diff --git a/README.md b/README.md index f5d3f69..7578557 100644 --- a/README.md +++ b/README.md @@ -15,10 +15,10 @@ Download the following plugins according to what server software you use. | :--- | :---- | :--- | | GeyserUtils | [Github](https://github.com/GeyserExtensionists/GeyserUtils) | Get your Geyser to support calling some BE stuff | | GeyserModelEngine | [Github](https://github.com/GeyserExtensionists/GeyserModelEngine) | Make your bedrock support MEG4 | -| GeyserModelEnginePackGenerator | [Github](https://github.com/GeyserExtensonists/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs | +| GeyserModelEnginePackGenerator | [Github](https://github.com/GeyserExtensionists/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs | - Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported) -- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it) +- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity`/`geyserutils-bungeecord` in your Velocity/Bungeecord plugins folder if you use it) - Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions` Start the server to generate the relevant configuration files, and then shut down the server to convert any models. @@ -33,6 +33,7 @@ Start the server to generate the relevant configuration files, and then shut dow > Each model should have a separate model folder +> Subfolders are supported if you want to categorize them - Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations. - Put the geometry, animations and texture file in this folder you've made.