Added Finality
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@@ -194,6 +194,7 @@ public class EcoEnchants {
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public static final EcoEnchant MARKING = new Marking();
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public static final EcoEnchant CORROSIVE = new Corrosive();
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public static final EcoEnchant WOUND = new Wound();
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public static final EcoEnchant FINALITY = new Finality();
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/**
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* Get all registered {@link EcoEnchant}s
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@@ -0,0 +1,45 @@
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package com.willfp.ecoenchants.enchantments.ecoenchants.normal;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.nms.Target;
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import com.willfp.ecoenchants.util.HasEnchant;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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public class Finality extends EcoEnchant {
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public Finality() {
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super(
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new EcoEnchantBuilder("finality", EnchantmentType.NORMAL, Target.Applicable.BOW, 4.0)
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);
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}
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// START OF LISTENERS
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@EventHandler
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public void onHit(EntityDamageByEntityEvent event) {
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if (!(event.getDamager() instanceof Arrow))
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return;
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if(!(((Arrow) event.getDamager()).getShooter() instanceof Player))
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return;
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if (!(event.getEntity() instanceof LivingEntity))
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return;
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Player player = (Player) ((Arrow) event.getDamager()).getShooter();
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LivingEntity victim = (LivingEntity) event.getEntity();
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if (!HasEnchant.playerHeld(player, this)) return;
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int level = HasEnchant.getPlayerLevel(player, this);
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double minhealth = this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "minimum-health-per-level");
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if (!(((LivingEntity) event.getEntity()).getHealth() <= level * minhealth))
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return;
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event.setDamage(10000); // cba to do this properly
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}
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}
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23
Plugin/src/main/resources/enchants/normal/finality.yml
Normal file
23
Plugin/src/main/resources/enchants/normal/finality.yml
Normal file
@@ -0,0 +1,23 @@
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#
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# Finality EcoEnchant
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#
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config-version: 4.0 # Don't edit this.
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name: "Finality"
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description: Instantly kill entities on low health.
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obtaining:
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table: true
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villager: true
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loot: true
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rarity: epic
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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config:
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minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Finality 5 kills any mobs below 2.5 hearts
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@@ -213,6 +213,7 @@ permissions:
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ecoenchants.fromtable.marking: true
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ecoenchants.fromtable.corrosive: true
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ecoenchants.fromtable.wound: true
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ecoenchants.fromtable.finality: true
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ecoenchants.updateannounce:
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description: Informs admins of a new update
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@@ -724,4 +725,7 @@ permissions:
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default: true
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ecoenchants.fromtable.wound:
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description: Allows getting wound from an enchanting table
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default: true
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ecoenchants.fromtable.finality:
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description: Allows getting finality from an enchanting table
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default: true
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