Merge remote-tracking branch 'origin/main'

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zimzaza4
2024-07-24 15:54:17 +08:00

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# GeyserModelEngine
# About
Thanks to [Willem](https://github.com/OmeWillem/GeyserUtils) for adding the following features:
Thanks to [Willem](https://github.com/OmeWillem) for adding the following features:
- Part Visibility
- Color support
- Scaling support
@@ -13,12 +13,12 @@ Download the following plugins according to what server software you use.
| plugins | Link | effect |
| :--- | :---- | :--- |
| GeyserUtils | [Github](https://github.com/OmeWillem/GeyserUtils) | Get your Geyser to support calling some BE stuff |
| GeyserModelEngine | [Github](https://github.com/OmeWillem/GeyserModelEngine) | Make your bedrock support MEG4 |
| GeyserModelEnginePackGenerator | [Github](https://github.com/OmeWillem/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
| GeyserUtils | [Github](https://github.com/GeyserExtensionists/GeyserUtils) | Get your Geyser to support calling some BE stuff |
| GeyserModelEngine | [Github](https://github.com/GeyserExtensionists/GeyserModelEngine) | Make your bedrock support MEG4 |
| GeyserModelEnginePackGenerator | [Github](https://github.com/GeyserExtensionists/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
- Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported)
- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it)
- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity`/`geyserutils-bungeecord` in your Velocity/Bungeecord plugins folder if you use it)
- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions`
Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
@@ -33,6 +33,7 @@ Start the server to generate the relevant configuration files, and then shut dow
<img src="docsimg/example.jpg" width="500">
> Each model should have a separate model folder
> Subfolders are supported if you want to categorize them
- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
- Put the geometry, animations and texture file in this folder you've made.
@@ -59,9 +60,9 @@ Start the server to generate the relevant configuration files, and then shut dow
# Current issues
* Multi-textures are not supported
* Please report any bugs (discord: https://discord.gg/NNNaUdAbpP)
* Please report any bugs
# FAQ
### Where can I contact you?
You can contact me on our Discord: https://discord.gg/NNNaUdAbpP
You can contact us on our Discord: https://discord.gg/NNNaUdAbpP