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More leniency for obsidian block breaking
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@@ -515,7 +515,7 @@ public class BlockBreakHandler {
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protected boolean mayBreak(float progress, boolean bedrockDestroyed) {
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// We're tolerant here to account for e.g. obsidian breaking speeds not matching 1:1 :(
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return (serverSideBlockBreaking && progress >= 1.0F) || (bedrockDestroyed && progress >= 0.7F);
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return (serverSideBlockBreaking && progress >= 1.0F) || (bedrockDestroyed && progress >= 0.65F);
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}
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protected void destroyBlock(BlockState state, Vector3i vector, Direction direction, boolean instamine) {
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