mirror of
https://github.com/GeyserMC/PackConverter.git
synced 2025-12-19 14:59:21 +00:00
Update deprecated methods
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@@ -48,11 +48,11 @@ import org.geysermc.pack.converter.data.ModelConversionData;
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import org.jetbrains.annotations.NotNull;
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import team.unnamed.creative.ResourcePack;
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import team.unnamed.creative.base.CubeFace;
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import team.unnamed.creative.base.Vector4Float;
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import team.unnamed.creative.model.Element;
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import team.unnamed.creative.model.ElementFace;
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import team.unnamed.creative.model.ElementRotation;
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import team.unnamed.creative.model.Model;
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import team.unnamed.creative.texture.TextureUV;
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import java.nio.file.Path;
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import java.util.ArrayList;
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@@ -151,7 +151,7 @@ public class ModelConverter implements Converter<ModelConversionData> {
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for (Map.Entry<CubeFace, ElementFace> entry : element.faces().entrySet()) {
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CubeFace face = entry.getKey();
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ElementFace elementFace = entry.getValue();
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if (elementFace.uv() == null) {
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if (elementFace.uv0() == null) {
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continue;
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}
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@@ -159,7 +159,7 @@ public class ModelConverter implements Converter<ModelConversionData> {
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// divides the UV by 16, so we need to multiply it by 16
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String texture = elementFace.texture().replace("#", "");
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applyUv(uv, face, texture, elementFace.uv().multiply(ElementFace.MINECRAFT_UV_UNIT));
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applyUv(uv, face, texture, multiplyUv(elementFace.uv0(), 16f));
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}
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cube.uv(uv);
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@@ -188,17 +188,21 @@ public class ModelConverter implements Converter<ModelConversionData> {
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return new ModelConversionData(inputDirectory, outputDirectory);
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}
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private static void applyUv(Uv uv, CubeFace face, String texture, Vector4Float faceUv) {
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private TextureUV multiplyUv(TextureUV textureUV, float mult) {
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return TextureUV.uv(textureUV.from().multiply(mult), textureUV.to().multiply(mult));
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}
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private static void applyUv(Uv uv, CubeFace face, String texture, TextureUV faceUv) {
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float[] uvs;
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float[] uvSize;
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// These values are flipped for some reason
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if (face == CubeFace.DOWN || face == CubeFace.UP) {
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uvs = new float[] { faceUv.x2(), faceUv.y2() };
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uvSize = new float[] { faceUv.x() - faceUv.x2(), faceUv.y() - faceUv.y2() };
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uvs = new float[] { faceUv.to().x(), faceUv.to().y() };
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uvSize = new float[] { faceUv.from().x() - faceUv.to().x(), faceUv.from().y() - faceUv.to().y() };
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} else {
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uvs = new float[] { faceUv.x(), faceUv.y() };
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uvSize = new float[] { faceUv.x2() - faceUv.x(), faceUv.y2() - faceUv.y() };
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uvs = new float[] { faceUv.from().x(), faceUv.from().y() };
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uvSize = new float[] { faceUv.to().x() - faceUv.from().x(), faceUv.to().y() - faceUv.from().y() };
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}
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switch (face) {
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@@ -161,7 +161,7 @@ public class ModelStitcher {
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}
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public Model stitch() {
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return Model.builder()
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return Model.model()
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.key(this.baseModel.key())
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.ambientOcclusion(this.ambientOcclusion)
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.display(this.display)
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@@ -191,6 +191,7 @@ public class ModelStitcher {
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// Need to download the client jar, then use the
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// client jar to get the vanilla models, so we can
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// ensure all parents exist to convert them to Bedrock.
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// TODO Make the location of this configurable
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Path vanillaPackPath = Paths.get("vanilla-pack.zip");
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VanillaPackProvider.create(vanillaPackPath, log);
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@@ -99,7 +99,7 @@ public class TransformContext {
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* @throws IOException if an error occurs while converting the image to bytes
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*/
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public void offer(@NotNull Key key, @NotNull BufferedImage image, @NotNull String format) throws IOException {
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this.offer(Texture.of(key, Writable.bytes(ImageUtil.toByteArray(image, format))));
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this.offer(Texture.texture(key, Writable.bytes(ImageUtil.toByteArray(image, format))));
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}
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/**
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