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Update README.md again
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@@ -15,10 +15,10 @@ Download the following plugins according to what server software you use.
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| GeyserUtils | [Github](https://github.com/GeyserExtensionists/GeyserUtils) | Get your Geyser to support calling some BE stuff |
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| GeyserUtils | [Github](https://github.com/GeyserExtensionists/GeyserUtils) | Get your Geyser to support calling some BE stuff |
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| GeyserModelEngine | [Github](https://github.com/GeyserExtensionists/GeyserModelEngine) | Make your bedrock support MEG4 |
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| GeyserModelEngine | [Github](https://github.com/GeyserExtensionists/GeyserModelEngine) | Make your bedrock support MEG4 |
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| GeyserModelEnginePackGenerator | [Github](https://github.com/GeyserExtensonists/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
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| GeyserModelEnginePackGenerator | [Github](https://github.com/GeyserExtensionists/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
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- Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported)
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- Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported)
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- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it)
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- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity`/`geyserutils-bungeecord` in your Velocity/Bungeecord plugins folder if you use it)
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- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions`
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- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions`
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Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
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Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
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@@ -33,6 +33,7 @@ Start the server to generate the relevant configuration files, and then shut dow
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<img src="docsimg/example.jpg" width="500">
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<img src="docsimg/example.jpg" width="500">
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> Each model should have a separate model folder
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> Each model should have a separate model folder
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> Subfolders are supported if you want to categorize them
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- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
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- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
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- Put the geometry, animations and texture file in this folder you've made.
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- Put the geometry, animations and texture file in this folder you've made.
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