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mirror of https://github.com/BX-Team/DivineMC.git synced 2025-12-19 14:59:25 +00:00

remove RCT and orb clump for now

This commit is contained in:
NONPLAYT
2025-05-21 21:37:21 +03:00
parent 03d9aa7325
commit 40121e55f9
3 changed files with 0 additions and 23 deletions

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@@ -250,28 +250,7 @@ public class DivineConfig {
"modpacks where many structure mods are using very high weight values in their template pools.");
}
public static boolean enableRegionizedChunkTicking = false;
public static int regionizedChunkTickingExecutorThreadCount = 4;
public static int regionizedChunkTickingExecutorThreadPriority = Thread.NORM_PRIORITY + 2;
private static void regionizedChunkTicking() {
enableRegionizedChunkTicking = getBoolean("settings.regionized-chunk-ticking.enable", enableRegionizedChunkTicking,
"Enables regionized chunk ticking, similar to like Folia works.",
"",
"Read more info about this feature at https://bxteam.org/docs/divinemc/features/regionized-chunk-ticking");
regionizedChunkTickingExecutorThreadCount = getInt("settings.regionized-chunk-ticking.executor-thread-count", regionizedChunkTickingExecutorThreadCount,
"The amount of threads to allocate to regionized chunk ticking.");
regionizedChunkTickingExecutorThreadPriority = getInt("settings.regionized-chunk-ticking.executor-thread-priority", regionizedChunkTickingExecutorThreadPriority,
"Configures the thread priority of the executor");
if (regionizedChunkTickingExecutorThreadCount < 1 || regionizedChunkTickingExecutorThreadCount > 10) {
LOGGER.warn("Invalid regionized chunk ticking thread count: {}, resetting to default (5)", regionizedChunkTickingExecutorThreadCount);
regionizedChunkTickingExecutorThreadCount = 5;
}
}
public static boolean skipUselessSecondaryPoiSensor = true;
public static boolean clumpOrbs = true;
public static boolean ignoreMovedTooQuicklyWhenLagging = true;
public static boolean alwaysAllowWeirdMovement = true;
public static boolean updateSuppressionCrashFix = true;
@@ -286,8 +265,6 @@ public class DivineConfig {
public static int hopperThrottleSkipTicks = 0;
private static void miscSettings() {
skipUselessSecondaryPoiSensor = getBoolean("settings.misc.skip-useless-secondary-poi-sensor", skipUselessSecondaryPoiSensor);
clumpOrbs = getBoolean("settings.misc.clump-orbs", clumpOrbs,
"Clumps experience orbs together to reduce entity count");
ignoreMovedTooQuicklyWhenLagging = getBoolean("settings.misc.ignore-moved-too-quickly-when-lagging", ignoreMovedTooQuicklyWhenLagging,
"Improves general gameplay experience of the player when the server is lagging, as they won't get lagged back (message 'moved too quickly')");
alwaysAllowWeirdMovement = getBoolean("settings.misc.always-allow-weird-movement", alwaysAllowWeirdMovement,