Added more enchantments
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@@ -22,6 +22,7 @@ effects:
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level: 1
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duration: "80 + ceil(%level% / 2) * 20"
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apply-to-player: false
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chance: "6 + %level%"
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triggers:
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- melee_attack
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@@ -0,0 +1,24 @@
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display-name: "Petkeeper"
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description: "Gives a &a%placeholder%%&r boost to pet experience"
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placeholder: "%level%"
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type: normal
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targets:
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- armor
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conflicts: [ ]
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rarity: epic
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max-level: 4
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: pet_xp_multiplier
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args:
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multiplier: "1 + 0.01 * %level%"
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conditions: [ ]
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dependencies:
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- EcoPets
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@@ -1,6 +1,6 @@
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display-name: "Strongarm"
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description: "Gives &a+%placeholder%&r %ecoskills_strength_name%"
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placeholder: "20 + 10 * %level%"
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placeholder: "2 + 4 * %level%"
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type: normal
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targets:
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@@ -0,0 +1,25 @@
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display-name: "Foraging"
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description: "Gives a &a%placeholder%%&r boost to apple drops from leaves"
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placeholder: "ceil(((1 / (%level% + 2)) + ((%level% + 1) / 2)) * 100 - 100)"
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type: normal
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targets:
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- shears
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conflicts: [ ]
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rarity: common
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max-level: 4
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: multiply_drops
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args:
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on_items:
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- apple
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fortune: "%level%"
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triggers:
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- block_item_drop
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conditions: [ ]
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26
eco-core/core-plugin/src/main/resources/enchants/frost.yml
Normal file
26
eco-core/core-plugin/src/main/resources/enchants/frost.yml
Normal file
@@ -0,0 +1,26 @@
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display-name: "Frost"
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description: "Gives a &a%chance%%&r chance to make your opponent feel as if they've been frozen for &a%seconds%&r seconds"
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placeholders:
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chance: "3 + 2 * %level%"
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seconds: "2 + %level%"
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type: normal
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targets:
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- bow
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conflicts: [ ]
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rarity: legendary
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max-level: 3
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: set_freeze_ticks
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args:
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ticks: "60 + 20 * %level%"
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chance: "3 + 2 * %level%"
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triggers:
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- bow_attack
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conditions: [ ]
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@@ -16,30 +16,32 @@ discoverable: true
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enchantable: true
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effects:
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- id: smite
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- effects:
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- id: smite
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args:
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damage: "1 + 1 * %level%"
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silent: true
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- id: particle_animation
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args:
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particle: electric_spark
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particle-amount: 10
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animation: ground_spiral
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tick-multiplier: 1
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entity: victim
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use-eye-location: false
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particle_args:
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scalar: 5.5
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distance-scalar: 0.3
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duration: 25
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mutators:
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- id: location_to_victim
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args:
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chance: "25 + 5 * %level%"
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damage: "1 + 1 * %level%"
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silent: true
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triggers:
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- catch_entity
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- id: particle_animation
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args:
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particle: electric_spark
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particle-amount: 10
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animation: ground_spiral
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tick-multiplier: 1
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entity: victim
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use-eye-location: false
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particle_args:
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scalar: 5.5
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distance-scalar: 0.3
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duration: 25
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triggers:
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- catch_entity
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mutators:
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- id: location_to_victim
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conditions:
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- id: is_storm
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