changed readme a bit, removed the old method

This commit is contained in:
xSquishyLiam
2025-08-30 00:03:33 +01:00
parent b5d9d9b9ca
commit 865f5f567c
2 changed files with 3 additions and 16 deletions

1
.idea/workspace.xml generated
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@@ -6,7 +6,6 @@
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@@ -25,23 +25,17 @@ Download the following plugins according to what server software you use.
Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
# Convert Models
This is old method to convert model:
`GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically.
- First go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/`
- Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.)
- Firstly, install [packer plugin](https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) for your blockbench.
- Then, open your bbmodel, go `File -> Export -> Export GeyserModelEngine Model`, you will get a zip, just unzip it to `input` folder.
<img src="docsimg/example.jpg" width="500">
> Each model should have a separate model folder
> Subfolders are supported if you want to categorize them
- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
- Put the geometry, animations and texture file in this folder you've made.
<img src="docsimg/example1.jpg" width="500">
- Restart the server or reload geyser to start generating the resource pack.
- Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated!
@@ -50,12 +44,6 @@ This is old method to convert model:
- Final step, reload Geyser or restart the server to load the resource pack.
- Congratulations, you've completed this tutorial!
# Model Packer
This is new way to convert model
- Firstly, install [packer plugin](https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) for your blockbench.
- Then, open your bbmodel, go `File -> Export -> Export GeyserModelEngine Model`, you will get a zip, just unzip it to `input` folder.
# Tips
* Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.