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MIT License
Copyright (c) 2024 zimzaza4
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# GeyserModelEngine 自定义实体分支
> GitHub仓库[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
Language [English](README_EN.md) | [简体中文](README.md)
# 这个跟主分支有什么区别
这是个为[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本不支持原版的Geyser。
跟主分支不同的是,这个是真正的自定义实体
主分支是生成个steve发送4d皮肤给be玩家支持原版Geyser。
只需要往资源包里赛动画文件即可,可以有效防止你的模型被白嫖,但似乎限制也挺多
总之两者各有各优势,根据各服务器情况选择
# 如何安装
根据服务端版本下载以下插件
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)
[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹
根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹
`GeyserModelEnginePackGenerator` `geyserutils-geyser`放入geyser的扩展文件夹
先启动服务器生成相关配置文件,之后关闭服务器就安装好了
当然,先别急着用,现在你还得接着读下去
# 转换模型
现在`GeyserModelEnginePackGenerator`长大了已经学会自己转换模型打包资源包了
我们打开以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
在此目录创建一个文件夹名为模型的ID比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
<img src="docsimg/example.jpg" width="500">
> 每个模型都要有独立的模型文件夹
我们将模型、动画和纹理全部原封不动丢进这个文件夹
<img src="docsimg/example1.jpg" width="500">
重启服务器或者重载geyser让他开始生成资源包
来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
<img src="docsimg/example2.jpg" width="500">
`geysermodelenginepackgenerator`生成的`generated_pack.zip`丢进`Geyser-Spigot/packs`目录就安装好了
最后一步重载Geyser或者重启服务器加载资源包
注意! 他是检测模型的数量来打包的,如果数量没有变更不会执行。
想重新打包建议先删掉`generated_pack.zip`然后改uuid或者版本号
# 完结
恭喜你现在学会如何使用了有BUG请发Issues
# 当前限制
* 不支持多贴图
* 待挖掘
# 常见问题
### 为什么召唤模型后会变成史蒂夫?
如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题?

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# GeyserModelEngine CustomEntity Fork
> GitHub[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
[English (working)](README_EN.md) | [简体中文](README.md)
# About
this is for [GeyserCustomEntityFork](https://github.com/zimzaza4/Geyser)'s versionno support vanilla Geyser
Unlike the master, this one is truly a custom entity
# how to install
Download the following plugins according to the server core
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
[zimzaza4's GeyserCustomEntity Fork](https://github.com/zimzaza4/Geyser)
[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
place `GeyserModelEngine` `GeyserCustomEntityFork` in the plugins folder
and `geyserutils-spigot`/`velocity`/`bungeecord`
`GeyserModelEnginePackGenerator` `geyserutils-geyser` put into `plugins/geyser/extensions`
Start the server to generate the relevant configuration files, and then shut down the server to install
# convert model
`GeyserModelEnginePackGenerator` can generate resource packs himself
We came to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
Create a folder in this directory called the ID of the model.
For example, if I have a model with the id `parry_knight`, name it `parry_knight`
<img src="docsimg/example.jpg" width="500">
> Each model should have a separate model folder
We drop the model, animations, and textures into this folder intact
<img src="docsimg/example1.jpg" width="500">
Restart the server or reload geyser to start generating resource packs
go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`
<img src="docsimg/example2.jpg" width="500">
Will `geysermodelenginepackgenerator` generated `generated_pack.zip` put into the `GeyserSpigot/packs` directory is installed
As a final step, reload Geyser or restart the server to load the resource pack
Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
# The end
Congratulations you now learn how to use, any bugs please send Issues
# limit
* Multi-textures are not supported
* To be excavated
# FAQ
### Why does it turn into Steve after summoning a model?
If you're sure you did it step by step according to the tutorial above, there may be a problem with this model?

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