Don't trigger Lootable Refresh for non player interaction
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@@ -0,0 +1,19 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?=E3=84=97=E3=84=A0=CB=8B=20=E3=84=91=E3=84=A7=CB=8A?=
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<tsao-chi@the-lingo.org>
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Date: Thu, 2 Apr 2020 11:43:20 +0800
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Subject: [PATCH] Don't trigger Lootable Refresh for non player interaction
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diff --git a/src/main/java/net/minecraft/server/TileEntityLootable.java b/src/main/java/net/minecraft/server/TileEntityLootable.java
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index d4cbce3243fe1f4973c9c0ae0dbdab10e3390897..0ff6ebbf971651fff0d3504a458e81df8e915389 100644
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--- a/src/main/java/net/minecraft/server/TileEntityLootable.java
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+++ b/src/main/java/net/minecraft/server/TileEntityLootable.java
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@@ -49,6 +49,7 @@ public abstract class TileEntityLootable extends TileEntityContainer {
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}
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public void d(@Nullable EntityHuman entityhuman) {
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+ if (entityhuman == null) return; // Akarin - Don't trigger Lootable Refresh for non player interaction
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if (this.lootableData.shouldReplenish(entityhuman) && this.world.getMinecraftServer() != null) { // Paper
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LootTable loottable = this.world.getMinecraftServer().getLootTableRegistry().getLootTable(this.lootTable);
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