mirror of
https://github.com/Auxilor/EcoArmor.git
synced 2025-12-28 11:29:18 +00:00
Optimised effect system
This commit is contained in:
@@ -30,7 +30,7 @@ public class ConditionBelowY extends Condition<Double> {
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}
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if (isMet(player, value)) {
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set.getEffects().keySet().forEach(effect -> effect.enable(player));
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set.getEffects().keySet().forEach(effect -> effect.enable(player, value));
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} else {
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set.getEffects().keySet().forEach(effect -> effect.disable(player));
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}
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@@ -6,9 +6,10 @@ import lombok.Getter;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Listener;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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public abstract class Effect<T> implements Listener {
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@@ -45,7 +46,7 @@ public abstract class Effect<T> implements Listener {
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/**
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* Players that the effect is currently enabled for.
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*/
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private final Set<UUID> enabledPlayers = new HashSet<>();
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private final Map<UUID, T> enabledPlayers = new HashMap<>();
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/**
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* Create a new effect.
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@@ -62,27 +63,31 @@ public abstract class Effect<T> implements Listener {
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update();
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Effects.addNewEffect(this);
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}
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/**
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* Get if effect is enabled for player.
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* Get the effect strength for a player.
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*
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* @param player The player.
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* @return If enabled.
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* @return The strength.
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*/
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public final boolean isEnabledForPlayer(@NotNull final Player player) {
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return enabledPlayers.contains(player.getUniqueId());
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@Nullable
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public final T getStrengthForPlayer(@NotNull final Player player) {
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return enabledPlayers.get(player.getUniqueId());
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}
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/**
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* Enable the effect for a player.
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*
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* @param player The player.
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* @param value The strength.
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*/
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public final void enable(@NotNull final Player player) {
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if (enabledPlayers.contains(player.getUniqueId())) {
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public final void enable(@NotNull final Player player,
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@NotNull final Object value) {
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if (enabledPlayers.containsKey(player.getUniqueId())) {
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return;
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}
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enabledPlayers.add(player.getUniqueId());
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enabledPlayers.put(player.getUniqueId(), typeClass.cast(value));
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this.onEnable(player);
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}
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.attribute.AttributeInstance;
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import org.bukkit.attribute.AttributeModifier;
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@@ -18,7 +17,7 @@ public class AttackSpeedMultiplier extends Effect<Double> {
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AttributeInstance maxHealth = player.getAttribute(Attribute.GENERIC_ATTACK_SPEED);
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assert maxHealth != null;
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Double multiplier = ArmorUtils.getEffectStrength(player, this);
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Double multiplier = this.getStrengthForPlayer(player);
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if (multiplier == null) {
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return;
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.attribute.AttributeInstance;
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import org.bukkit.attribute.AttributeModifier;
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@@ -18,7 +17,7 @@ public class BonusHearts extends Effect<Integer> {
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AttributeInstance maxHealth = player.getAttribute(Attribute.GENERIC_MAX_HEALTH);
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assert maxHealth != null;
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Integer bonus = ArmorUtils.getEffectStrength(player, this);
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Integer bonus = this.getStrengthForPlayer(player);
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if (bonus == null) {
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return;
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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@@ -33,11 +32,7 @@ public class BowDamageMultiplier extends Effect<Double> {
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Player player = (Player) shooter;
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if (!this.isEnabledForPlayer(player)) {
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return;
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}
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Double multiplier = ArmorUtils.getEffectStrength(player, this);
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Double multiplier = this.getStrengthForPlayer(player);
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if (multiplier == null) {
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return;
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}
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.EventHandler;
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@@ -38,11 +37,7 @@ public class DamageMultiplier extends Effect<Double> {
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return;
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}
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if (!this.isEnabledForPlayer(attacker)) {
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return;
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}
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Double multiplier = ArmorUtils.getEffectStrength(attacker, this);
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Double multiplier = this.getStrengthForPlayer(attacker);
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if (multiplier == null) {
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return;
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}
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageEvent;
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@@ -24,11 +23,7 @@ public class DamageTakenMultiplier extends Effect<Double> {
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Player player = (Player) event.getEntity();
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if (!this.isEnabledForPlayer(player)) {
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return;
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}
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Double multiplier = ArmorUtils.getEffectStrength(player, this);
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Double multiplier = this.getStrengthForPlayer(player);
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if (multiplier == null) {
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return;
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}
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@@ -2,7 +2,6 @@ package com.willfp.ecoarmor.effects.effects;
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import com.willfp.eco.util.NumberUtils;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.PlayerItemDamageEvent;
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@@ -21,11 +20,7 @@ public class DurabilityMultiplier extends Effect<Double> {
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Player player = event.getPlayer();
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if (!this.isEnabledForPlayer(player)) {
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return;
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}
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Double multiplier = ArmorUtils.getEffectStrength(player, this);
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Double multiplier = this.getStrengthForPlayer(player);
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if (multiplier == null) {
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return;
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@@ -2,7 +2,6 @@ package com.willfp.ecoarmor.effects.effects;
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import com.willfp.eco.util.NumberUtils;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageEvent;
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@@ -25,11 +24,7 @@ public class EvadeChance extends Effect<Double> {
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Player player = (Player) event.getEntity();
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if (!this.isEnabledForPlayer(player)) {
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return;
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}
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Double chance = ArmorUtils.getEffectStrength(player, this);
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Double chance = this.getStrengthForPlayer(player);
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if (chance == null) {
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return;
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@@ -2,7 +2,6 @@ package com.willfp.ecoarmor.effects.effects;
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import com.willfp.eco.util.events.naturalexpgainevent.NaturalExpGainEvent;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.jetbrains.annotations.NotNull;
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@@ -16,15 +15,11 @@ public class ExperienceMultiplier extends Effect<Double> {
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public void listener(@NotNull final NaturalExpGainEvent event) {
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Player player = event.getExpChangeEvent().getPlayer();
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if (!this.isEnabledForPlayer(player)) {
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return;
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}
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if (event.getExpChangeEvent().getAmount() < 0) {
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return;
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}
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Double multiplier = ArmorUtils.getEffectStrength(player, this);
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Double multiplier = this.getStrengthForPlayer(player);
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if (multiplier == null) {
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return;
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageEvent;
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@@ -28,11 +27,7 @@ public class FallDamageMultiplier extends Effect<Double> {
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Player player = (Player) event.getEntity();
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if (!this.isEnabledForPlayer(player)) {
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return;
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}
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Double multiplier = ArmorUtils.getEffectStrength(player, this);
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Double multiplier = this.getStrengthForPlayer(player);
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if (multiplier == null) {
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return;
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}
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@@ -2,7 +2,6 @@ package com.willfp.ecoarmor.effects.effects;
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import com.willfp.eco.util.NumberUtils;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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@@ -21,11 +20,7 @@ public class HungerLossMultiplier extends Effect<Double> {
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Player player = (Player) event.getEntity();
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if (!this.isEnabledForPlayer(player)) {
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return;
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}
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Double multiplier = ArmorUtils.getEffectStrength(player, this);
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Double multiplier = this.getStrengthForPlayer(player);
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if (multiplier == null) {
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return;
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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@@ -24,11 +23,8 @@ public class MeleeDamageMultiplier extends Effect<Double> {
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Player attacker = (Player) event.getDamager();
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if (!this.isEnabledForPlayer(attacker)) {
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return;
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}
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Double multiplier = this.getStrengthForPlayer(attacker);
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Double multiplier = ArmorUtils.getEffectStrength(attacker, this);
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if (multiplier == null) {
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return;
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}
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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@@ -24,11 +23,7 @@ public class RegenerationMultiplier extends Effect<Double> {
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Player player = (Player) event.getEntity();
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if (!this.isEnabledForPlayer(player)) {
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return;
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}
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Double multiplier = ArmorUtils.getEffectStrength(player, this);
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Double multiplier = this.getStrengthForPlayer(player);
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if (multiplier == null) {
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return;
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.attribute.AttributeInstance;
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import org.bukkit.attribute.AttributeModifier;
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@@ -18,7 +17,7 @@ public class SpeedMultiplier extends Effect<Double> {
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AttributeInstance movementSpeed = player.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED);
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assert movementSpeed != null;
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Double strength = ArmorUtils.getEffectStrength(player, this);
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Double strength = this.getStrengthForPlayer(player);
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if (strength == null) {
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return;
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@@ -1,7 +1,6 @@
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package com.willfp.ecoarmor.effects.effects;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Trident;
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@@ -33,11 +32,8 @@ public class TridentDamageMultiplier extends Effect<Double> {
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Player player = (Player) shooter;
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if (!this.isEnabledForPlayer(player)) {
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return;
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}
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Double multiplier = this.getStrengthForPlayer(player);
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Double multiplier = ArmorUtils.getEffectStrength(player, this);
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if (multiplier == null) {
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return;
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}
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@@ -2,7 +2,6 @@ package com.willfp.ecoarmor.effects.effects;
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import com.willfp.eco.util.NumberUtils;
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import com.willfp.ecoarmor.effects.Effect;
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import com.willfp.ecoarmor.sets.util.ArmorUtils;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.entity.LivingEntity;
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@@ -34,7 +33,7 @@ public class WarpChance extends Effect<Double> {
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Player player = (Player) event.getDamager();
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LivingEntity victim = (LivingEntity) event.getEntity();
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Double chance = ArmorUtils.getEffectStrength(player, this);
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Double chance = this.getStrengthForPlayer(player);
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if (chance == null) {
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return;
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@@ -38,19 +38,29 @@ public class EffectWatcher extends PluginDependent implements Listener {
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boolean enabled = true;
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if (set == null) {
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enabled = false;
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} else {
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if (set.getEffectStrength(effect) == null) {
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enabled = false;
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}
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effect.disable(player);
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continue;
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}
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if (!ArmorUtils.areConditionsMet(player)) {
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enabled = false;
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Object strength = set.getEffectStrength(effect);
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if (ArmorUtils.isWearingAdvanced(player)) {
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Object advancedStrength = set.getAdvancedEffectStrength(effect);
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if (advancedStrength != null) {
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strength = advancedStrength;
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}
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}
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if (strength == null) {
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enabled = false;
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}
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if (!ArmorUtils.areConditionsMet(player)) {
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enabled = false;
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}
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if (enabled) {
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effect.enable(player);
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effect.enable(player, strength);
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} else {
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effect.disable(player);
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}
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@@ -98,31 +98,6 @@ public class ArmorUtils {
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return null;
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}
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/**
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* Get the strength of an effect on a player's set.
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*
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* @param player The player to test.
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* @param effect The effect to test.
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* @param <T> Effect type.
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* @return The strength, or null if not found.
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*/
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@Nullable
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public <T> T getEffectStrength(@NotNull final Player player,
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@NotNull final Effect<T> effect) {
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ArmorSet set = getSetOnPlayer(player);
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if (set == null) {
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return null;
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}
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T strength = set.getEffectStrength(effect);
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if (isWearingAdvanced(player)) {
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strength = set.getAdvancedEffectStrength(effect);
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}
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return strength;
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}
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/**
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* Get if all conditions are met for a player.
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*
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Reference in New Issue
Block a user