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20 Commits
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d1af2e25e7 |
@@ -42,12 +42,14 @@ allprojects {
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shadowJar {
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relocate('com.willfp.libreforge', 'com.willfp.ecojobs.libreforge')
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relocate('com.willfp.ecomponent', 'com.willfp.ecojobs.ecomponent')
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relocate('org.joml', 'com.willfp.ecojobs.libreforge.joml')
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}
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dependencies {
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compileOnly 'com.willfp:eco:6.44.0'
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implementation 'com.willfp:libreforge:3.117.0'
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compileOnly 'com.willfp:eco:6.46.0'
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implementation 'com.willfp:libreforge:3.124.0'
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implementation 'com.willfp:ecomponent:1.0.0'
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implementation 'org.joml:joml:1.10.4'
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compileOnly 'org.jetbrains:annotations:23.0.0'
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@@ -2,9 +2,11 @@ package com.willfp.ecojobs.commands
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import com.willfp.eco.core.EcoPlugin
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import com.willfp.eco.core.command.impl.PluginCommand
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import com.willfp.ecojobs.jobs.Jobs
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import com.willfp.ecojobs.jobs.JobsGUI
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import org.bukkit.command.CommandSender
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import com.willfp.ecojobs.jobs.hasJob
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import org.bukkit.entity.Player
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import org.bukkit.util.StringUtil
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class CommandJobs(plugin: EcoPlugin) : PluginCommand(plugin, "jobs", "ecojobs.command.jobs", true) {
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init {
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@@ -12,8 +14,44 @@ class CommandJobs(plugin: EcoPlugin) : PluginCommand(plugin, "jobs", "ecojobs.co
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.addSubcommand(CommandLeave(plugin))
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}
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override fun onExecute(player: CommandSender, args: List<String>) {
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player as Player
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JobsGUI.open(player)
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override fun onExecute(player: Player, args: List<String>) {
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if (args.isEmpty()) {
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JobsGUI.open(player)
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return
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}
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val id = args[0].lowercase()
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val job = Jobs.getByID(id)
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if (job == null) {
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player.sendMessage(plugin.langYml.getMessage("invalid-job"))
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return
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}
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if (!player.hasJob(job)) {
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player.sendMessage(plugin.langYml.getMessage("dont-have-job"))
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return
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}
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job.levelGUI.open(player)
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}
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override fun tabComplete(player: Player, args: List<String>): List<String> {
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val completions = mutableListOf<String>()
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if (args.isEmpty()) {
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return Jobs.values().filter { player.hasJob(it) }.map { it.id }
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}
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if (args.size == 1) {
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StringUtil.copyPartialMatches(
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args[0],
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Jobs.values().filter { player.hasJob(it) }.map { it.id },
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completions
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)
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return completions
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}
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return emptyList()
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}
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}
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@@ -33,6 +33,11 @@ class CommandJoin(plugin: EcoPlugin) : Subcommand(plugin, "join", "ecojobs.comma
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return
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}
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if (player.activeJob != null) {
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player.sendMessage(plugin.langYml.getMessage("leave-current-job"))
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return
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}
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player.sendMessage(
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plugin.langYml.getMessage("joined-job", StringUtils.FormatOption.WITHOUT_PLACEHOLDERS)
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.replace("%job%", job.name)
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@@ -47,7 +52,6 @@ class CommandJoin(plugin: EcoPlugin) : Subcommand(plugin, "join", "ecojobs.comma
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val completions = mutableListOf<String>()
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if (args.isEmpty()) {
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// Currently, this case is not ever reached
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return Jobs.values().filter { sender.hasJob(it) }.map { it.id }
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}
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@@ -2,7 +2,6 @@ package com.willfp.ecojobs.commands
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import com.willfp.eco.core.EcoPlugin
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import com.willfp.eco.core.command.impl.Subcommand
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import com.willfp.eco.util.StringUtils
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import com.willfp.ecojobs.jobs.activeJob
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import org.bukkit.command.CommandSender
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import org.bukkit.entity.Player
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@@ -16,11 +15,20 @@ class CommandLeave(plugin: EcoPlugin) : Subcommand(plugin, "leave", "ecojobs.com
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return
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}
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player.sendMessage(
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plugin.langYml.getMessage("left-job", StringUtils.FormatOption.WITHOUT_PLACEHOLDERS)
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.replace("%job%", player.activeJob?.name ?: "")
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)
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val job = player.activeJob ?: return
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player.activeJob = null
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if (player.activeJob == null) {
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player.sendMessage(
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plugin.langYml.getMessage("left-job")
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.replace("%job%", job.name)
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)
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} else {
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player.sendMessage(
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plugin.langYml.getMessage("cant-leave-job")
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.replace("%job%", job.name)
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)
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}
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}
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}
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@@ -10,6 +10,8 @@ import com.willfp.eco.core.items.builder.ItemStackBuilder
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import com.willfp.eco.core.placeholder.PlayerPlaceholder
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import com.willfp.eco.core.placeholder.PlayerStaticPlaceholder
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import com.willfp.eco.core.placeholder.PlayerlessPlaceholder
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import com.willfp.eco.core.price.ConfiguredPrice
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import com.willfp.eco.core.price.impl.PriceEconomy
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import com.willfp.eco.util.NumberUtils
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import com.willfp.eco.util.formatEco
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import com.willfp.eco.util.toNiceString
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@@ -18,7 +20,6 @@ import com.willfp.ecojobs.api.event.PlayerJobExpGainEvent
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import com.willfp.ecojobs.api.event.PlayerJobJoinEvent
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import com.willfp.ecojobs.api.event.PlayerJobLeaveEvent
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import com.willfp.ecojobs.api.event.PlayerJobLevelUpEvent
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import com.willfp.ecojobs.jobs.Jobs.unlockedJobs
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import com.willfp.libreforge.conditions.Conditions
|
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import com.willfp.libreforge.conditions.ConfiguredCondition
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||||
import com.willfp.libreforge.effects.ConfiguredEffect
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@@ -29,7 +30,7 @@ import org.bukkit.Bukkit
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||||
import org.bukkit.OfflinePlayer
|
||||
import org.bukkit.entity.Player
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||||
import org.bukkit.inventory.ItemStack
|
||||
import java.util.*
|
||||
import java.util.Objects
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import java.util.concurrent.TimeUnit
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import kotlin.math.abs
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||||
@@ -42,8 +43,16 @@ class Job(
|
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val description = config.getFormattedString("description")
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val isUnlockedByDefault = config.getBool("unlocked-by-default")
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val resetsOnQuit = config.getBool("reset-on-quit")
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val joinPrice = config.getDouble("join-price")
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val leavePrice = config.getDouble("leave-price")
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val joinPrice = ConfiguredPrice.create(config.getSubsection("join-price")) ?: ConfiguredPrice(
|
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PriceEconomy(config.getDouble("join-price")),
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""
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||||
)
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||||
|
||||
val leavePrice = ConfiguredPrice.create(config.getSubsection("leave-price")) ?: ConfiguredPrice(
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||||
PriceEconomy(config.getDouble("leave-price")),
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""
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||||
)
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||||
|
||||
val levelKey: PersistentDataKey<Int> = PersistentDataKey(
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||||
EcoJobsPlugin.instance.namespacedKeyFactory.create("${id}_level"),
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@@ -63,6 +72,8 @@ class Job(
|
||||
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||||
val levelGUI = JobLevelGUI(plugin, this)
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||||
val leaveGUI = JobLeaveGUI(plugin, this)
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private val baseItem: ItemStack = Items.lookup(config.getString("icon")).item
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||||
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||||
private val effects: Set<ConfiguredEffect>
|
||||
@@ -167,8 +178,8 @@ class Job(
|
||||
}.register()
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||||
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PlayerPlaceholder(
|
||||
plugin,
|
||||
"${id}_level"
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||||
plugin,
|
||||
"${id}_level"
|
||||
) {
|
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it.getJobLevel(this).toString()
|
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}.register()
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||||
@@ -248,6 +259,24 @@ class Job(
|
||||
}
|
||||
}
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||||
|
||||
private fun getLeaveLore(level: Int, whitespace: Int = 0): List<String> =
|
||||
this.config.getStrings("leave-lore")
|
||||
.map {
|
||||
levelPlaceholders.format(it, level)
|
||||
}
|
||||
.map {
|
||||
" ".repeat(whitespace) + it
|
||||
}
|
||||
|
||||
private fun getJoinLore(level: Int, whitespace: Int = 0): List<String> =
|
||||
this.config.getStrings("join-lore")
|
||||
.map {
|
||||
levelPlaceholders.format(it, level)
|
||||
}
|
||||
.map {
|
||||
" ".repeat(whitespace) + it
|
||||
}
|
||||
|
||||
fun injectPlaceholdersInto(lore: List<String>, player: Player, forceLevel: Int? = null): List<String> {
|
||||
val withPlaceholders = lore
|
||||
.map {
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||||
@@ -264,8 +293,8 @@ class Job(
|
||||
.replace("%description%", this.description)
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||||
.replace("%job%", this.name)
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||||
.replace("%level%", (forceLevel ?: player.getJobLevel(this)).toString())
|
||||
.replace("%join_price%", NumberUtils.format(this.joinPrice))
|
||||
.replace("%leave_price%", NumberUtils.format(this.leavePrice))
|
||||
.replace("%join_price%", this.joinPrice.getDisplay(player))
|
||||
.replace("%leave_price%", this.leavePrice.getDisplay(player))
|
||||
}
|
||||
.toMutableList()
|
||||
|
||||
@@ -281,6 +310,10 @@ class Job(
|
||||
getRewardsDescription(forceLevel ?: player.getJobLevel(this), whitespace)
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||||
} else if (s.contains("%level_up_messages%")) {
|
||||
getLevelUpMessages(forceLevel ?: player.getJobLevel(this), whitespace)
|
||||
} else if (s.contains("%leave_lore%")) {
|
||||
getLeaveLore(forceLevel ?: player.getJobLevel(this), whitespace)
|
||||
} else if (s.contains("%join_lore%")) {
|
||||
getJoinLore(forceLevel ?: player.getJobLevel(this), whitespace)
|
||||
} else {
|
||||
listOf(s)
|
||||
}
|
||||
@@ -294,7 +327,6 @@ class Job(
|
||||
val base = baseItem.clone()
|
||||
|
||||
val level = player.getJobLevel(this)
|
||||
val isActive = player.activeJob == this
|
||||
|
||||
return ItemStackBuilder(base)
|
||||
.setDisplayName(
|
||||
@@ -304,8 +336,11 @@ class Job(
|
||||
)
|
||||
.addLoreLines {
|
||||
injectPlaceholdersInto(plugin.configYml.getStrings("gui.job-icon.lore"), player) +
|
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if (isActive) plugin.configYml.getStrings("gui.job-icon.active-lore") else
|
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plugin.configYml.getStrings("gui.job-icon.not-active-lore")
|
||||
when (player.activeJob) {
|
||||
this -> plugin.configYml.getStrings("gui.job-icon.active-lore")
|
||||
null -> plugin.configYml.getStrings("gui.job-icon.join-lore")
|
||||
else -> emptyList()
|
||||
}
|
||||
}
|
||||
.build()
|
||||
}
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
package com.willfp.ecojobs.jobs
|
||||
|
||||
import com.willfp.eco.core.EcoPlugin
|
||||
import com.willfp.eco.core.gui.menu
|
||||
import com.willfp.eco.core.gui.onLeftClick
|
||||
import com.willfp.eco.core.gui.slot
|
||||
import com.willfp.eco.core.gui.slot.FillerMask
|
||||
import com.willfp.eco.core.gui.slot.MaskItems
|
||||
import com.willfp.eco.core.items.Items
|
||||
import com.willfp.eco.core.items.builder.ItemStackBuilder
|
||||
import com.willfp.eco.util.formatEco
|
||||
import org.bukkit.entity.Player
|
||||
|
||||
class JobLeaveGUI(
|
||||
plugin: EcoPlugin,
|
||||
job: Job
|
||||
) {
|
||||
private val menu = menu(plugin.configYml.getInt("leave-gui.rows")) {
|
||||
val maskPattern = plugin.configYml.getStrings("leave-gui.mask.pattern").toTypedArray()
|
||||
val maskItems = MaskItems.fromItemNames(plugin.configYml.getStrings("leave-gui.mask.materials"))
|
||||
|
||||
title = plugin.configYml.getString("leave-gui.title")
|
||||
.replace("%job%", job.name)
|
||||
.formatEco()
|
||||
|
||||
setMask(
|
||||
FillerMask(
|
||||
maskItems,
|
||||
*maskPattern
|
||||
)
|
||||
)
|
||||
|
||||
setSlot(
|
||||
plugin.configYml.getInt("leave-gui.cancel.location.row"),
|
||||
plugin.configYml.getInt("leave-gui.cancel.location.column"),
|
||||
slot({ player, _ ->
|
||||
ItemStackBuilder(Items.lookup(plugin.configYml.getString("leave-gui.cancel.item")))
|
||||
.setDisplayName(plugin.configYml.getString("leave-gui.cancel.name").replace("%job%", job.name))
|
||||
.addLoreLines(
|
||||
job.injectPlaceholdersInto(plugin.configYml.getStrings("leave-gui.cancel.lore"), player)
|
||||
)
|
||||
.build()
|
||||
}) {
|
||||
onLeftClick { player, _, _, _ ->
|
||||
JobsGUI.open(player)
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
setSlot(
|
||||
plugin.configYml.getInt("leave-gui.confirm.location.row"),
|
||||
plugin.configYml.getInt("leave-gui.confirm.location.column"),
|
||||
slot({ player, _ ->
|
||||
ItemStackBuilder(Items.lookup(plugin.configYml.getString("leave-gui.confirm.item")))
|
||||
.setDisplayName(plugin.configYml.getString("leave-gui.confirm.name").replace("%job%", job.name))
|
||||
.addLoreLines(
|
||||
job.injectPlaceholdersInto(plugin.configYml.getStrings("leave-gui.confirm.lore"), player)
|
||||
)
|
||||
.build()
|
||||
}) {
|
||||
onLeftClick { player, _, _, _ ->
|
||||
player.activeJob = null
|
||||
|
||||
if (player.activeJob == null) {
|
||||
player.sendMessage(
|
||||
plugin.langYml.getMessage("left-job")
|
||||
.replace("%job%", job.name)
|
||||
)
|
||||
} else {
|
||||
player.sendMessage(
|
||||
plugin.langYml.getMessage("cant-leave-job")
|
||||
.replace("%job%", job.name)
|
||||
)
|
||||
}
|
||||
|
||||
JobsGUI.open(player)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
fun open(player: Player) {
|
||||
menu.open(player)
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,9 @@ package com.willfp.ecojobs.jobs
|
||||
import com.willfp.eco.core.EcoPlugin
|
||||
import com.willfp.eco.core.gui.menu
|
||||
import com.willfp.eco.core.gui.menu.Menu
|
||||
import com.willfp.eco.core.gui.menu.MenuLayer
|
||||
import com.willfp.eco.core.gui.onLeftClick
|
||||
import com.willfp.eco.core.gui.page.PageChanger
|
||||
import com.willfp.eco.core.gui.slot
|
||||
import com.willfp.eco.core.gui.slot.ConfigSlot
|
||||
import com.willfp.eco.core.gui.slot.FillerMask
|
||||
@@ -10,63 +13,61 @@ import com.willfp.eco.core.gui.slot.MaskItems
|
||||
import com.willfp.eco.core.items.Items
|
||||
import com.willfp.eco.core.items.builder.ItemStackBuilder
|
||||
import com.willfp.eco.util.NumberUtils
|
||||
import org.bukkit.Material
|
||||
import com.willfp.ecomponent.components.LevelComponent
|
||||
import com.willfp.ecomponent.components.LevelState
|
||||
import org.bukkit.entity.Player
|
||||
import org.bukkit.inventory.ItemStack
|
||||
import kotlin.math.ceil
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
import kotlin.properties.Delegates
|
||||
|
||||
class JobLevelGUI(
|
||||
plugin: EcoPlugin,
|
||||
private val job: Job
|
||||
) {
|
||||
private val menu: Menu
|
||||
private val pageKey = "page"
|
||||
private var levelsPerPage by Delegates.notNull<Int>()
|
||||
private var pages by Delegates.notNull<Int>()
|
||||
|
||||
private fun getPage(menu: Menu, player: Player): Int {
|
||||
val page = menu.getState(player, pageKey) ?: 1
|
||||
|
||||
return min(pages, max(page, 1))
|
||||
}
|
||||
|
||||
init {
|
||||
val maskPattern = plugin.configYml.getStrings("level-gui.mask.pattern").toTypedArray()
|
||||
val maskItems = MaskItems.fromItemNames(plugin.configYml.getStrings("level-gui.mask.materials"))
|
||||
|
||||
val progressionOrder = "123456789abcdefghijklmnopqrstuvwxyz"
|
||||
val progressionPattern = plugin.configYml.getStrings("level-gui.progression-slots.pattern")
|
||||
|
||||
val progressionSlots = mutableMapOf<Int, Pair<Int, Int>>()
|
||||
val component = object : LevelComponent(progressionPattern, job.maxLevel) {
|
||||
override fun getLevelItem(player: Player, menu: Menu, level: Int, levelState: LevelState): ItemStack {
|
||||
val key = levelState.name.lowercase().replace("_", "-")
|
||||
|
||||
var x = 0
|
||||
for (row in progressionPattern) {
|
||||
x++
|
||||
var y = 0
|
||||
for (char in row) {
|
||||
y++
|
||||
if (char == '0') {
|
||||
continue
|
||||
return ItemStackBuilder(Items.lookup(plugin.configYml.getString("level-gui.progression-slots.$key.item")))
|
||||
.setDisplayName(
|
||||
plugin.configYml.getFormattedString("level-gui.progression-slots.$key.name")
|
||||
.replace("%job%", job.name)
|
||||
.replace("%level%", level.toString())
|
||||
.replace("%level_numeral%", NumberUtils.toNumeral(level))
|
||||
)
|
||||
.addLoreLines(
|
||||
job.injectPlaceholdersInto(
|
||||
plugin.configYml.getFormattedStrings("level-gui.progression-slots.$key.lore"),
|
||||
player,
|
||||
forceLevel = level
|
||||
)
|
||||
)
|
||||
.setAmount(
|
||||
if (plugin.configYml.getBool("level-gui.progression-slots.level-as-amount")) level else 1
|
||||
)
|
||||
.build()
|
||||
}
|
||||
|
||||
override fun getLevelState(player: Player, level: Int): LevelState {
|
||||
return when {
|
||||
level <= player.getJobLevel(job) -> LevelState.UNLOCKED
|
||||
level == player.getJobLevel(job) + 1 -> LevelState.IN_PROGRESS
|
||||
else -> LevelState.LOCKED
|
||||
}
|
||||
|
||||
val pos = progressionOrder.indexOf(char)
|
||||
|
||||
if (pos == -1) {
|
||||
continue
|
||||
}
|
||||
|
||||
progressionSlots[pos + 1] = Pair(x, y)
|
||||
}
|
||||
}
|
||||
|
||||
levelsPerPage = progressionSlots.size
|
||||
pages = ceil(job.maxLevel.toDouble() / levelsPerPage).toInt()
|
||||
|
||||
menu = menu(plugin.configYml.getInt("level-gui.rows")) {
|
||||
title = job.name
|
||||
|
||||
maxPages(component.pages)
|
||||
|
||||
setMask(
|
||||
FillerMask(
|
||||
maskItems,
|
||||
@@ -74,58 +75,11 @@ class JobLevelGUI(
|
||||
)
|
||||
)
|
||||
|
||||
for ((level, value) in progressionSlots) {
|
||||
setSlot(
|
||||
value.first,
|
||||
value.second,
|
||||
slot(ItemStack(Material.BLACK_STAINED_GLASS_PANE)) {
|
||||
setUpdater { player, menu, _ ->
|
||||
val page = getPage(menu, player)
|
||||
addComponent(1, 1, component)
|
||||
|
||||
val slotLevel = ((page - 1) * levelsPerPage) + level
|
||||
|
||||
fun getItem(section: String) =
|
||||
ItemStackBuilder(Items.lookup(plugin.configYml.getString("level-gui.progression-slots.$section.item")))
|
||||
.setDisplayName(
|
||||
plugin.configYml.getFormattedString("level-gui.progression-slots.$section.name")
|
||||
.replace("%job%", job.name)
|
||||
.replace("%level%", slotLevel.toString())
|
||||
.replace("%level_numeral%", NumberUtils.toNumeral(slotLevel))
|
||||
)
|
||||
.addLoreLines(
|
||||
job.injectPlaceholdersInto(
|
||||
plugin.configYml.getFormattedStrings("level-gui.progression-slots.$section.lore"),
|
||||
player,
|
||||
forceLevel = slotLevel
|
||||
)
|
||||
)
|
||||
.build()
|
||||
|
||||
if (slotLevel > job.maxLevel) {
|
||||
maskItems.items[0].item
|
||||
} else {
|
||||
val item = when {
|
||||
slotLevel <= player.getJobLevel(job) -> {
|
||||
getItem("unlocked")
|
||||
}
|
||||
slotLevel == player.getJobLevel(job) + 1 -> {
|
||||
getItem("in-progress")
|
||||
}
|
||||
else -> {
|
||||
getItem("locked")
|
||||
}
|
||||
}
|
||||
|
||||
if (plugin.configYml.getBool("level-gui.progression-slots.level-as-amount")) {
|
||||
item.amount = slotLevel
|
||||
}
|
||||
item
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
setSlot(
|
||||
// Instead of the page changer, this will show up when on the first page
|
||||
addComponent(
|
||||
MenuLayer.LOWER,
|
||||
plugin.configYml.getInt("level-gui.progression-slots.prev-page.location.row"),
|
||||
plugin.configYml.getInt("level-gui.progression-slots.prev-page.location.column"),
|
||||
slot(
|
||||
@@ -133,38 +87,30 @@ class JobLevelGUI(
|
||||
.setDisplayName(plugin.configYml.getString("level-gui.progression-slots.prev-page.name"))
|
||||
.build()
|
||||
) {
|
||||
onLeftClick { event, _, menu ->
|
||||
val player = event.whoClicked as Player
|
||||
val page = getPage(menu, player)
|
||||
|
||||
val newPage = max(0, page - 1)
|
||||
|
||||
if (newPage == 0) {
|
||||
JobsGUI.open(player)
|
||||
} else {
|
||||
menu.setState(player, pageKey, newPage)
|
||||
}
|
||||
}
|
||||
onLeftClick { player, _, _, _ -> JobsGUI.open(player) }
|
||||
}
|
||||
)
|
||||
setSlot(
|
||||
|
||||
addComponent(
|
||||
plugin.configYml.getInt("level-gui.progression-slots.prev-page.location.row"),
|
||||
plugin.configYml.getInt("level-gui.progression-slots.prev-page.location.column"),
|
||||
PageChanger(
|
||||
ItemStackBuilder(Items.lookup(plugin.configYml.getString("level-gui.progression-slots.prev-page.material")))
|
||||
.setDisplayName(plugin.configYml.getString("level-gui.progression-slots.prev-page.name"))
|
||||
.build(),
|
||||
PageChanger.Direction.BACKWARDS
|
||||
)
|
||||
)
|
||||
|
||||
addComponent(
|
||||
plugin.configYml.getInt("level-gui.progression-slots.next-page.location.row"),
|
||||
plugin.configYml.getInt("level-gui.progression-slots.next-page.location.column"),
|
||||
slot(
|
||||
PageChanger(
|
||||
ItemStackBuilder(Items.lookup(plugin.configYml.getString("level-gui.progression-slots.next-page.material")))
|
||||
.setDisplayName(plugin.configYml.getString("level-gui.progression-slots.next-page.name"))
|
||||
.build()
|
||||
) {
|
||||
onLeftClick { event, _, menu ->
|
||||
val player = event.whoClicked as Player
|
||||
|
||||
val page = getPage(menu, player)
|
||||
|
||||
val newPage = min(pages, page + 1)
|
||||
|
||||
menu.setState(player, pageKey, newPage)
|
||||
}
|
||||
}
|
||||
.build(),
|
||||
PageChanger.Direction.FORWARDS
|
||||
)
|
||||
)
|
||||
|
||||
setSlot(
|
||||
|
||||
@@ -3,6 +3,7 @@ package com.willfp.ecojobs.jobs
|
||||
import com.willfp.eco.core.config.updating.ConfigUpdater
|
||||
import com.willfp.eco.core.gui.menu
|
||||
import com.willfp.eco.core.gui.menu.Menu
|
||||
import com.willfp.eco.core.gui.onLeftClick
|
||||
import com.willfp.eco.core.gui.slot
|
||||
import com.willfp.eco.core.gui.slot.ConfigSlot
|
||||
import com.willfp.eco.core.gui.slot.FillerMask
|
||||
@@ -99,10 +100,6 @@ object JobsGUI {
|
||||
val (row, column) = pair
|
||||
|
||||
setSlot(row, column, slot({ p, m -> jobIconBuilder(p, m, index) }) {
|
||||
setUpdater { p, m, _ ->
|
||||
jobIconBuilder(p, m, index)
|
||||
}
|
||||
|
||||
onLeftClick { event, _, _ ->
|
||||
val player = event.whoClicked as Player
|
||||
|
||||
@@ -114,8 +111,10 @@ object JobsGUI {
|
||||
|
||||
val job = unlockedJobs.getOrNull(pagedIndex) ?: return@onLeftClick
|
||||
|
||||
if (player.activeJob != job) {
|
||||
if (player.activeJob == null) {
|
||||
player.activeJob = job
|
||||
} else {
|
||||
player.sendMessage(plugin.langYml.getMessage("leave-current-job"))
|
||||
}
|
||||
|
||||
player.playSound(
|
||||
@@ -189,9 +188,8 @@ object JobsGUI {
|
||||
.setDisplayName(plugin.configYml.getString("gui.deactivate-job.name"))
|
||||
.build()
|
||||
) {
|
||||
onLeftClick { event, _ ->
|
||||
val player = event.whoClicked as Player
|
||||
player.activeJob = null
|
||||
onLeftClick { player, _, _, _ ->
|
||||
player.activeJob?.leaveGUI?.open(player)
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.willfp.ecojobs.jobs
|
||||
|
||||
import com.willfp.eco.core.integrations.economy.balance
|
||||
import com.willfp.ecojobs.api.event.PlayerJobJoinEvent
|
||||
import com.willfp.ecojobs.api.event.PlayerJobLeaveEvent
|
||||
import org.bukkit.entity.Player
|
||||
import org.bukkit.event.EventHandler
|
||||
import org.bukkit.event.EventPriority
|
||||
import org.bukkit.event.Listener
|
||||
@@ -13,19 +13,16 @@ object PriceHandler : Listener {
|
||||
ignoreCancelled = true
|
||||
)
|
||||
fun onJoin(event: PlayerJobJoinEvent) {
|
||||
val player = event.player
|
||||
val player = event.player as? Player ?: return
|
||||
val job = event.job
|
||||
val price = job.joinPrice
|
||||
|
||||
if (price > 0) {
|
||||
val hasMoney = player.balance >= price
|
||||
|
||||
if (!hasMoney) {
|
||||
event.isCancelled = true
|
||||
}
|
||||
|
||||
player.balance -= price
|
||||
if (!price.canAfford(player)) {
|
||||
event.isCancelled = true
|
||||
return
|
||||
}
|
||||
|
||||
price.pay(player)
|
||||
}
|
||||
|
||||
@EventHandler(
|
||||
@@ -33,18 +30,15 @@ object PriceHandler : Listener {
|
||||
ignoreCancelled = true
|
||||
)
|
||||
fun onLeave(event: PlayerJobLeaveEvent) {
|
||||
val player = event.player
|
||||
val player = event.player as? Player ?: return
|
||||
val job = event.job
|
||||
val price = job.leavePrice
|
||||
|
||||
if (price > 0) {
|
||||
val hasMoney = player.balance >= price
|
||||
|
||||
if (!hasMoney) {
|
||||
event.isCancelled = true
|
||||
}
|
||||
|
||||
player.balance -= price
|
||||
if (!price.canAfford(player)) {
|
||||
event.isCancelled = true
|
||||
return
|
||||
}
|
||||
|
||||
price.pay(player)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,11 +78,11 @@ gui:
|
||||
|
||||
active-lore:
|
||||
- ""
|
||||
- "&cThis job is already active!"
|
||||
- "&cYou've already joined this job!"
|
||||
|
||||
not-active-lore:
|
||||
join-lore:
|
||||
- ""
|
||||
- "&eClick to activate this job!"
|
||||
- "&eClick to join this job!"
|
||||
|
||||
click:
|
||||
sound: ui_button_click
|
||||
@@ -117,7 +117,7 @@ gui:
|
||||
column: 2
|
||||
|
||||
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
|
||||
custom-slots: []
|
||||
custom-slots: [ ]
|
||||
|
||||
level-gui:
|
||||
rows: 6
|
||||
@@ -214,7 +214,54 @@ level-gui:
|
||||
column: 5
|
||||
|
||||
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
|
||||
custom-slots: []
|
||||
custom-slots: [ ]
|
||||
|
||||
leave-gui:
|
||||
rows: 3
|
||||
|
||||
title: "Confirm Leaving %job%"
|
||||
|
||||
mask:
|
||||
# The way the mask works is by having a list of materials
|
||||
# And then a pattern to use those materials.
|
||||
|
||||
# The pattern is the rows in the GUI
|
||||
# Each line must be 9 long, and the amount of rows should be the amount of rows in the GUI
|
||||
# A zero represents nothing
|
||||
# A 1 represents the first material
|
||||
# A 2 represents the second material
|
||||
# And so on, you can add up to 9.
|
||||
|
||||
materials:
|
||||
- black_stained_glass_pane
|
||||
pattern:
|
||||
- "111111111"
|
||||
- "110111011"
|
||||
- "111111111"
|
||||
|
||||
cancel:
|
||||
item: arrow
|
||||
name: "&eCancel"
|
||||
lore:
|
||||
- ""
|
||||
- "&fGo back to the Jobs menu"
|
||||
location:
|
||||
row: 2
|
||||
column: 3
|
||||
|
||||
confirm:
|
||||
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTRiZDlhNDViOTY4MWNlYTViMjhjNzBmNzVhNjk1NmIxZjU5NGZlYzg0MGI5NjA3Nzk4ZmIxZTcwNzc2NDQzMCJ9fX0=
|
||||
name: "&cLeave %job%"
|
||||
lore:
|
||||
- ""
|
||||
- "&cAre you sure?"
|
||||
- "%leave_lore%"
|
||||
location:
|
||||
row: 2
|
||||
column: 7
|
||||
|
||||
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
|
||||
custom-slots: [ ]
|
||||
|
||||
level-up:
|
||||
message:
|
||||
|
||||
@@ -16,9 +16,28 @@ unlocked-by-default: true
|
||||
# If job progress should be reset when quitting
|
||||
reset-on-quit: false
|
||||
|
||||
# The price to join or leave this job (set to 0 to disable)
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
# The price to join this job (set to 0 to disable)
|
||||
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
# Lore shown when clicking on the job icon to join it
|
||||
# Reference with %join_lore%
|
||||
join-lore: []
|
||||
|
||||
# The price to leave this job (set to 0 to disable)
|
||||
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
|
||||
leave-price:
|
||||
value: 20000
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
# Lore shown on the confirm leave button
|
||||
# Reference with %leave_lore%
|
||||
leave-lore:
|
||||
- " &8» This will cost %leave_price%"
|
||||
|
||||
# The xp requirements for each job level - add new levels by adding more to this list
|
||||
level-xp-requirements:
|
||||
|
||||
@@ -5,8 +5,20 @@ unlocked-by-default: true
|
||||
|
||||
reset-on-quit: false
|
||||
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
|
||||
@@ -5,8 +5,20 @@ unlocked-by-default: true
|
||||
|
||||
reset-on-quit: false
|
||||
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
|
||||
@@ -1,12 +1,24 @@
|
||||
name: "A54FBEnchanter"
|
||||
description: "&7&oLevel up by enchanting items"
|
||||
description: "&8&oLevel up by enchanting items"
|
||||
|
||||
unlocked-by-default: true
|
||||
|
||||
reset-on-quit: false
|
||||
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
|
||||
@@ -5,8 +5,20 @@ unlocked-by-default: true
|
||||
|
||||
reset-on-quit: false
|
||||
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
|
||||
@@ -5,8 +5,20 @@ unlocked-by-default: true
|
||||
|
||||
reset-on-quit: false
|
||||
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
|
||||
@@ -1,12 +1,24 @@
|
||||
name: "&#FB8810Lumberjack"
|
||||
name: "&#FD9113Lumberjack"
|
||||
description: "&7&oLevel up by chopping wood"
|
||||
|
||||
unlocked-by-default: true
|
||||
|
||||
reset-on-quit: false
|
||||
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
@@ -62,56 +74,57 @@ level-xp-requirements:
|
||||
xp-gain-methods:
|
||||
- trigger: mine_block
|
||||
multiplier: 0.5
|
||||
conditions: [ ]
|
||||
filters:
|
||||
items:
|
||||
- "*oak_log"
|
||||
- "*spruce_log"
|
||||
- "*birch_log"
|
||||
- "*jungle_log"
|
||||
- "*acacia_log"
|
||||
- "*dark_oak_log"
|
||||
- "*mangrove_log"
|
||||
- "*crimson_stem"
|
||||
- "*warped_stem"
|
||||
blocks:
|
||||
- oak_log
|
||||
- spruce_log
|
||||
- birch_log
|
||||
- jungle_log
|
||||
- acacia_log
|
||||
- dark_oak_log
|
||||
- mangrove_log
|
||||
- crimson_stem
|
||||
- warped_stem
|
||||
player_placed: false
|
||||
conditions: [ ]
|
||||
|
||||
level-placeholders:
|
||||
- id: "money"
|
||||
value: "%level% * 0.4"
|
||||
value: "%level% * 3.0"
|
||||
|
||||
effects-description:
|
||||
1:
|
||||
- "&8» &8Earn &a$%money%&8 for each log chopped."
|
||||
- "&8» &7Earn &a$%money%&7 for each log chopped."
|
||||
|
||||
rewards-description:
|
||||
1:
|
||||
- "&8» &8Earn &a$%money%&8 for each log chopped."
|
||||
- "&8» &7Earn &a$%money%&7 for each log chopped."
|
||||
|
||||
level-up-messages:
|
||||
1:
|
||||
- "&8» &8Earn &a$%money%&8 for each log chopped."
|
||||
- "&8» &7Earn &a$%money%&7 for each log chopped."
|
||||
|
||||
level-commands: [ ]
|
||||
|
||||
effects:
|
||||
- id: give_money
|
||||
args:
|
||||
every: "ceil(10 - %level% / 10)"
|
||||
amount: "0.4 * %level%"
|
||||
filters:
|
||||
items:
|
||||
- "*oak_log"
|
||||
- "*spruce_log"
|
||||
- "*birch_log"
|
||||
- "*jungle_log"
|
||||
- "*acacia_log"
|
||||
- "*dark_oak_log"
|
||||
- "*mangrove_log"
|
||||
- "*crimson_stem"
|
||||
- "*warped_stem"
|
||||
amount: "%level% * 3.0"
|
||||
triggers:
|
||||
- mine_block
|
||||
filters:
|
||||
blocks:
|
||||
- oak_log
|
||||
- spruce_log
|
||||
- birch_log
|
||||
- jungle_log
|
||||
- acacia_log
|
||||
- dark_oak_log
|
||||
- mangrove_log
|
||||
- crimson_stem
|
||||
- warped_stem
|
||||
player_placed: false
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
icon: player_head texture:basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2E2MjA3MDJmODBiZDJjMjI0MmUyZjEzMWMzZjlhMjU5NDAyYjdmYTg5NzRjODZjZjM0NTBmZjczZTc3MDU5NSJ9fX0=
|
||||
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjk4NWEwNWQyYTMzOWExYzFiZDdlMmE3OWFlMDAyNWI5YTEwZTg0ZGI5OWFkZjQzNThkNmViZTgzNThhZDJkOCJ9fX0=
|
||||
|
||||
@@ -5,8 +5,20 @@ unlocked-by-default: true
|
||||
|
||||
reset-on-quit: false
|
||||
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
|
||||
@@ -5,8 +5,20 @@ unlocked-by-default: true
|
||||
|
||||
reset-on-quit: false
|
||||
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
|
||||
@@ -1,12 +1,24 @@
|
||||
name: "B4736Smelter"
|
||||
description: "&7&oLevel up by smelting items"
|
||||
description: "&8&oLevel up by smelting items"
|
||||
|
||||
unlocked-by-default: true
|
||||
|
||||
reset-on-quit: false
|
||||
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
|
||||
@@ -7,20 +7,27 @@
|
||||
# The display name of the job
|
||||
name: "/b3Toolsmith"
|
||||
|
||||
# The description of the job
|
||||
description: "&8&oLevel up by crafting tools"
|
||||
|
||||
# If the job should be unlocked by default
|
||||
unlocked-by-default: true
|
||||
|
||||
# If job progress should be reset when quitting
|
||||
reset-on-quit: false
|
||||
|
||||
# The price to join or leave this job (set to 0 to disable)
|
||||
join-price: 0
|
||||
leave-price: 0
|
||||
join-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
join-lore: []
|
||||
|
||||
leave-price:
|
||||
value: 0
|
||||
type: coins
|
||||
display: "&a$%value%"
|
||||
|
||||
leave-lore:
|
||||
- ""
|
||||
|
||||
# The xp requirements for each job level - add new levels by adding more to this list
|
||||
level-xp-requirements:
|
||||
- 100
|
||||
- 120
|
||||
@@ -72,9 +79,6 @@ level-xp-requirements:
|
||||
- 580000
|
||||
- 750000
|
||||
|
||||
# An XP Gain method takes a trigger, a multiplier, conditions, and filters.
|
||||
# The multiplier takes the value produced by the trigger and multiplies it
|
||||
# by some value to calculate the experience that should be given
|
||||
xp-gain-methods:
|
||||
- trigger: craft
|
||||
multiplier: 2
|
||||
@@ -113,36 +117,24 @@ xp-gain-methods:
|
||||
- "*shears"
|
||||
- "*spyglass"
|
||||
|
||||
# Custom placeholders to be used in descriptions,
|
||||
# Don't add % to the IDs, this is done automatically
|
||||
# The value takes a %level% placeholder and is a mathematical expression
|
||||
level-placeholders:
|
||||
- id: "money"
|
||||
value: "%level% * 2"
|
||||
|
||||
# The text shown with the %effects% placeholder
|
||||
# The number dictates the minimum level for this text to show for
|
||||
# Adding new levels will override this text on those levels or above
|
||||
effects-description:
|
||||
1:
|
||||
- "&8» &8Earn &a$%money%&8 for each tool crafted"
|
||||
|
||||
# Same as above, but for %rewards%
|
||||
rewards-description:
|
||||
1:
|
||||
- "&8» &8Earn &a$%money%&8 for each tool crafted"
|
||||
|
||||
# Same as above, but for %level_up_messages%
|
||||
level-up-messages:
|
||||
1:
|
||||
- "&8» &8Earn &a$%money%&8 for each tool crafted"
|
||||
|
||||
# Commands to be sent on levelup, can be formatted two ways:
|
||||
# level:command (e.g. 10:eco give %player% 1000), which would execute that command for level 10
|
||||
# command (e.g. eco give %player% 5000), which would execute that command for all levels
|
||||
level-commands: [ ]
|
||||
|
||||
# The effects for the job, has %level% as a placeholder
|
||||
effects:
|
||||
- id: give_money
|
||||
args:
|
||||
@@ -183,8 +175,6 @@ effects:
|
||||
triggers:
|
||||
- craft
|
||||
|
||||
# The conditions for the job, also has %level% as a placeholder
|
||||
conditions: [ ]
|
||||
|
||||
# The icon in GUIs
|
||||
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODk2ZDRjODM4YTE2MDZhYzc1Nzc1NDIzMjA4NjE0OTcwOGI3OWFiYTAxYmU5NTNjNjUzOTkxMDFlODk0M2RhZiJ9fX0=
|
||||
|
||||
@@ -33,6 +33,9 @@ messages:
|
||||
joined-job: "&fYou have joined the %job%&f job!"
|
||||
left-job: "&fYou have left the %job%&f job!"
|
||||
job-already-joined: "&cYou already have this job!"
|
||||
leave-current-job: "&cYou must leave your current job before joining a new one!"
|
||||
cant-leave-job: "&cYou can't leave the %job%&f job!"
|
||||
dont-have-job: "&cYou don't have this job unlocked!"
|
||||
|
||||
menu:
|
||||
title: "Jobs"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#libreforge-updater
|
||||
#Tue Nov 01 16:22:52 GMT 2022
|
||||
version=1.22.0
|
||||
#Sun Nov 27 21:43:55 GMT 2022
|
||||
version=1.30.0
|
||||
plugin-name=EcoJobs
|
||||
|
||||
Reference in New Issue
Block a user