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README.md
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README.md
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# Custom-Crops
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StardewValley Like Farming System
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### How to buy
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https://afdian.net/@xiaomomi
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https://polymart.org/resource/customcrops.2625
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### How to compile
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Just compile it with -gradle shadowjar. Some premium plugins are used as
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local libraries. If you don't need those integrations just remove them!
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Default ItemsAdder Config is also included in this project, which will
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provide a template and help you understand how this plugin works.
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### Game Mechanics
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Crops will grow at a specified time which you will see in the config.\
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1000 is default (7am) As we know, Minecraft has 24000 ticks / Day\
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All crops will grow successively if their pot is watered.
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### Season & Greenhouse
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Season is now an important part of StardewValley Farming System.
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Crops only grow in a suitable season and inproper
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seasons will make crops into a dead stage.
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You can use greenhouse glass to allow them to grow all year.\
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Season change has two modes: Automatic and Command\
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You might use the command to change the season to sync another plugin's season, for example RealisticSeason.
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### Fertilizer
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There are three templates of fertiziliers: \
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SpeedGrow: Crops have a small chance to grow two stages at a time\
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RetainingSoil: Pot have a small chance to retain its water after crops grow\
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QuailityCrops: When haveresting, players have a higher chance to get high quality crops.
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### Sprinkler & WateringCan
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Sprinkler is a semi-automatic way of watering pot. You can add water to sprinkler with
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water bucket or watering can. Max storage and range can be customized.\
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Watering can also has its max storage and range. 1x1 1x3 3x3 and even 9x99 is supported!
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### OverWeight
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If configurated, crops will still absorb water every day and have a very little chance to be OverWeight(gigantic) before it's dead.
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### Quality
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Crops have three qualities, if you don't want this feature just disable it in config.
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Quality is determined by the fertizilier players use and their luck!
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### Harvest Repeatedly
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If configurated, crops can be harvested with hands repeatedly and return to a specified stage.
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### Highly Optimizied
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1.Crops only grow at the specified time and won't impact the performance in other times.\
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2.Growing judge is async and only the last step ** replace blcoks ** is sync.\
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3.Crops will not actually grow at the same time. It's laggy to replace so many blocks at the same time. They will grow in a random time(in seconds) which you can specified in the config after "grow-time"(7am default)\
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4.Defaultly crops will only grow in loaded chunks. If you want a mechanic similar to OriginRealms just DISABLE SEASON, GIGANTIC(OverWeight) and REPEATED HARVESTING.\
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In this way crops data will be removed from file after it comes to its max stage. In other words, plugin will only record the crops still on growing.\
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NEVER SET "only-grow-in-loaded-chunks" FALSE IF YOU DON'T DISABLE THE THREE FEATURES MENTIONED ABOVE.
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### Commands
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/customcrops setseason [world] [season] # set a specified world's season\
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/customcrops reload # reload the plugin\
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/customcrops backup # back up the data\
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/customcrops forcegrow [world] # force a specified world's crops to grow a stage\
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/customcrops forcewater [world] # force a specified world's sprinklers to work\
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/customcrops forcesave [file] # save the cache to file
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### Placeholders
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%customcrops_season% show the season in the world\
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%customcrops_season_[world]%\
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==== these papi below will be accurate only in "Auto" mode ====\
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%customcrops_nextseason% show the days to the next season\
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%customcrops_nextseason_[world]%\
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%customcrops_current% show the days the current season has gone\
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%customcrops_current_[world]%
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