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Commit Graph

11 Commits

Author SHA1 Message Date
Kas-tle
e87fb96cb8 Zombie villager textures (#18)
This PR:

    Implements zombie villager biomes and professions
    Utilizes the minecraft:zombie_villager_v2 entity

Main Geyser will need to be updated to send profession data for zombie villagers. Users without optional pack will still be able to take advantage of biome specific zombie villager textures with such an update.

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-05-28 19:55:36 -04:00
Kas-tle
952227550e Feature/illusioner (#10)
* Initial support for illusioner texture swap

- Copy over illusioner texture from default pack
- Add illusioner texture to evoker entity definition
- Use evoker render controller to conditionally display illusioner texture on q.is_bribed
- Add helmet element to evoker geometry

* Remove animation for duplicates from entity definition

- On examination, it would be too complicated to create the duplicates effect as originally planned, as it would require a follow entity, or changing the visibility of the evoker during attack
- We may revisit this later

* Add documentation for the illusioner

* Fix evoker's weird hat

* Remove JSON compression in favor of one-lining on the CI
2021-04-26 12:13:40 -04:00
Kastle
5017842eae Use java-style sneeze animation for panda 2021-03-08 02:41:47 -08:00
Kas-tle
a6bd64e686 Add Killer Bunny (#7) 2021-03-07 00:10:13 -05:00
Kas-tle
19d9dffe1b Revert Iron Golem Material to Support Render Dragon (#6)
* Delete materials for now

We may try to utilize these again if Render Dragon ever allows for community modification of shaders and materials again (though this seems unlikely).

* Bump version

* Revert entity to use tropicalfish again since Geyser will now send COLOR_2

* Update documentation to reflect that we use the tropicalfish maertial again for the iron golem
2021-03-06 00:41:15 -05:00
Camotoy
f9748e3bfb Add spectral arrow texture toggle 2021-03-04 15:17:31 -05:00
Kastle
91220564e8 Standardize queries and variables to uniformly use q. and v. 2021-03-04 00:40:40 -08:00
Kastle
63d6f81b4b Patch iron golems by defining custom material that does not rely on color 2021-03-04 00:27:46 -08:00
Kastle
52e5ee0ce2 Add health-based cracking texture to iron golem 2021-03-03 00:11:59 -08:00
Camotoy
6655065966 Don't run other animations if custom pose is enabled 2021-03-02 16:17:49 -05:00
Camotoy
9d9d62776d Initial commit
Co-Authored-By: Kas-tle <26531652+Kas-tle@users.noreply.github.com>
2021-03-01 13:09:48 -05:00