* Add json patching renderer
* Make minecraft:trial_spawner_detection particle have parity
* Oops meant to keep this
* Move Arrow, Rabbit and Illusioner entity to new json patches
* Move to .patch.json system
* Bump pack version
* Update title visibility condition to only hide blank text
* Use nicer json format
* Change to .kts, fix trial_spawner_detection_ominous particle
---------
Co-authored-by: chris <github@onechris.mozmail.com>
* inital commit
* i think pr is ready now
* wait now its ready
* Update copyright year
* add license to each file
* Update pack version
* copy license / mojang disclaimer to pack
* Update mojang.md
* test actions
* Update build.yml
* Update build.yml
* Update build.yml
* Update build.yml
* Update build.yml
* Update build.yml
* Update build.yml
* Update .gitignore
* clean up some code
* change "extracting" to copying
* Update build.yml
* Add new compilation instructions
* update developer documentation for new compiler
* make some code more readable
* some more code cleanup
* Code cleanup and tweaks
* Move to gradle action for running
* Cleanup run folder
* Update build action to use run folder
* Lets not bother with the run folder
* Download the specified version from mojang
* Remove old run folder
---------
Co-authored-by: rtm516 <ryantmilner@hotmail.co.uk>
* Removes fields in UIs that do not exist on Java edition. specifically in the cartography table, command block, and the creative mode inventory.
* Optimized the scoreboard length fix to only modify what is actually needed. Thanks to Tye Pavitt for the input there
* Add a brief explanation of UI modifications to the developer_documentation
* Scale head slot correctly for small armor stand
* Slight correction to value and add documentation
* Fix scaling of heads and carved pumpkin
* Fix typos
This PR:
Implements zombie villager biomes and professions
Utilizes the minecraft:zombie_villager_v2 entity
Main Geyser will need to be updated to send profession data for zombie villagers. Users without optional pack will still be able to take advantage of biome specific zombie villager textures with such an update.
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
* Initial support for illusioner texture swap
- Copy over illusioner texture from default pack
- Add illusioner texture to evoker entity definition
- Use evoker render controller to conditionally display illusioner texture on q.is_bribed
- Add helmet element to evoker geometry
* Remove animation for duplicates from entity definition
- On examination, it would be too complicated to create the duplicates effect as originally planned, as it would require a follow entity, or changing the visibility of the evoker during attack
- We may revisit this later
* Add documentation for the illusioner
* Fix evoker's weird hat
* Remove JSON compression in favor of one-lining on the CI
* Delete materials for now
We may try to utilize these again if Render Dragon ever allows for community modification of shaders and materials again (though this seems unlikely).
* Bump version
* Revert entity to use tropicalfish again since Geyser will now send COLOR_2
* Update documentation to reflect that we use the tropicalfish maertial again for the iron golem