mirror of
https://github.com/xSquishyLiam/mc-GeyserModelEngine-plugin.git
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LICENSE
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LICENSE
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MIT License
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Copyright (c) 2024 zimzaza4
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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README.md
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# GeyserModelEngine 自定义实体分支
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> GitHub仓库:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
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Language [English](README_EN.md) | [简体中文](README.md)
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# 这个跟主分支有什么区别
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这是个为[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本,不支持原版的Geyser。
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跟主分支不同的是,这个是真正的自定义实体
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主分支是生成个steve发送4d皮肤给be玩家,支持原版Geyser。
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只需要往资源包里赛动画文件即可,可以有效防止你的模型被白嫖,但似乎限制也挺多
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总之两者各有各优势,根据各服务器情况选择
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# 如何安装
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根据服务端版本下载以下插件
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[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
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[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
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[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)
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[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
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下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹
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根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹
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`GeyserModelEnginePackGenerator` `geyserutils-geyser`放入geyser的扩展文件夹
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先启动服务器生成相关配置文件,之后关闭服务器就安装好了
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当然,先别急着用,现在你还得接着读下去
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# 转换模型
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现在`GeyserModelEnginePackGenerator`长大了已经学会自己转换模型打包资源包了
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我们打开以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
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在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
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<img src="docsimg/example.jpg" width="500">
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> 每个模型都要有独立的模型文件夹
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我们将模型、动画和纹理全部原封不动丢进这个文件夹
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<img src="docsimg/example1.jpg" width="500">
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重启服务器或者重载geyser让他开始生成资源包
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来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
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<img src="docsimg/example2.jpg" width="500">
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将`geysermodelenginepackgenerator`生成的`generated_pack.zip`丢进`Geyser-Spigot/packs`目录就安装好了
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最后一步,重载Geyser或者重启服务器加载资源包
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注意! 他是检测模型的数量来打包的,如果数量没有变更不会执行。
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想重新打包建议先删掉`generated_pack.zip`然后改uuid或者版本号
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# 完结
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恭喜你现在学会如何使用了,有BUG请发Issues
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# 当前限制
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* 不支持多贴图
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* 待挖掘
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# 常见问题
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### 为什么召唤模型后会变成史蒂夫?
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如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题?
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README_EN.md
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# GeyserModelEngine CustomEntity Fork
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> GitHub:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
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[English (working)](README_EN.md) | [简体中文](README.md)
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# About
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this is for [GeyserCustomEntityFork](https://github.com/zimzaza4/Geyser)'s version,no support vanilla Geyser
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Unlike the master, this one is truly a custom entity
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# how to install
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Download the following plugins according to the server core
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[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
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[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
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[zimzaza4's GeyserCustomEntity Fork](https://github.com/zimzaza4/Geyser)
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[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
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place `GeyserModelEngine` `GeyserCustomEntityFork` in the plugins folder
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and `geyserutils-spigot`/`velocity`/`bungeecord`
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`GeyserModelEnginePackGenerator` `geyserutils-geyser` put into `plugins/geyser/extensions`
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Start the server to generate the relevant configuration files, and then shut down the server to install
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# convert model
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`GeyserModelEnginePackGenerator` can generate resource packs himself
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We came to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
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Create a folder in this directory called the ID of the model.
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For example, if I have a model with the id `parry_knight`, name it `parry_knight`
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<img src="docsimg/example.jpg" width="500">
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> Each model should have a separate model folder
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We drop the model, animations, and textures into this folder intact
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<img src="docsimg/example1.jpg" width="500">
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Restart the server or reload geyser to start generating resource packs
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go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`
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<img src="docsimg/example2.jpg" width="500">
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Will `geysermodelenginepackgenerator` generated `generated_pack.zip` put into the `GeyserSpigot/packs` directory is installed
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As a final step, reload Geyser or restart the server to load the resource pack
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Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
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To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
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# The end
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Congratulations you now learn how to use, any bugs please send Issues
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# limit
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* Multi-textures are not supported
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* To be excavated
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# FAQ
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### Why does it turn into Steve after summoning a model?
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If you're sure you did it step by step according to the tutorial above, there may be a problem with this model?
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After Width: | Height: | Size: 20 KiB |
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After Width: | Height: | Size: 12 KiB |
Reference in New Issue
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