From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: ishland Date: Sat, 12 Mar 2022 16:03:35 +0100 Subject: [PATCH] vmp: use linked map for entity trackers for faster iteration Copyright (c) 2021-2022 ishland Original code by RelativityMC, licensed under MIT You can find the original code on https://github.com/RelativityMC/VMP-fabric (Yarn mappings) diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java index 364d899f4fba65f0ecae522c7dde4f1ef8ee632e..6ae3f09f01e7ad72d46aeb950cca83b0d2a8d88b 100644 --- a/src/main/java/net/minecraft/server/level/ChunkMap.java +++ b/src/main/java/net/minecraft/server/level/ChunkMap.java @@ -117,6 +117,7 @@ import org.bukkit.entity.Player; // CraftBukkit end import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper +import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap; // DivineMC - vmp: use linked map for entity trackers for faster iteration public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider { @@ -298,7 +299,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider // Paper - rewrite chunk system this.tickingGenerated = new AtomicInteger(); this.playerMap = new PlayerMap(); - this.entityMap = new Int2ObjectOpenHashMap(); + this.entityMap = new Int2ObjectLinkedOpenHashMap<>(); // DivineMC - vmp: use linked map for entity trackers for faster iteration this.chunkTypeCache = new Long2ByteOpenHashMap(); this.chunkSaveCooldowns = new Long2LongOpenHashMap(); this.unloadQueue = Queues.newConcurrentLinkedQueue();