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DivineMC/patches/removed/1.19.4/server/0043-vmp-use-linked-map-for-entity-trackers-for-faster-it.patch
2023-03-27 02:03:05 +03:00

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1.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: ishland <ishlandmc@yeah.net>
Date: Sat, 12 Mar 2022 16:03:35 +0100
Subject: [PATCH] vmp: use linked map for entity trackers for faster iteration
Copyright (c) 2021-2022 ishland
Original code by RelativityMC, licensed under MIT
You can find the original code on https://github.com/RelativityMC/VMP-fabric (Yarn mappings)
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 364d899f4fba65f0ecae522c7dde4f1ef8ee632e..6ae3f09f01e7ad72d46aeb950cca83b0d2a8d88b 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -117,6 +117,7 @@ import org.bukkit.entity.Player;
// CraftBukkit end
import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
+import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap; // DivineMC - vmp: use linked map for entity trackers for faster iteration
public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider {
@@ -298,7 +299,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Paper - rewrite chunk system
this.tickingGenerated = new AtomicInteger();
this.playerMap = new PlayerMap();
- this.entityMap = new Int2ObjectOpenHashMap();
+ this.entityMap = new Int2ObjectLinkedOpenHashMap<>(); // DivineMC - vmp: use linked map for entity trackers for faster iteration
this.chunkTypeCache = new Long2ByteOpenHashMap();
this.chunkSaveCooldowns = new Long2LongOpenHashMap();
this.unloadQueue = Queues.newConcurrentLinkedQueue();