1
0
mirror of https://github.com/GeyserMC/GeyserOptionalPack.git synced 2025-12-19 14:59:14 +00:00

30 Commits

Author SHA1 Message Date
chris
982fa6c3fa The rename: Optional is now Integrated (#70) 2025-11-17 00:17:20 +01:00
rtm516
37ac51459d Add vanilla json patching system (#68)
* Add json patching renderer

* Make minecraft:trial_spawner_detection particle have parity

* Oops meant to keep this

* Move Arrow, Rabbit and Illusioner entity to new json patches

* Move to .patch.json system

* Bump pack version

* Update title visibility condition to only hide blank text

* Use nicer json format

* Change to .kts, fix trial_spawner_detection_ominous particle

---------

Co-authored-by: chris <github@onechris.mozmail.com>
2025-09-17 13:52:59 +01:00
LetsGoAway
ddf7cbcf01 Java compiler for GeyserOptionalPack (#65)
* inital commit

* i think pr is ready now

* wait now its ready

* Update copyright year

* add license to each file

* Update pack version

* copy license / mojang disclaimer to pack

* Update mojang.md

* test actions

* Update build.yml

* Update build.yml

* Update build.yml

* Update build.yml

* Update build.yml

* Update build.yml

* Update build.yml

* Update .gitignore

* clean up some code

* change "extracting" to copying

* Update build.yml

* Add new compilation instructions

* update developer documentation for new compiler

* make some code more readable

* some more code cleanup

* Code cleanup and tweaks

* Move to gradle action for running

* Cleanup run folder

* Update build action to use run folder

* Lets not bother with the run folder

* Download the specified version from mojang

* Remove old run folder

---------

Co-authored-by: rtm516 <ryantmilner@hotmail.co.uk>
2025-08-28 00:03:07 +01:00
Camotoy
d9808d299e Re-add illusioner documentation 2024-08-06 14:04:29 -04:00
Camotoy
60d3d9f861 Visible skeleton horse saddles 2024-07-27 21:25:48 -04:00
Ethan
e02280f5af Fix bugged cherry fence gate sounds. (#56)
* Fix bugged cherry fence gate sounds.

* Bump version

* Update developer documentation

* Typo Fix 1

Co-authored-by: chris <github@onechris.mozmail.com>

* Typo Fix 2

Co-authored-by: chris <github@onechris.mozmail.com>

---------

Co-authored-by: chris <github@onechris.mozmail.com>
2024-07-03 10:42:19 +02:00
chris
a55007d441 Feature: Structure block UI/texture changes (#51)
* Structure block changes

* Don't hide mirroring - will be supported instead
2024-04-13 21:00:33 +02:00
chris
43ca366fb6 Feature: Client side UI changes to remove Bedrock-only fields (#48)
* Removes fields in UIs that do not exist on Java edition. specifically in the cartography table, command block, and the creative mode inventory.

* Optimized the scoreboard length fix to only modify what is actually needed. Thanks to Tye Pavitt for the input there

* Add a brief explanation of UI modifications to the developer_documentation
2024-01-31 09:23:00 +01:00
Kas-tle
7274298e6e Ensure phantom trail occurs only in motion (#37) 2022-10-04 13:23:31 -04:00
Kas-tle
37b2f1f915 Add offhand spyglass animation (#34)
Closes GeyserMC/Geyser#3192
2022-08-20 16:33:19 -04:00
Kas-tle
9d11ae36ea Remove iron golem (per added to vanilla) (#36)
* Remove iron golem (per added to vanilla)

* Remove from docs
2022-08-14 10:27:10 -04:00
Kas-tle
dcbed60651 Scale head slot correctly for small armor stand (#33)
* Scale head slot correctly for small armor stand

* Slight correction to value and add documentation

* Fix scaling of heads and carved pumpkin

* Fix typos
2022-08-10 18:05:12 -04:00
Kas-tle
e87fb96cb8 Zombie villager textures (#18)
This PR:

    Implements zombie villager biomes and professions
    Utilizes the minecraft:zombie_villager_v2 entity

Main Geyser will need to be updated to send profession data for zombie villagers. Users without optional pack will still be able to take advantage of biome specific zombie villager textures with such an update.

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-05-28 19:55:36 -04:00
Camotoy
7aab2fe299 Add skin visibility support 2021-05-03 23:14:14 -04:00
Konicai
6d7ee1eb32 Update developer_documentation.md (#14)
link fix :)
2021-04-27 11:53:22 -04:00
Camotoy
9bf4e46299 Add comments for sweep attack and offhand attack
Co-Authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com>
2021-04-26 22:32:32 -04:00
Kas-tle
bf417f1790 Fix up particles (#12) 2021-04-26 20:12:16 -04:00
Kas-tle
952227550e Feature/illusioner (#10)
* Initial support for illusioner texture swap

- Copy over illusioner texture from default pack
- Add illusioner texture to evoker entity definition
- Use evoker render controller to conditionally display illusioner texture on q.is_bribed
- Add helmet element to evoker geometry

* Remove animation for duplicates from entity definition

- On examination, it would be too complicated to create the duplicates effect as originally planned, as it would require a follow entity, or changing the visibility of the evoker during attack
- We may revisit this later

* Add documentation for the illusioner

* Fix evoker's weird hat

* Remove JSON compression in favor of one-lining on the CI
2021-04-26 12:13:40 -04:00
GoldenMyst
da441b81b1 Small Wording Fixes (#8) 2021-03-17 12:38:45 -04:00
Camotoy
9f1f01d9cb Organize documentation in alphabetical order; fix typos 2021-03-07 00:33:55 -05:00
Kas-tle
a6bd64e686 Add Killer Bunny (#7) 2021-03-07 00:10:13 -05:00
Kas-tle
19d9dffe1b Revert Iron Golem Material to Support Render Dragon (#6)
* Delete materials for now

We may try to utilize these again if Render Dragon ever allows for community modification of shaders and materials again (though this seems unlikely).

* Bump version

* Revert entity to use tropicalfish again since Geyser will now send COLOR_2

* Update documentation to reflect that we use the tropicalfish maertial again for the iron golem
2021-03-06 00:41:15 -05:00
Camotoy
9ad8972705 Update dev documentation to the latest process 2021-03-04 20:51:03 -05:00
Camotoy
51be3f3bb4 Consistency 2021-03-04 15:22:19 -05:00
Camotoy
f1a81572de Add spectral arrow information 2021-03-04 15:21:45 -05:00
Kastle
63d6f81b4b Patch iron golems by defining custom material that does not rely on color 2021-03-04 00:27:46 -08:00
Camotoy
0b0e618793 Update developer_documentation.md 2021-03-03 19:50:41 -05:00
Kas-tle
76da949691 Add note regarding iron golem textures 2021-03-03 10:04:28 -08:00
Kastle
a56ed2a017 Add armor stand geometry, attachables, and iron golems to documentation 2021-03-03 00:10:31 -08:00
Camotoy
e353e1d386 Create developer_documentation.md 2021-03-02 19:50:44 -05:00