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Fix up potions, revert some mismatched colors
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@@ -100,8 +100,8 @@ public class ColorizeTransformer implements TextureTransformer {
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// new ColorizeData(new Overlay[] { new Overlay("ui/cartography_table_map.png"), new Overlay("ui/cartography_table_glass.png") }, "ui/cartography_table_glass.png"),
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// Potion (Colors from px 7/9 from original bedrock textures)
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(37, 82, 165)), new Overlay("item/potion.png") }, "items/potion_bottle_absorption.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(31, 31, 35)), new Overlay("item/potion.png") }, "items/potion_bottle_blindness.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(58, 130, 255)), new Overlay("item/potion.png") }, "items/potion_bottle_absorption.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(50, 50, 56)), new Overlay("item/potion.png") }, "items/potion_bottle_blindness.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(134, 46, 118)), new Overlay("item/potion.png") }, "items/potion_bottle_confusion.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(232, 58, 56)), new Overlay("item/potion.png") }, "items/potion_bottle_damageBoost.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(118, 104, 36)), new Overlay("item/potion.png") }, "items/potion_bottle_digSlowdown.png"),
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@@ -127,10 +127,10 @@ public class ColorizeTransformer implements TextureTransformer {
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(72, 130, 242)), new Overlay("item/potion.png") }, "items/potion_bottle_waterBreathing.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(114, 112, 114)), new Overlay("item/potion.png") }, "items/potion_bottle_weakness.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(84, 66, 62)), new Overlay("item/potion.png") }, "items/potion_bottle_wither.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(140, 155, 140)), new Overlay("item/potion.png") },"items/potion_bottle_lingering_infested.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(153, 255, 163)), new Overlay("item/potion.png") },"items/potion_bottle_lingering_oozing.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(189, 201, 255)), new Overlay("item/potion.png") },"items/potion_bottle_lingering_windCharged.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(120, 105, 90)), new Overlay("item/potion.png") },"items/potion_bottle_lingering_weaving.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(140, 155, 140)), new Overlay("item/potion.png") },"items/potion_bottle_infested.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(153, 255, 163)), new Overlay("item/potion.png") },"items/potion_bottle_oozing.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(189, 201, 255)), new Overlay("item/potion.png") },"items/potion_bottle_windCharged.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(120, 105, 90)), new Overlay("item/potion.png") },"items/potion_bottle_weaving.png"),
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// Redstone dust
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// new ColorizeData(new Overlay[] { new Overlay("blocks/redstone_dust_cross.png"), new Overlay("blocks/redstone_dust_overlay.png") }, "blocks/redstone_dust_cross.png"),
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@@ -169,10 +169,10 @@ public class ColorizeTransformer implements TextureTransformer {
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(72, 130, 242)), new Overlay("item/splash_potion.png") }, "items/potion_bottle_splash_waterBreathing.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(114, 122, 114)), new Overlay("item/splash_potion.png") }, "items/potion_bottle_splash_weakness.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(84, 66, 62)), new Overlay("item/splash_potion.png") }, "items/potion_bottle_splash_wither.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(140, 155, 140)), new Overlay("item/splash_potion.png") },"items/potion_bottle_lingering_infested.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(153, 255, 163)), new Overlay("item/splash_potion.png") },"items/potion_bottle_lingering_oozing.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(189, 201, 255)), new Overlay("item/splash_potion.png") },"items/potion_bottle_lingering_windCharged.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(120, 105, 90)), new Overlay("item/splash_potion.png") },"items/potion_bottle_lingering_weaving.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(140, 155, 140)), new Overlay("item/splash_potion.png") },"items/potion_bottle_splash_infested.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(153, 255, 163)), new Overlay("item/splash_potion.png") },"items/potion_bottle_splash_oozing.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(189, 201, 255)), new Overlay("item/splash_potion.png") },"items/potion_bottle_splash_windCharged.png"),
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new ColorizeData(new Overlay[] { new Overlay("item/potion_overlay.png", new Color(120, 105, 90)), new Overlay("item/splash_potion.png") },"items/potion_bottle_splash_weaving.png"),
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// Spawn egg (Colors from px 8/9 and 5/9 from original bedrock textures)
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new ColorizeData(new Overlay[] { new Overlay("item/spawn_egg.png", new Color(65, 53, 41)), new Overlay("item/spawn_egg_overlay.png", new Color(13, 13, 13)) }, "items/egg_bat.png"),
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