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https://github.com/BX-Team/DivineMC.git
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remove RCT and orb clump for now
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@@ -250,28 +250,7 @@ public class DivineConfig {
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"modpacks where many structure mods are using very high weight values in their template pools.");
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}
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public static boolean enableRegionizedChunkTicking = false;
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public static int regionizedChunkTickingExecutorThreadCount = 4;
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public static int regionizedChunkTickingExecutorThreadPriority = Thread.NORM_PRIORITY + 2;
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private static void regionizedChunkTicking() {
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enableRegionizedChunkTicking = getBoolean("settings.regionized-chunk-ticking.enable", enableRegionizedChunkTicking,
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"Enables regionized chunk ticking, similar to like Folia works.",
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"",
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"Read more info about this feature at https://bxteam.org/docs/divinemc/features/regionized-chunk-ticking");
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regionizedChunkTickingExecutorThreadCount = getInt("settings.regionized-chunk-ticking.executor-thread-count", regionizedChunkTickingExecutorThreadCount,
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"The amount of threads to allocate to regionized chunk ticking.");
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regionizedChunkTickingExecutorThreadPriority = getInt("settings.regionized-chunk-ticking.executor-thread-priority", regionizedChunkTickingExecutorThreadPriority,
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"Configures the thread priority of the executor");
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if (regionizedChunkTickingExecutorThreadCount < 1 || regionizedChunkTickingExecutorThreadCount > 10) {
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LOGGER.warn("Invalid regionized chunk ticking thread count: {}, resetting to default (5)", regionizedChunkTickingExecutorThreadCount);
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regionizedChunkTickingExecutorThreadCount = 5;
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}
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}
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public static boolean skipUselessSecondaryPoiSensor = true;
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public static boolean clumpOrbs = true;
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public static boolean ignoreMovedTooQuicklyWhenLagging = true;
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public static boolean alwaysAllowWeirdMovement = true;
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public static boolean updateSuppressionCrashFix = true;
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@@ -286,8 +265,6 @@ public class DivineConfig {
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public static int hopperThrottleSkipTicks = 0;
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private static void miscSettings() {
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skipUselessSecondaryPoiSensor = getBoolean("settings.misc.skip-useless-secondary-poi-sensor", skipUselessSecondaryPoiSensor);
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clumpOrbs = getBoolean("settings.misc.clump-orbs", clumpOrbs,
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"Clumps experience orbs together to reduce entity count");
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ignoreMovedTooQuicklyWhenLagging = getBoolean("settings.misc.ignore-moved-too-quickly-when-lagging", ignoreMovedTooQuicklyWhenLagging,
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"Improves general gameplay experience of the player when the server is lagging, as they won't get lagged back (message 'moved too quickly')");
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alwaysAllowWeirdMovement = getBoolean("settings.misc.always-allow-weird-movement", alwaysAllowWeirdMovement,
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