Fixed goliath
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@@ -18,7 +18,7 @@ enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: "1 + min((%victim_health% / %player_health%) * (0.5 + %level% * 0.1), 0.2 + %level% * 0.15)"
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multiplier: "1 + min((%victim_health% / %player_health%) * (0.5 + %level% * 0.1), 1.6 + %level% * 0.4)"
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triggers:
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- melee_attack
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