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Commit Graph

8 Commits

Author SHA1 Message Date
Kas-tle
952227550e Feature/illusioner (#10)
* Initial support for illusioner texture swap

- Copy over illusioner texture from default pack
- Add illusioner texture to evoker entity definition
- Use evoker render controller to conditionally display illusioner texture on q.is_bribed
- Add helmet element to evoker geometry

* Remove animation for duplicates from entity definition

- On examination, it would be too complicated to create the duplicates effect as originally planned, as it would require a follow entity, or changing the visibility of the evoker during attack
- We may revisit this later

* Add documentation for the illusioner

* Fix evoker's weird hat

* Remove JSON compression in favor of one-lining on the CI
2021-04-26 12:13:40 -04:00
Kas-tle
a6bd64e686 Add Killer Bunny (#7) 2021-03-07 00:10:13 -05:00
Camotoy
cc334c05ce More consistency 2021-03-04 15:22:38 -05:00
Camotoy
f9748e3bfb Add spectral arrow texture toggle 2021-03-04 15:17:31 -05:00
Kastle
91220564e8 Standardize queries and variables to uniformly use q. and v. 2021-03-04 00:40:40 -08:00
Camotoy
2beaa1b2f7 Iron golem is dependent on the server; implement shulker invisibility parity 2021-03-03 19:46:04 -05:00
Kastle
52e5ee0ce2 Add health-based cracking texture to iron golem 2021-03-03 00:11:59 -08:00
Camotoy
9d9d62776d Initial commit
Co-Authored-By: Kas-tle <26531652+Kas-tle@users.noreply.github.com>
2021-03-01 13:09:48 -05:00