
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- key: minecraft:illusioner_mirror_spell
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priority: 1
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- key: minecraft:melee_attack
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priority: 2
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args:
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speed: 1.6
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pauseWhenMobIdle: false
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- key: minecraft:random_stroll
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priority: 8
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args:
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speed: 0.6
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interval: 80
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canDespawn: false
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- key: minecraft:look_at_player
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priority: 9
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args:
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range: 6
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chance: 1
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effects:
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- id: run_chain
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args:
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chain: blind
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self_as_victim: true
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chance: 20
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triggers:
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- static_20
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conditions: [ ]
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lifespan: 120
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defence:
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prevent-mounts: true
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explosion-immune: true
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fire-immune: true
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drowning-immune: true
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suffocation-immune: true
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melee-damage-multiplier: 1
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projectile-damage-multiplier: 0.8
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teleportation:
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enabled: true
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interval: 200
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range: 20
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rewards:
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xp:
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minimum: 20000
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maximum: 40000
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top-damager-commands:
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1:
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- chance: 100 # As a percentage
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commands:
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- eco give %player% 10000
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2: [ ]
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3: [ ]
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nearby-player-commands:
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radius: 10
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commands: [ ]
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drops: []
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target:
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mode: closest
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range: 40
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boss-bar:
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enabled: true
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color: blue
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style: notched_20
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radius: 120
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spawn:
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conditions: [ ]
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autospawn:
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interval: -1
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locations: []
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totem:
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enabled: false
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top: carved_pumpkin
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middle: beacon
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bottom: diamond_block
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not-in-worlds: [ ]
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egg:
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enabled: true
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item: dolphin_spawn_egg unbreaking:1 hide_enchants
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name: "&9Illusioner&f Spawn Egg"
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lore:
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- ""
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- "&8&oPlace on the ground to"
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- "&8&osummon an &9Illusioner"
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craftable: true
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recipe:
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- ""
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- fermented_spider_eye 64
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- ""
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- fermented_spider_eye 64
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- ecoitems:boss_core ? nether_star
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- fermented_spider_eye 64
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- ""
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- fermented_spider_eye 64
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- ""
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commands:
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spawn: [ ]
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kill: [ ]
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despawn: [ ]
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injure: [ ]
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messages:
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spawn:
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- message:
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- ""
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- "&fAn &9&lIllusioner&r&f has been spawned!"
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- "&fCome fight it at &9%x%&f, &9%y%&f, &9%z%&f!"
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- ""
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radius: -1
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kill:
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- message:
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- ""
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- "&fThe &9&lIllusioner&r&f has been killed!"
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- "&fMost Damage:"
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- "&f - &9%damage_1_player%&f (%damage_1% Damage)"
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- "&f - &9%damage_2_player%&f (%damage_2% Damage)"
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- "&f - &9%damage_3_player%&f (%damage_3% Damage)"
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- ""
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radius: -1
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despawn:
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- message:
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- ""
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- "&fYou ran out of time to kill the &9&lIllusioner&r&f!"
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- ""
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radius: -1
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injure: [ ]
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sounds:
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spawn:
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- sound: entity_illusioner_mirror_move
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pitch: 0.5
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volume: 100
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- sound: entity_wither_spawn
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pitch: 2
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volume: 100
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kill:
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- sound: entity_evoker_prepare_wololo
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pitch: 0.8
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volume: 100
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- sound: entity_illusioner_prepare_blindness
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pitch: 1
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volume: 100
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- sound: entity_wither_death
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pitch: 2
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volume: 100
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despawn:
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- sound: entity_ender_dragon_ambient
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pitch: 0.6
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volume: 50
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- sound: entity_enderman_death
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pitch: 0.8
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volume: 50
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injure:
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- sound: entity_illusioner_cast_spell
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pitch: 2
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volume: 10
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Block a user