mirror of
https://github.com/xSquishyLiam/mc-GeyserModelEngine-plugin.git
synced 2025-12-19 14:59:19 +00:00
Update README_EN.md
This commit is contained in:
@@ -44,7 +44,9 @@ Open Geyser's extensions folder and create a folder called `geyserutils`, and th
|
|||||||
|
|
||||||
Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
|
Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
|
||||||
|
|
||||||
Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
|
Your file path should look like this:
|
||||||
|
|
||||||
|
`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/`
|
||||||
|
|
||||||
Finally put the model and texture map in
|
Finally put the model and texture map in
|
||||||
|
|
||||||
@@ -58,7 +60,6 @@ after that , it's about model's animation's part :
|
|||||||
|
|
||||||
# model animation
|
# model animation
|
||||||
|
|
||||||
|
|
||||||
let model's animation export to json format
|
let model's animation export to json format
|
||||||
|
|
||||||
named the animation file by `animation.modelID.json`
|
named the animation file by `animation.modelID.json`
|
||||||
|
|||||||
Reference in New Issue
Block a user