From 94fa33d69ffe225d155eae36aef7a0b413b94011 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 20:06:36 +0800 Subject: [PATCH] Update README_EN.md --- README_EN.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README_EN.md b/README_EN.md index 5be18af..0a22fe6 100644 --- a/README_EN.md +++ b/README_EN.md @@ -44,7 +44,9 @@ Open Geyser's extensions folder and create a folder called `geyserutils`, and th Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder -Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/` +Your file path should look like this: + +`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/` Finally put the model and texture map in @@ -58,7 +60,6 @@ after that , it's about model's animation's part : # model animation - let model's animation export to json format named the animation file by `animation.modelID.json`