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mirror of https://github.com/Auxilor/EcoMobs.git synced 2025-12-20 15:39:31 +00:00

Removed old configs

This commit is contained in:
Auxilor
2022-02-06 14:32:51 +00:00
parent 1babbcb377
commit 142894c0f4
4 changed files with 0 additions and 659 deletions

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@@ -1,161 +0,0 @@
enabled: true
name: "&fAlpha Wolf &7| &c%health%♥ &7| &e%time%" # Display name
base-mob: wolf
baby: false # If set to true: will make the boss mob baby (if possible)
bossbar:
enabled: true
color: WHITE # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
max-health: 600
attack-damage: 50
movement-speed: 2
follow-range: 15
time-to-live: 120 # Time to live before auto despawn, in seconds. Set to -1 to disable.
glowing: false # Should this boss have glowing effect
auto-spawn-interval: -1 # Time between auto spawns in ticks (20 ticks in a second) - Set to -1 to disable.
auto-spawn-locations: [ ] # Formatted as world:x:y:z - for example world_nether:100:10:100
spawn-requirements: []
spawn-egg:
enabled: true
material: wolf_spawn_egg
name: "&fAlpha Wolf Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon an &fAlpha Wolf"
glow: true
craftable: true
recipe:
- bone_block
- netherite_block
- bone_block
- bone
- ecoitems:boss_core ? nether_star
- bone
- bone_block
- netherite_block
- bone_block
spawn-totem:
enabled: false
top: beacon
middle: bone_block
bottom: bone_block
world-blacklist: []
rewards:
xp:
minimum: 25000
maximum: 35000
top-damager-commands:
# To set a chance for a command, put <chance>::<command>
1: []
2: []
3: []
nearby-player-commands:
radius: 10
# To set a chance for a command, put <chance>::<command>
# Use %player% as the placeholder for the player name
commands: []
# To set the chance for a drop, put <chance>::item
drops: []
broadcast:
spawn:
- ""
- "&fAn &lAlpha Wolf&r&f has been spawned!"
- "&fCome fight it at &f%x%&f, &f%y%&f, &f%z%&f!"
- ""
death:
- ""
- "&fThe &lAlpha Wolf&r&f has been killed!"
- "&fMost Damage:"
- "&f - %top%&f (%top_damage% Damage)"
- "&f - %second%&f (%second_damage% Damage)"
- "&f - %third%&f (%third_damage% Damage)"
- ""
despawn:
- ""
- "&fYou ran out of time to kill the &lAlpha Wolf&r&f!"
- ""
# Effects can be found on the wiki! https://ecobosses.willfp.com/
effects:
- "summon:wolf:15"
- "give-potion-effect:wither:4:200:10"
- "give-potion-effect:hunger:10:600:10"
gear:
helmet:
item: ""
chance: 100
chestplate:
item: ""
chance: 100
leggings:
item: ""
chance: 100
boots:
item: ""
chance: 100
hand:
item: ""
chance: 100
defence:
immunities:
explosion: false
fire: false
drowning: true
projectiles: true
suffocation: true
no-boats: true
incoming-multipliers:
melee: 1.1
projectile: 0.3
attacks:
# Chance is rolled when boss attacks player
on-injure: true # If chance should be rolled when boss is attacked too
# How the boss decides who to attack
target:
distance: 15 # The distance to check for nearby players.
mode: random
sounds:
# Sounds are formatted like this:
# sound:volume:pitch
# Sound is the sound ID
# Volume is the distance that it can be heard from
# Pitch is 0.5-2
# All the sounds for a given category are played at the same time (layered)
spawn: # On spawn
- "block_end_portal_spawn:100:1.3"
- "entity_wolf_growl:100:0.5"
death: # On death
- "entity_wolf_death:50:0.7"
- "entity_wolf_growl:50:0.8"
despawn:
- "entity_ender_dragon_ambient:50:0.5"
- "entity_enderman_death:50:0.5"
summon: # On summon enemy
- "entity_wolf_pant:10:0.8"
injure: # On take damage
- "entity_wolf_hurt:10:0.7"

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@@ -1,167 +0,0 @@
enabled: true
name: "&9Dark Guardian &7| &c%health%♥ &7| &e%time%" # Display name
base-mob: ravager
baby: false # If set to true: will make the boss mob baby (if possible)
bossbar:
enabled: true
color: BLUE # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
max-health: 300
attack-damage: 30
movement-speed: 1.2
follow-range: 20
time-to-live: 120 # Time to live before auto despawn, in seconds. Set to -1 to disable.
glowing: false # Should this boss have glowing effect
auto-spawn-interval: -1 # Time between auto spawns in ticks (20 ticks in a second) - Set to -1 to disable.
auto-spawn-locations: [ ] # Formatted as world:x:y:z - for example world_nether:100:10:100
spawn-requirements: []
spawn-egg:
enabled: true
material: ravager_spawn_egg
name: "&9Dark Guardian&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon a &9Dark Guardian"
glow: true
craftable: true
recipe:
- emerald
- netherite_block
- emerald
- air
- ecoitems:boss_core ? nether_star
- air
- emerald
- netherite_block
- emerald
spawn-totem:
enabled: false
top: carved_pumpkin
middle: beacon
bottom: diamond_block
world-blacklist: []
rewards:
xp:
minimum: 20000
maximum: 25000
top-damager-commands:
# To set a chance for a command, put <chance>::<command>
1: []
2: []
3: []
nearby-player-commands:
radius: 10
# To set a chance for a command, put <chance>::<command>
# Use %player% as the placeholder for the player name
commands: []
# To set the chance for a drop, put <chance>::item
drops: []
broadcast:
spawn:
- ""
- "&fA &9&lDark Guardian&r&f has been spawned!"
- "&fCome fight it at &9%x%&f, &9%y%&f, &9%z%&f!"
- ""
death:
- ""
- "&fThe &9&lDark Guardian&r&f has been killed!"
- "&fMost Damage:"
- "&f - &9%top%&f (%top_damage% Damage)"
- "&f - &9%second%&f (%second_damage% Damage)"
- "&f - &9%third%&f (%third_damage% Damage)"
- ""
despawn:
- ""
- "&fYou ran out of time to kill the &9&lDark Guardian&r&f!"
- ""
# Effects can be found on the wiki! https://ecobosses.willfp.com/
effects:
- "summon:evoker:10"
- "summon:enderman:10"
- "shuffle-hotbar:10"
- "give-potion-effect:confusion:10:200:10"
- "give-potion-effect:blindness:1:40:20"
- "teleport:7:15"
gear:
helmet:
item: ""
chance: 100
chestplate:
item: ""
chance: 100
leggings:
item: ""
chance: 100
boots:
item: ""
chance: 100
hand:
item: ""
chance: 100
defence:
immunities:
explosion: true
fire: false
drowning: true
projectiles: false
suffocation: true
no-boats: true
incoming-multipliers:
melee: 1
projectile: 0.6
attacks:
# Chance is rolled when boss attacks player
on-injure: true # If chance should be rolled when boss is attacked too
# How the boss decides who to attack
target:
distance: 15 # The distance to check for nearby players.
mode: random
sounds:
# Sounds are formatted like this:
# sound:volume:pitch
# Sound is the sound ID
# Volume is the distance that it can be heard from
# Pitch is 0.5-2
# All the sounds for a given category are played at the same time (layered)
spawn: # On spawn
- "entity_illusioner_mirror_move:100:0.5"
- "entity_wither_spawn:100:2"
- "entity_enderman_death:50:2"
death: # On death
- "entity_evoker_prepare_wololo:50:0.8"
- "entity_illusioner_prepare_blindness:50:1"
- "entity_wither_death:50:2"
- "entity_enderman_death:50:0.5"
despawn:
- "entity_ender_dragon_ambient:50:0.5"
- "entity_enderman_death:50:0.5"
summon: # On summon enemy
- "entity_evoker_prepare_attack:10:2"
injure: # On take damage
- "entity_illusioner_cast_spell:10:2"

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@@ -1,166 +0,0 @@
enabled: true
name: "&8Steel Golem &7| &c%health%♥ &7| &e%time%" # Display name
base-mob: iron_golem attack-damage:90 movement-speed:1.5 follow-range:16 health:1200
baby: false # If set to true: will make the boss mob baby (if possible)
bossbar:
enabled: true
color: WHITE # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
max-health: 1200
attack-damage: 90
movement-speed: 1.5
follow-range: 16
time-to-live: 120 # Time to live before auto despawn, in seconds. Set to -1 to disable.
glowing: false # Should this boss have glowing effect
auto-spawn-interval: -1 # Time between auto spawns in ticks (20 ticks in a second) - Set to -1 to disable.
auto-spawn-locations: [] # Formatted as world:x:y:z - for example world_nether:100:10:100
spawn-requirements: []
spawn-egg:
enabled: true
material: evoker_spawn_egg
name: "&8Steel Golem&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon a &8Steel Golem"
glow: true
craftable: true
recipe:
- iron_block
- netherite_block
- iron_block
- air
- ecoitems:boss_core ? nether_star
- air
- iron_block
- netherite_block
- iron_block
spawn-totem:
enabled: false
top: netherite_block
middle: iron_block
bottom: magma_block
world-blacklist: []
rewards:
xp:
minimum: 30000
maximum: 60000
top-damager-commands:
# To set a chance for a command, put <chance>::<command>
1: []
2: []
3: []
nearby-player-commands:
radius: 10
# To set a chance for a command, put <chance>::<command>
# Use %player% as the placeholder for the player name
commands: []
# To set the chance for a drop, put <chance>::item
drops: []
broadcast:
spawn:
- ""
- "&fA &8&lSteel Golem&r&f has been spawned!"
- "&fCome fight it at &8%x%&f, &8%y%&f, &8%z%&f!"
- ""
death:
- ""
- "&fThe &8&lSteel Golem&r&f has been killed!"
- "&fMost Damage:"
- "&f - &8%top%&f (%top_damage% Damage)"
- "&f - &8%second%&f (%second_damage% Damage)"
- "&f - &8%third%&f (%third_damage% Damage)"
- ""
despawn:
- ""
- "&fYou ran out of time to kill the &8&lSteel Golem&r&f!"
- ""
# Effects can be found on the wiki! https://ecobosses.willfp.com/
effects:
- "damage-nearby-players:15:2:3"
- "summon:iron_golem:10"
- "summon:vindicator:5"
- "shuffle-hotbar:30"
- "give-potion-effect:weakness:5:100:10"
- "give-potion-effect:slow:5:100:20"
- "give-potion-effect:levitation:3:50:10"
gear:
helmet:
item: ""
chance: 100
chestplate:
item: ""
chance: 100
leggings:
item: ""
chance: 100
boots:
item: ""
chance: 100
hand:
item: ""
chance: 100
defence:
immunities:
explosion: true
fire: true
drowning: true
projectiles: true
suffocation: true
no-boats: true
incoming-multipliers:
melee: 0.8
projectile: 0.2
attacks:
# Chance is rolled when boss attacks player
on-injure: true # If chance should be rolled when boss is attacked too
# How the boss decides who to attack
target:
distance: 15 # The distance to check for nearby players.
mode: random
sounds:
# Sounds are formatted like this:
# sound:volume:pitch
# Sound is the sound ID
# Volume is the distance that it can be heard from
# Pitch is 0.5-2
# All the sounds for a given category are played at the same time (layered)
spawn: # On spawn
- "entity_iron_golem_death:100:0.8"
- "entity_iron_golem_hurt:100:0.5"
- "entity_ender_dragon_growl:100:0.5"
death: # On death
- "entity_ender_dragon_death:50:1.8"
- "entity_wither_death:50:1.2"
despawn:
- "entity_ender_dragon_ambient:50:0.5"
- "entity_enderman_death:50:0.5"
summon: # On summon enemy
- "entity_iron_golem_step:10:1.2"
injure: # On take damage
- "entity_iron_golem_damage:10:0.7"

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@@ -1,165 +0,0 @@
enabled: true
name: "&4Tarantula &7| &c%health%♥ &7| &e%time%" # Display name
base-mob: cave_spider
baby: false # If set to true: will make the boss mob baby (if possible)
bossbar:
enabled: true
color: RED # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
max-health: 900
attack-damage: 70
movement-speed: 1.3
follow-range: 15
time-to-live: 120 # Time to live before auto despawn, in seconds. Set to -1 to disable.
glowing: false # Should this boss have glowing effect
auto-spawn-interval: -1 # Time between auto spawns in ticks (20 ticks in a second) - Set to -1 to disable.
auto-spawn-locations: [ ] # Formatted as world:x:y:z - for example world_nether:100:10:100
spawn-requirements: []
spawn-egg:
enabled: true
material: cave_spider_spawn_egg
name: "&4Tarantula&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon a &4Tarantula"
glow: true
craftable: true
recipe:
- string
- netherite_block
- string
- air
- ecoitems:boss_core ? nether_star
- air
- string
- netherite_block
- string
spawn-totem:
enabled: false
top: netherite_block
middle: red_wool
bottom: white_wool
world-blacklist: []
rewards:
xp:
minimum: 30000
maximum: 40000
top-damager-commands:
# To set a chance for a command, put <chance>::<command>
1: []
2: []
3: []
nearby-player-commands:
radius: 10
# To set a chance for a command, put <chance>::<command>
# Use %player% as the placeholder for the player name
commands: []
# To set the chance for a drop, put <chance>::item
drops: []
broadcast:
spawn:
- ""
- "&fA &4&lTarantula&r&f has been spawned!"
- "&fCome fight it at &4%x%&f, &4%y%&f, &4%z%&f!"
- ""
death:
- ""
- "&fThe &4&lTarantula&r&f has been killed!"
- "&fMost Damage:"
- "&f - &4%top%&f (%top_damage% Damage)"
- "&f - &4%second%&f (%second_damage% Damage)"
- "&f - &4%third%&f (%third_damage% Damage)"
- ""
despawn:
- ""
- "&fYou ran out of time to kill the &4&lTarantula&r&f!"
- ""
# Effects can be found on the wiki! https://ecobosses.willfp.com/
effects:
- "lightning-nearby-entities:100:15:2:3"
- "summon:spider:15"
- "summon:cave_spider:15"
- "give-potion-effect:poison:8:200:10"
- "give-potion-effect:slow:4:100:20"
- "give-potion-effect:hunger:5:400:10"
- "give-potion-effect:slow_digging:3:40:10"
gear:
helmet:
item: ""
chance: 100
chestplate:
item: ""
chance: 100
leggings:
item: ""
chance: 100
boots:
item: ""
chance: 100
hand:
item: ""
chance: 100
defence:
immunities:
explosion: false
fire: false
drowning: true
projectiles: false
suffocation: true
no-boats: true
incoming-multipliers:
melee: 0.6
projectile: 0.3
attacks:
# Chance is rolled when boss attacks player
on-injure: true # If chance should be rolled when boss is attacked too
# How the boss decides who to attack
target:
distance: 15 # The distance to check for nearby players.
mode: random
sounds:
# Sounds are formatted like this:
# sound:volume:pitch
# Sound is the sound ID
# Volume is the distance that it can be heard from
# Pitch is 0.5-2
# All the sounds for a given category are played at the same time (layered)
spawn: # On spawn
- "entity_spider_ambient:100:0.5"
- "entity_wolf_growl:100:2"
death: # On death
- "entity_spider_death:50:0.7"
- "entity_wither_death:50:0.5"
despawn:
- "entity_ender_dragon_ambient:50:0.5"
- "entity_enderman_death:50:0.5"
summon: # On summon enemy
- "entity_spider_step:10:1.2"
injure: # On take damage
- "entity_spider_hurt:10:0.7"