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Custom-Crops/README.md
2022-07-26 17:01:14 +08:00

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Custom-Crops

StardewValley Like Farming System

How to buy

https://afdian.net/@xiaomomi

https://polymart.org/resource/customcrops.2625

How to compile

Just compile it with -gradle shadowjar. Some premium plugins are used as local libraries. If you don't need those integrations just remove them! Default ItemsAdder Config is also included in this project, which will provide a template and help you understand how this plugin works.

Game Mechanics

Crops will grow at a specified time which you will see in the config.
1000 is default (7am) As we know, Minecraft has 24000 ticks / Day
All crops will grow successively if their pot is watered.

Season & Greenhouse

Season is an important part of StardewValley Farming System which means crops only grow in a suitable season. Inproper seasons will make crops into dead stage but you can use greenhouse glass to allow them grow all year.
Season change has two modes: Automatic and Command
You might use command to change season to sync other plugin's season for example RealisticSeason.

Fertilizer

There are three templates of fertiziliers:
SpeedGrow: Crops have a small chance to grow two stages at a time
RetainingSoil: Pot have a small chance to retain its water after crops grow
QuailityCrops: When haveresting, players have a higher chance to get high quality crops.

Sprinkler & WateringCan

Sprinkler is a semi-automatic way of watering pot. You can add water to sprinkler with water bucket or watering can. Max storage and range can be customized.
Watering can also has its max storage and range. 1x1 1x3 3x3 and even 9x99 is supported!

OverWeight

If configurated, crops will still absorb water every day and have a very little chance to be OverWeight(gigantic) before it's dead.

Quality

Crops have three qualities, if you don't want this feature just disable it in config. Quality is determined by the fertizilier players use and their luck!

Harvest Repeatedly

If configurated, crops can be harvested with hands repeatedly and return to a specified stage.

Highly Optimizied

1.Crops only grow at the specified time and won't impact the performance in other times.
2.Growing judge is async and only the last step ** replace blcoks ** is sync.
3.Crops will not actually grow at the same time. It's laggy to replace so many blocks at the same time. They will grow in a random time(in seconds) which you can specified in the config after "grow-time"(7am default)
4.Defaultly crops will only grow in loaded chunks. If you want a mechanic similar to OriginRealms just DISABLE SEASON, GIGANTIC(OverWeight) and REPEATED HARVESTING.
In this way crops data will be removed from file after it comes to its max stage. In other words, plugin will only record the crops still on growing.
NEVER SET "only-grow-in-loaded-chunks" FALSE IF YOU DON'T DISABLE THE THREE FEATURES MENTIONED ABOVE.

Commands

/customcrops setseason [world] [season] # set a specified world's season
/customcrops reload # reload the plugin
/customcrops backup # back up the data
/customcrops forcegrow [world] # force a specified world's crops to grow a stage
/customcrops forcewater [world] # force a specified world's sprinklers to work
/customcrops forcesave [file] # save the cache to file

Placeholders

%customcrops_season% show the season in the world
%customcrops_season_[world]%
<<<<<<< HEAD

5b4051e474 ==== these papi below will be accurate only in "Auto" mode ====
%customcrops_nextseason% show the days to the next season
%customcrops_nextseason_[world]%
%customcrops_current% show the days the current season has gone
%customcrops_current_[world]%