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https://github.com/GeyserMC/PackConverter.git
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Outline texture data process
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@@ -85,6 +85,7 @@ public class CustomModelDataHandler {
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InputStream stream;
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JsonNode textureFile;
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try {
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// Read the model information for the Java CustomModelData
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stream = new FileInputStream(storage.resolve("assets/minecraft/models/" + filePath + ".json").toFile());
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textureFile = mapper.readTree(stream);
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} catch (IOException e) {
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@@ -92,13 +93,15 @@ public class CustomModelDataHandler {
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return null;
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}
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// TODO: Don't rely on getting the 0 texture
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// TODO: This is called BSing it. It works but is it correct?
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if (textureFile.has("textures")) {
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if (textureFile.get("textures").has("0") || textureFile.get("textures").has("layer0")) {
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String determine = textureFile.get("textures").has("0") ? "0" : "layer0";
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ObjectNode textureData = mapper.createObjectNode();
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ObjectNode textureName = mapper.createObjectNode();
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// Make JSON data for Bedrock pointing to where texture data for this item is stored
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textureName.put("textures", textureFile.get("textures").get(determine).textValue().replace("item/", "textures/items/"));
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// Have the identifier point to that texture data
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textureData.set(cleanIdentifier, textureName);
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return textureData;
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}
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