mirror of
https://github.com/Auxilor/EcoMobs.git
synced 2025-12-20 07:29:21 +00:00
Removed old configs
This commit is contained in:
@@ -1,161 +0,0 @@
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enabled: true
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name: "&fAlpha Wolf &7| &c%health%♥ &7| &e%time%" # Display name
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base-mob: wolf
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baby: false # If set to true: will make the boss mob baby (if possible)
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bossbar:
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enabled: true
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color: WHITE # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
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style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
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max-health: 600
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attack-damage: 50
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movement-speed: 2
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follow-range: 15
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time-to-live: 120 # Time to live before auto despawn, in seconds. Set to -1 to disable.
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glowing: false # Should this boss have glowing effect
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auto-spawn-interval: -1 # Time between auto spawns in ticks (20 ticks in a second) - Set to -1 to disable.
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auto-spawn-locations: [ ] # Formatted as world:x:y:z - for example world_nether:100:10:100
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spawn-requirements: []
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spawn-egg:
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enabled: true
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material: wolf_spawn_egg
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name: "&fAlpha Wolf Spawn Egg"
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lore:
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- ""
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- "&8&oPlace on the ground to"
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- "&8&osummon an &fAlpha Wolf"
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glow: true
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craftable: true
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recipe:
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- bone_block
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- netherite_block
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- bone_block
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- bone
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- ecoitems:boss_core ? nether_star
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- bone
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- bone_block
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- netherite_block
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- bone_block
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spawn-totem:
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enabled: false
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top: beacon
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middle: bone_block
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bottom: bone_block
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world-blacklist: []
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rewards:
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xp:
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minimum: 25000
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maximum: 35000
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top-damager-commands:
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# To set a chance for a command, put <chance>::<command>
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1: []
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2: []
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3: []
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nearby-player-commands:
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radius: 10
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# To set a chance for a command, put <chance>::<command>
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# Use %player% as the placeholder for the player name
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commands: []
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# To set the chance for a drop, put <chance>::item
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drops: []
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broadcast:
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spawn:
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- ""
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- "&fAn &lAlpha Wolf&r&f has been spawned!"
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- "&fCome fight it at &f%x%&f, &f%y%&f, &f%z%&f!"
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- ""
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death:
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- ""
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- "&fThe &lAlpha Wolf&r&f has been killed!"
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- "&fMost Damage:"
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- "&f - %top%&f (%top_damage% Damage)"
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- "&f - %second%&f (%second_damage% Damage)"
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- "&f - %third%&f (%third_damage% Damage)"
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- ""
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despawn:
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- ""
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- "&fYou ran out of time to kill the &lAlpha Wolf&r&f!"
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- ""
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# Effects can be found on the wiki! https://ecobosses.willfp.com/
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effects:
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- "summon:wolf:15"
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- "give-potion-effect:wither:4:200:10"
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- "give-potion-effect:hunger:10:600:10"
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gear:
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helmet:
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item: ""
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chance: 100
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chestplate:
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item: ""
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chance: 100
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leggings:
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item: ""
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chance: 100
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boots:
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item: ""
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chance: 100
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hand:
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item: ""
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chance: 100
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defence:
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immunities:
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explosion: false
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fire: false
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drowning: true
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projectiles: true
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suffocation: true
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no-boats: true
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incoming-multipliers:
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melee: 1.1
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projectile: 0.3
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attacks:
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# Chance is rolled when boss attacks player
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on-injure: true # If chance should be rolled when boss is attacked too
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# How the boss decides who to attack
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target:
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distance: 15 # The distance to check for nearby players.
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mode: random
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sounds:
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# Sounds are formatted like this:
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# sound:volume:pitch
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# Sound is the sound ID
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# Volume is the distance that it can be heard from
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# Pitch is 0.5-2
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# All the sounds for a given category are played at the same time (layered)
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spawn: # On spawn
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- "block_end_portal_spawn:100:1.3"
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- "entity_wolf_growl:100:0.5"
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death: # On death
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- "entity_wolf_death:50:0.7"
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- "entity_wolf_growl:50:0.8"
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despawn:
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- "entity_ender_dragon_ambient:50:0.5"
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- "entity_enderman_death:50:0.5"
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summon: # On summon enemy
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- "entity_wolf_pant:10:0.8"
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injure: # On take damage
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- "entity_wolf_hurt:10:0.7"
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@@ -1,167 +0,0 @@
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enabled: true
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name: "&9Dark Guardian &7| &c%health%♥ &7| &e%time%" # Display name
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base-mob: ravager
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baby: false # If set to true: will make the boss mob baby (if possible)
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bossbar:
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enabled: true
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color: BLUE # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
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style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
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max-health: 300
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attack-damage: 30
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movement-speed: 1.2
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follow-range: 20
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time-to-live: 120 # Time to live before auto despawn, in seconds. Set to -1 to disable.
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glowing: false # Should this boss have glowing effect
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auto-spawn-interval: -1 # Time between auto spawns in ticks (20 ticks in a second) - Set to -1 to disable.
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auto-spawn-locations: [ ] # Formatted as world:x:y:z - for example world_nether:100:10:100
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spawn-requirements: []
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spawn-egg:
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enabled: true
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material: ravager_spawn_egg
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name: "&9Dark Guardian&f Spawn Egg"
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lore:
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- ""
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- "&8&oPlace on the ground to"
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- "&8&osummon a &9Dark Guardian"
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glow: true
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craftable: true
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recipe:
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- emerald
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- netherite_block
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- emerald
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- air
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- ecoitems:boss_core ? nether_star
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- air
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- emerald
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- netherite_block
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- emerald
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spawn-totem:
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enabled: false
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top: carved_pumpkin
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middle: beacon
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bottom: diamond_block
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world-blacklist: []
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rewards:
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xp:
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minimum: 20000
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maximum: 25000
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top-damager-commands:
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# To set a chance for a command, put <chance>::<command>
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1: []
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2: []
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3: []
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nearby-player-commands:
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radius: 10
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# To set a chance for a command, put <chance>::<command>
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# Use %player% as the placeholder for the player name
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commands: []
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# To set the chance for a drop, put <chance>::item
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drops: []
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broadcast:
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spawn:
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- ""
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- "&fA &9&lDark Guardian&r&f has been spawned!"
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- "&fCome fight it at &9%x%&f, &9%y%&f, &9%z%&f!"
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- ""
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death:
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- ""
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- "&fThe &9&lDark Guardian&r&f has been killed!"
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- "&fMost Damage:"
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- "&f - &9%top%&f (%top_damage% Damage)"
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- "&f - &9%second%&f (%second_damage% Damage)"
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- "&f - &9%third%&f (%third_damage% Damage)"
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- ""
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despawn:
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- ""
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- "&fYou ran out of time to kill the &9&lDark Guardian&r&f!"
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- ""
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# Effects can be found on the wiki! https://ecobosses.willfp.com/
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effects:
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- "summon:evoker:10"
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- "summon:enderman:10"
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- "shuffle-hotbar:10"
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- "give-potion-effect:confusion:10:200:10"
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- "give-potion-effect:blindness:1:40:20"
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- "teleport:7:15"
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gear:
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helmet:
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item: ""
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chance: 100
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chestplate:
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item: ""
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chance: 100
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leggings:
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item: ""
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chance: 100
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boots:
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item: ""
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chance: 100
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hand:
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item: ""
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chance: 100
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defence:
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immunities:
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explosion: true
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fire: false
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drowning: true
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projectiles: false
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suffocation: true
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no-boats: true
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incoming-multipliers:
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melee: 1
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projectile: 0.6
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attacks:
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# Chance is rolled when boss attacks player
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on-injure: true # If chance should be rolled when boss is attacked too
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# How the boss decides who to attack
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target:
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distance: 15 # The distance to check for nearby players.
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mode: random
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sounds:
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# Sounds are formatted like this:
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# sound:volume:pitch
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# Sound is the sound ID
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# Volume is the distance that it can be heard from
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# Pitch is 0.5-2
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# All the sounds for a given category are played at the same time (layered)
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spawn: # On spawn
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- "entity_illusioner_mirror_move:100:0.5"
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- "entity_wither_spawn:100:2"
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- "entity_enderman_death:50:2"
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death: # On death
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- "entity_evoker_prepare_wololo:50:0.8"
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- "entity_illusioner_prepare_blindness:50:1"
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- "entity_wither_death:50:2"
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- "entity_enderman_death:50:0.5"
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despawn:
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- "entity_ender_dragon_ambient:50:0.5"
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- "entity_enderman_death:50:0.5"
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summon: # On summon enemy
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- "entity_evoker_prepare_attack:10:2"
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injure: # On take damage
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- "entity_illusioner_cast_spell:10:2"
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@@ -1,166 +0,0 @@
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enabled: true
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name: "&8Steel Golem &7| &c%health%♥ &7| &e%time%" # Display name
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base-mob: iron_golem attack-damage:90 movement-speed:1.5 follow-range:16 health:1200
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baby: false # If set to true: will make the boss mob baby (if possible)
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bossbar:
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enabled: true
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color: WHITE # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
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style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
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max-health: 1200
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attack-damage: 90
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movement-speed: 1.5
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follow-range: 16
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time-to-live: 120 # Time to live before auto despawn, in seconds. Set to -1 to disable.
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glowing: false # Should this boss have glowing effect
|
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|
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auto-spawn-interval: -1 # Time between auto spawns in ticks (20 ticks in a second) - Set to -1 to disable.
|
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auto-spawn-locations: [] # Formatted as world:x:y:z - for example world_nether:100:10:100
|
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|
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spawn-requirements: []
|
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spawn-egg:
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enabled: true
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material: evoker_spawn_egg
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name: "&8Steel Golem&f Spawn Egg"
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lore:
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- ""
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- "&8&oPlace on the ground to"
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- "&8&osummon a &8Steel Golem"
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glow: true
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craftable: true
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recipe:
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- iron_block
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- netherite_block
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- iron_block
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- air
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- ecoitems:boss_core ? nether_star
|
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- air
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- iron_block
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- netherite_block
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- iron_block
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spawn-totem:
|
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enabled: false
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top: netherite_block
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middle: iron_block
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bottom: magma_block
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||||
world-blacklist: []
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|
||||
rewards:
|
||||
xp:
|
||||
minimum: 30000
|
||||
maximum: 60000
|
||||
top-damager-commands:
|
||||
# To set a chance for a command, put <chance>::<command>
|
||||
1: []
|
||||
2: []
|
||||
3: []
|
||||
nearby-player-commands:
|
||||
radius: 10
|
||||
# To set a chance for a command, put <chance>::<command>
|
||||
# Use %player% as the placeholder for the player name
|
||||
commands: []
|
||||
|
||||
# To set the chance for a drop, put <chance>::item
|
||||
drops: []
|
||||
|
||||
broadcast:
|
||||
spawn:
|
||||
- ""
|
||||
- "&fA &8&lSteel Golem&r&f has been spawned!"
|
||||
- "&fCome fight it at &8%x%&f, &8%y%&f, &8%z%&f!"
|
||||
- ""
|
||||
death:
|
||||
- ""
|
||||
- "&fThe &8&lSteel Golem&r&f has been killed!"
|
||||
- "&fMost Damage:"
|
||||
- "&f - &8%top%&f (%top_damage% Damage)"
|
||||
- "&f - &8%second%&f (%second_damage% Damage)"
|
||||
- "&f - &8%third%&f (%third_damage% Damage)"
|
||||
- ""
|
||||
despawn:
|
||||
- ""
|
||||
- "&fYou ran out of time to kill the &8&lSteel Golem&r&f!"
|
||||
- ""
|
||||
|
||||
# Effects can be found on the wiki! https://ecobosses.willfp.com/
|
||||
effects:
|
||||
- "damage-nearby-players:15:2:3"
|
||||
- "summon:iron_golem:10"
|
||||
- "summon:vindicator:5"
|
||||
- "shuffle-hotbar:30"
|
||||
- "give-potion-effect:weakness:5:100:10"
|
||||
- "give-potion-effect:slow:5:100:20"
|
||||
- "give-potion-effect:levitation:3:50:10"
|
||||
|
||||
gear:
|
||||
helmet:
|
||||
item: ""
|
||||
chance: 100
|
||||
chestplate:
|
||||
item: ""
|
||||
chance: 100
|
||||
leggings:
|
||||
item: ""
|
||||
chance: 100
|
||||
boots:
|
||||
item: ""
|
||||
chance: 100
|
||||
hand:
|
||||
item: ""
|
||||
chance: 100
|
||||
|
||||
defence:
|
||||
immunities:
|
||||
explosion: true
|
||||
fire: true
|
||||
drowning: true
|
||||
projectiles: true
|
||||
suffocation: true
|
||||
|
||||
no-boats: true
|
||||
|
||||
incoming-multipliers:
|
||||
melee: 0.8
|
||||
projectile: 0.2
|
||||
|
||||
attacks:
|
||||
# Chance is rolled when boss attacks player
|
||||
on-injure: true # If chance should be rolled when boss is attacked too
|
||||
|
||||
# How the boss decides who to attack
|
||||
target:
|
||||
distance: 15 # The distance to check for nearby players.
|
||||
mode: random
|
||||
|
||||
sounds:
|
||||
# Sounds are formatted like this:
|
||||
# sound:volume:pitch
|
||||
|
||||
# Sound is the sound ID
|
||||
# Volume is the distance that it can be heard from
|
||||
# Pitch is 0.5-2
|
||||
|
||||
# All the sounds for a given category are played at the same time (layered)
|
||||
|
||||
spawn: # On spawn
|
||||
- "entity_iron_golem_death:100:0.8"
|
||||
- "entity_iron_golem_hurt:100:0.5"
|
||||
- "entity_ender_dragon_growl:100:0.5"
|
||||
|
||||
death: # On death
|
||||
- "entity_ender_dragon_death:50:1.8"
|
||||
- "entity_wither_death:50:1.2"
|
||||
|
||||
despawn:
|
||||
- "entity_ender_dragon_ambient:50:0.5"
|
||||
- "entity_enderman_death:50:0.5"
|
||||
|
||||
summon: # On summon enemy
|
||||
- "entity_iron_golem_step:10:1.2"
|
||||
|
||||
injure: # On take damage
|
||||
- "entity_iron_golem_damage:10:0.7"
|
||||
@@ -1,165 +0,0 @@
|
||||
enabled: true
|
||||
|
||||
name: "&4Tarantula &7| &c%health%♥ &7| &e%time%" # Display name
|
||||
base-mob: cave_spider
|
||||
baby: false # If set to true: will make the boss mob baby (if possible)
|
||||
|
||||
bossbar:
|
||||
enabled: true
|
||||
color: RED # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
|
||||
style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
|
||||
|
||||
max-health: 900
|
||||
attack-damage: 70
|
||||
movement-speed: 1.3
|
||||
follow-range: 15
|
||||
time-to-live: 120 # Time to live before auto despawn, in seconds. Set to -1 to disable.
|
||||
glowing: false # Should this boss have glowing effect
|
||||
|
||||
auto-spawn-interval: -1 # Time between auto spawns in ticks (20 ticks in a second) - Set to -1 to disable.
|
||||
auto-spawn-locations: [ ] # Formatted as world:x:y:z - for example world_nether:100:10:100
|
||||
|
||||
spawn-requirements: []
|
||||
|
||||
spawn-egg:
|
||||
enabled: true
|
||||
material: cave_spider_spawn_egg
|
||||
name: "&4Tarantula&f Spawn Egg"
|
||||
lore:
|
||||
- ""
|
||||
- "&8&oPlace on the ground to"
|
||||
- "&8&osummon a &4Tarantula"
|
||||
glow: true
|
||||
craftable: true
|
||||
recipe:
|
||||
- string
|
||||
- netherite_block
|
||||
- string
|
||||
- air
|
||||
- ecoitems:boss_core ? nether_star
|
||||
- air
|
||||
- string
|
||||
- netherite_block
|
||||
- string
|
||||
|
||||
spawn-totem:
|
||||
enabled: false
|
||||
top: netherite_block
|
||||
middle: red_wool
|
||||
bottom: white_wool
|
||||
world-blacklist: []
|
||||
|
||||
rewards:
|
||||
xp:
|
||||
minimum: 30000
|
||||
maximum: 40000
|
||||
top-damager-commands:
|
||||
# To set a chance for a command, put <chance>::<command>
|
||||
1: []
|
||||
2: []
|
||||
3: []
|
||||
nearby-player-commands:
|
||||
radius: 10
|
||||
# To set a chance for a command, put <chance>::<command>
|
||||
# Use %player% as the placeholder for the player name
|
||||
commands: []
|
||||
|
||||
# To set the chance for a drop, put <chance>::item
|
||||
drops: []
|
||||
|
||||
broadcast:
|
||||
spawn:
|
||||
- ""
|
||||
- "&fA &4&lTarantula&r&f has been spawned!"
|
||||
- "&fCome fight it at &4%x%&f, &4%y%&f, &4%z%&f!"
|
||||
- ""
|
||||
death:
|
||||
- ""
|
||||
- "&fThe &4&lTarantula&r&f has been killed!"
|
||||
- "&fMost Damage:"
|
||||
- "&f - &4%top%&f (%top_damage% Damage)"
|
||||
- "&f - &4%second%&f (%second_damage% Damage)"
|
||||
- "&f - &4%third%&f (%third_damage% Damage)"
|
||||
- ""
|
||||
despawn:
|
||||
- ""
|
||||
- "&fYou ran out of time to kill the &4&lTarantula&r&f!"
|
||||
- ""
|
||||
|
||||
# Effects can be found on the wiki! https://ecobosses.willfp.com/
|
||||
effects:
|
||||
- "lightning-nearby-entities:100:15:2:3"
|
||||
- "summon:spider:15"
|
||||
- "summon:cave_spider:15"
|
||||
- "give-potion-effect:poison:8:200:10"
|
||||
- "give-potion-effect:slow:4:100:20"
|
||||
- "give-potion-effect:hunger:5:400:10"
|
||||
- "give-potion-effect:slow_digging:3:40:10"
|
||||
|
||||
gear:
|
||||
helmet:
|
||||
item: ""
|
||||
chance: 100
|
||||
chestplate:
|
||||
item: ""
|
||||
chance: 100
|
||||
leggings:
|
||||
item: ""
|
||||
chance: 100
|
||||
boots:
|
||||
item: ""
|
||||
chance: 100
|
||||
hand:
|
||||
item: ""
|
||||
chance: 100
|
||||
|
||||
defence:
|
||||
immunities:
|
||||
explosion: false
|
||||
fire: false
|
||||
drowning: true
|
||||
projectiles: false
|
||||
suffocation: true
|
||||
|
||||
no-boats: true
|
||||
|
||||
incoming-multipliers:
|
||||
melee: 0.6
|
||||
projectile: 0.3
|
||||
|
||||
attacks:
|
||||
# Chance is rolled when boss attacks player
|
||||
on-injure: true # If chance should be rolled when boss is attacked too
|
||||
|
||||
# How the boss decides who to attack
|
||||
target:
|
||||
distance: 15 # The distance to check for nearby players.
|
||||
mode: random
|
||||
|
||||
sounds:
|
||||
# Sounds are formatted like this:
|
||||
# sound:volume:pitch
|
||||
|
||||
# Sound is the sound ID
|
||||
# Volume is the distance that it can be heard from
|
||||
# Pitch is 0.5-2
|
||||
|
||||
# All the sounds for a given category are played at the same time (layered)
|
||||
|
||||
spawn: # On spawn
|
||||
- "entity_spider_ambient:100:0.5"
|
||||
- "entity_wolf_growl:100:2"
|
||||
|
||||
death: # On death
|
||||
- "entity_spider_death:50:0.7"
|
||||
- "entity_wither_death:50:0.5"
|
||||
|
||||
despawn:
|
||||
- "entity_ender_dragon_ambient:50:0.5"
|
||||
- "entity_enderman_death:50:0.5"
|
||||
|
||||
summon: # On summon enemy
|
||||
- "entity_spider_step:10:1.2"
|
||||
|
||||
injure: # On take damage
|
||||
- "entity_spider_hurt:10:0.7"
|
||||
Reference in New Issue
Block a user