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Should probably save attachables to JSON files
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@@ -33,19 +33,27 @@ public record BedrockAttachable(BedrockVersion formatVersion, AttachableInfo inf
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}
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public static BedrockAttachable equipment(ResourceLocation identifier, EquipmentSlot slot, String texture) {
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String script = switch (slot) {
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case HEAD -> "v.helmet_layer_visible = 0.0;";
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case CHEST -> "v.chest_layer_visible = 0.0;";
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case LEGS -> "v.leg_layer_visible = 0.0;";
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case FEET -> "v.boot_layer_visible = 0.0;";
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default -> "";
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};
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return builder(identifier)
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.withMaterial(DisplaySlot.DEFAULT, "armor")
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.withMaterial(DisplaySlot.ENCHANTED, "armor_enchanted")
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.withTexture(DisplaySlot.DEFAULT, texture)
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.withTexture(DisplaySlot.ENCHANTED, VanillaTextures.ENCHANTED_ACTOR_GLINT)
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.withGeometry(DisplaySlot.DEFAULT, VanillaGeometries.fromEquipmentSlot(slot))
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.withScript("parent_setup", script)
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.withRenderController(VanillaRenderControllers.ARMOR)
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.build();
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}
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public void save(Path attachablesPath) throws IOException {
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// Get a save attachable path by using Geyser's way of getting icons
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CodecUtil.trySaveJson(CODEC, this, attachablesPath.resolve(GeyserMapping.iconFromResourceLocation(info.identifier)));
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CodecUtil.trySaveJson(CODEC, this, attachablesPath.resolve(GeyserMapping.iconFromResourceLocation(info.identifier) + ".json"));
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}
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public static class Builder {
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