Added chance options to drill, pentashot, and tripleshot
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@@ -7,6 +7,7 @@ import com.willfp.eco.util.VectorUtils;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
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import com.willfp.ecoenchants.enchantments.util.EnchantmentUtils;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockBreakEvent;
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@@ -29,6 +30,10 @@ public class Drill extends EcoEnchant {
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return;
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}
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if (!EnchantmentUtils.passedChance(this, level)) {
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return;
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}
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if (player.isSneaking() && this.getConfig().getBool(EcoEnchants.CONFIG_LOCATION + "disable-on-sneak")) {
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return;
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}
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@@ -4,6 +4,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
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import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
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import com.willfp.ecoenchants.enchantments.util.EnchantmentUtils;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.AbstractArrow;
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import org.bukkit.entity.Arrow;
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@@ -24,6 +25,10 @@ public class Tripleshot extends EcoEnchant {
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@NotNull final Arrow arrow,
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final int level,
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@NotNull final EntityShootBowEvent event) {
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if (!EnchantmentUtils.passedChance(this, level)) {
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return;
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}
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for (int i = -1; i < 2; i += 2) {
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Vector velocity = event.getProjectile().getVelocity();
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@@ -4,6 +4,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
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import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
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import com.willfp.ecoenchants.enchantments.util.EnchantmentUtils;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.AbstractArrow;
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import org.bukkit.entity.Arrow;
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@@ -24,6 +25,10 @@ public class Pentashot extends EcoEnchant {
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@NotNull final Arrow arrow,
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final int level,
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@NotNull final EntityShootBowEvent event) {
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if (!EnchantmentUtils.passedChance(this, level)) {
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return;
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}
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int bonusPerSide = this.getConfig().getInt(EcoEnchants.CONFIG_LOCATION + "side-arrows-per-level") * level;
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for (int i = -bonusPerSide; i <= bonusPerSide; i += 1) {
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@@ -30,6 +30,7 @@ general-config:
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maximum-level: 5
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config:
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chance-per-level: 100 # Not chance-based by default
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blocks-per-level: 1
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disable-on-sneak: true
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hardness-check: true # Only break blocks with hardness less than or equal to first block
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@@ -25,6 +25,8 @@ general-config:
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- succession
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- pentashot
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- buckshot
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maximum-level: 1
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config:
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chance-per-level: 100 # Not chance-based by default
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angle: 11
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@@ -28,5 +28,6 @@ general-config:
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maximum-level: 1
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config:
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chance-per-level: 100 # Not chance-based by default
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side-arrows-per-level: 2 # If you want to have more levels
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angle: 11
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