mirror of
https://github.com/GeyserMC/Geyser.git
synced 2025-12-19 14:59:27 +00:00
Block breaking calculations v2 (#5846)
* Make block break progress calculations more accurate * Track blockstate / item updates geyser-sided * Fix: ghost blocks in specific circumstances
This commit is contained in:
@@ -256,6 +256,7 @@ public class Item {
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if (bedrockEnchantment == null) {
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String enchantmentTranslation = MinecraftLocale.getLocaleString(enchantment.description(), session.locale());
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addJavaOnlyEnchantment(session, builder, enchantmentTranslation, level);
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builder.addEnchantmentGlint();
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return null;
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}
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@@ -29,11 +29,13 @@ import com.google.common.cache.Cache;
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import com.google.common.cache.CacheBuilder;
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import it.unimi.dsi.fastutil.Pair;
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import lombok.Getter;
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import lombok.Setter;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.math.vector.Vector3i;
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import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
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import org.cloudburstmc.protocol.bedrock.data.PlayerActionType;
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import org.cloudburstmc.protocol.bedrock.data.PlayerAuthInputData;
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import org.cloudburstmc.protocol.bedrock.data.PlayerBlockActionData;
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import org.cloudburstmc.protocol.bedrock.data.definitions.ItemDefinition;
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@@ -83,6 +85,7 @@ public class BlockBreakHandler {
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* The position of the current block being broken.
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* Null indicates no block breaking in progress.
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*/
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@Getter
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protected @Nullable Vector3i currentBlockPos = null;
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/**
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@@ -92,22 +95,39 @@ public class BlockBreakHandler {
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protected @Nullable BlockState currentBlockState = null;
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/**
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* The Bedrock client tick in which block breaking of the current block began.
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* Indicates that we should re-check the current block state for changes
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*/
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@Setter
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protected @Nullable Integer updatedServerBlockStateId;
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/**
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* Whether we must break the block ourselves.
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* Only set when keeping track of custom blocks / custom items breaking blocks.
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*/
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protected long blockStartBreakTime = 0;
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protected boolean serverSideBlockBreaking = false;
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/**
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* The current block breaking progress
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*/
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protected float currentProgress = 0.0F;
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/**
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* The last known face of the block the client was breaking.
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* Only set when keeping track of custom blocks / custom items breaking blocks.
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*/
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protected Direction lastBlockBreakFace = null;
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protected Direction currentBlockFace = null;
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/**
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* The last block position that was instantly broken.
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* The last item used to break blocks.
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* Used to track whether block breaking should be re-started as the item changed
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*/
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protected GeyserItemStack currentItemStack = null;
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/**
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* The last block position that was broken.
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* Used to ignore subsequent block actions from the Bedrock client.
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*/
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protected Vector3i lastInstaMinedPosition = null;
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protected Vector3i lastMinedPosition = null;
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/**
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* Caches all blocks we had to restore e.g. due to out-of-range or being unable to mine
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@@ -148,18 +168,19 @@ public class BlockBreakHandler {
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restoredBlocks.clear();
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this.itemFramePos = null;
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} else {
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tick();
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tick(packet.getTick());
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}
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}
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protected void tick() {
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protected void tick(long tick) {
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// We need to manually check if a block should be destroyed, and send the client progress updates, when mining a custom block, or with a custom item
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// This is because, in CustomItemRegistryPopulator#computeToolProperties, we set a block break speed of 0,
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// meaning the client will only ever send START_BREAK for breaking blocks, and nothing else
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// meaning the client will only ever send START_BREAK for breaking blocks, and nothing else (as long as no efficiency is applied, lol)
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// We also want to tick destroying to ensure that the currently held item did not change
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// Check lastBlockBreakFace, currentBlockPos and currentBlockState, just in case
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if (blockStartBreakTime != 0 && lastBlockBreakFace != null && currentBlockPos != null && currentBlockState != null) {
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handleContinueDestroy(currentBlockPos, currentBlockState, lastBlockBreakFace, session.getClientTicks());
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if (currentBlockFace != null && currentBlockPos != null && currentBlockState != null) {
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handleContinueDestroy(currentBlockPos, getCurrentBlockState(currentBlockPos), currentBlockFace, false, false, session.getClientTicks());
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}
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}
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@@ -170,51 +191,66 @@ public class BlockBreakHandler {
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// Worth noting: the bedrock client, as of version 1.21.101, sends weird values for the face, outside the [0;6] range, when sending ABORT_BREAK
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// Not sure why, but, blockFace isn't used for ABORT_BREAK, so it's fine
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// This is why blockFace is individually turned into a Direction in each of the switch statements, except for the ABORT_BREAK one
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switch (actionData.getAction()) {
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case DROP_ITEM -> {
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ServerboundPlayerActionPacket dropItemPacket = new ServerboundPlayerActionPacket(PlayerAction.DROP_ITEM,
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position, Direction.getUntrusted(actionData, PlayerBlockActionData::getFace).mcpl(), 0);
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session.sendDownstreamGamePacket(dropItemPacket);
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}
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// Must do this ugly as it can also be called from the block_continue_destroy case :(
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case START_BREAK -> preStartBreakHandle(position, Direction.getUntrusted(actionData, PlayerBlockActionData::getFace), packet.getTick());
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case BLOCK_CONTINUE_DESTROY -> {
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if (testForItemFrameEntity(position) || testForLastInstaBreakPosOrReset(position) || abortDueToBlockRestoring(position)) {
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case START_BREAK -> {
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// New block being broken -> ignore previously mined position since that's no longer relevant
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this.lastMinedPosition = null;
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if (testForItemFrameEntity(position) || abortDueToBlockRestoring(position)) {
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continue;
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}
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Direction blockFace = Direction.getUntrusted(actionData, PlayerBlockActionData::getFace);
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// Position mismatch == we break a new block! Bedrock won't send START_BREAK when continuously mining
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// That applies in creative mode too! (last test in 1.21.100)
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if (!Objects.equals(position, currentBlockPos) || currentBlockState == null) {
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if (currentBlockPos != null) {
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handleAbortBreaking(currentBlockPos);
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}
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preStartBreakHandle(position, blockFace, packet.getTick());
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BlockState state = getCurrentBlockState(position);
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if (!canBreak(position, state, actionData.getAction())) {
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BlockUtils.sendBedrockStopBlockBreak(session, position.toFloat());
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restoredBlocks.add(position);
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continue;
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}
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handleStartBreak(position, state, Direction.getUntrusted(actionData, PlayerBlockActionData::getFace), packet.getTick());
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}
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case BLOCK_CONTINUE_DESTROY -> {
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if (testForItemFrameEntity(position) || testForLastBreakPosOrReset(position) || abortDueToBlockRestoring(position)) {
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continue;
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}
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// The client loves to send this block action alongside BLOCK_PREDICT_DESTROY in the same packet;
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// we can skip handling this action if the same position is updated again in the same tick
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if (i < packet.getPlayerActions().size() - 1) {
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// we can skip handling this action about the current position if the next action is also about it
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if (Objects.equals(currentBlockPos, position) && i < packet.getPlayerActions().size() - 1) {
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PlayerBlockActionData nextAction = packet.getPlayerActions().get(i + 1);
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if (Objects.equals(nextAction.getBlockPosition(), position)) {
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continue;
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}
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}
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BlockState state = session.getGeyser().getWorldManager().blockAt(session, position);
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if (!canBreak(position, state)) {
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BlockState state = getCurrentBlockState(position);
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if (!canBreak(position, state, actionData.getAction())) {
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BlockUtils.sendBedrockStopBlockBreak(session, position.toFloat());
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restoredBlocks.add(position);
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// Also abort old / "current" block breaking, if there is one in progress
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if (!Objects.equals(currentBlockPos, position)) {
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handleAbortBreaking(position);
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}
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continue;
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}
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handleContinueDestroy(position, state, blockFace, packet.getTick());
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handleContinueDestroy(position, state, Direction.getUntrusted(actionData, PlayerBlockActionData::getFace), false, true, packet.getTick());
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}
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case BLOCK_PREDICT_DESTROY -> {
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if (testForItemFrameEntity(position) || testForLastInstaBreakPosOrReset(position)) {
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if (testForItemFrameEntity(position)) {
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continue;
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}
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// At this point it's safe to assume that we won't get subsequent block actions on this position
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// so reset it and return since we've already broken the block
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if (Objects.equals(lastMinedPosition, position)) {
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lastMinedPosition = null;
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continue;
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}
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@@ -225,12 +261,13 @@ public class BlockBreakHandler {
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continue;
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}
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BlockState state = session.getGeyser().getWorldManager().blockAt(session, position);
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boolean valid = currentBlockState != null && Objects.equals(position, currentBlockPos);
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if (!canBreak(position, state) || !valid) {
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BlockState state = getCurrentBlockState(position);
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boolean valid = currentBlockPos != null && Objects.equals(position, currentBlockPos);
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if (!canBreak(position, state, actionData.getAction()) || !valid) {
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if (!valid) {
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GeyserImpl.getInstance().getLogger().warning("Player %s tried to break block at %s (%s), without starting to destroy it!"
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.formatted(session.bedrockUsername(), position, currentBlockState));
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.formatted(session.bedrockUsername(), position, currentBlockPos));
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handleAbortBreaking(currentBlockPos);
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}
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BlockUtils.stopBreakAndRestoreBlock(session, position, state);
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restoredBlocks.add(position);
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@@ -240,14 +277,6 @@ public class BlockBreakHandler {
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handlePredictDestroy(position, state, Direction.getUntrusted(actionData, PlayerBlockActionData::getFace), packet.getTick());
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}
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case ABORT_BREAK -> {
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// Abort break can also be sent after the block on that pos was broken.....
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// At that point it's safe to assume that we won't get subsequent block actions on this position
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// so reset it and return since there isn't anything to abort
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if (Objects.equals(lastInstaMinedPosition, position)) {
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lastInstaMinedPosition = null;
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continue;
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}
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// Also handles item frame interactions in adventure mode
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if (testForItemFrameEntity(position)) {
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continue;
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@@ -265,28 +294,6 @@ public class BlockBreakHandler {
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}
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}
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/**
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* Called from either a START_BREAK or BLOCK_CONTINUE_DESTROY case, the latter
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* if the client switches to a new block. This method then runs pre-break checks.
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*/
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private void preStartBreakHandle(Vector3i position, Direction blockFace, long tick) {
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// New block being broken -> ignore previous insta-mine pos since that's no longer relevant
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lastInstaMinedPosition = null;
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if (testForItemFrameEntity(position) || abortDueToBlockRestoring(position)) {
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return;
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}
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BlockState state = session.getGeyser().getWorldManager().blockAt(session, position);
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if (!canBreak(position, state)) {
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BlockUtils.sendBedrockStopBlockBreak(session, position.toFloat());
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restoredBlocks.add(position);
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return;
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}
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handleStartBreak(position, state, blockFace, tick);
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}
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protected void handleStartBreak(@NonNull Vector3i position, @NonNull BlockState state, Direction blockFace, long tick) {
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GeyserItemStack item = session.getPlayerInventory().getItemInHand();
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@@ -305,8 +312,8 @@ public class BlockBreakHandler {
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// insta-breaking should be treated differently; don't send STOP_BREAK for these
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if (session.isInstabuild() || breakProgress >= 1.0F) {
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// Avoid sending STOP_BREAK for instantly broken blocks
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lastInstaMinedPosition = position;
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destroyBlock(state, position, blockFace, true);
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this.lastMinedPosition = position;
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} else {
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// If the block is custom or the breaking item is custom, we must keep track of break time ourselves
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ItemMapping mapping = item.getMapping(session);
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@@ -314,11 +321,10 @@ public class BlockBreakHandler {
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CustomBlockState blockStateOverride = BlockRegistries.CUSTOM_BLOCK_STATE_OVERRIDES.get(state.javaId());
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SkullCache.Skull skull = session.getSkullCache().getSkulls().get(position);
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this.blockStartBreakTime = 0;
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this.serverSideBlockBreaking = false;
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if (BlockRegistries.NON_VANILLA_BLOCK_IDS.get().get(state.javaId()) || blockStateOverride != null ||
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customItem != null || (skull != null && skull.getBlockDefinition() != null)) {
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this.blockStartBreakTime = tick;
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this.lastBlockBreakFace = blockFace;
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customItem != null || (skull != null && skull.getBlockDefinition() != null)) {
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this.serverSideBlockBreaking = true;
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}
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LevelEventPacket startBreak = new LevelEventPacket();
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@@ -329,42 +335,82 @@ public class BlockBreakHandler {
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BlockUtils.spawnBlockBreakParticles(session, blockFace, position, state);
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this.currentBlockFace = blockFace;
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this.currentBlockPos = position;
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this.currentBlockState = state;
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this.currentItemStack = item;
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// The Java client calls MultiPlayerGameMode#startDestroyBlock which would set this to zero,
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// but also #continueDestroyBlock in the same tick to advance the break progress.
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this.currentProgress = breakProgress;
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session.sendDownstreamGamePacket(new ServerboundPlayerActionPacket(PlayerAction.START_DIGGING, position,
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blockFace.mcpl(), session.getWorldCache().nextPredictionSequence()));
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}
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}
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protected void handleContinueDestroy(Vector3i position, BlockState state, Direction blockFace, long tick) {
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BlockUtils.spawnBlockBreakParticles(session, blockFace, position, state);
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double totalBreakTime = BlockUtils.reciprocal(calculateBreakProgress(state, position, session.getPlayerInventory().getItemInHand()));
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protected void handleContinueDestroy(@NonNull Vector3i position, @NonNull BlockState state, @NonNull Direction blockFace, boolean bedrockDestroyed, boolean sendParticles, long tick) {
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// Position mismatch == we break a new block! Bedrock won't send START_BREAK when continuously mining
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// That applies in creative mode too! (last test in 1.21.100)
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// Further: We should also "start" breaking te block anew if the held item changes.
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// As of 1.21.100 it seems like this is in fact NOT done by BDS!
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if (currentBlockState != null && Objects.equals(position, currentBlockPos) && sameItemStack()) {
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this.currentBlockFace = blockFace;
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if (blockStartBreakTime != 0) {
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long ticksSinceStart = tick - blockStartBreakTime;
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// We need to add a slight delay to the break time, otherwise the client breaks blocks too fast
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if (ticksSinceStart >= (totalBreakTime += 2)) {
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destroyBlock(state, position, blockFace, false);
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return;
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final float newProgress = calculateBreakProgress(state, position, session.getPlayerInventory().getItemInHand());
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this.currentProgress = this.currentProgress + newProgress;
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double totalBreakTime = BlockUtils.reciprocal(newProgress);
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if (sendParticles || (serverSideBlockBreaking && currentProgress % 4 == 0)) {
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BlockUtils.spawnBlockBreakParticles(session, blockFace, position, state);
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}
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// Update in case it has changed
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lastBlockBreakFace = blockFace;
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}
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// Update the break time in the event that player conditions changed (jumping, effects applied)
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LevelEventPacket updateBreak = new LevelEventPacket();
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updateBreak.setType(LevelEvent.BLOCK_UPDATE_BREAK);
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updateBreak.setPosition(position.toFloat());
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updateBreak.setData((int) (65535 / totalBreakTime));
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session.sendUpstreamPacket(updateBreak);
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// let's be a bit lenient here; the Vanilla server is as well
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if (mayBreak(currentProgress, bedrockDestroyed)) {
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destroyBlock(state, position, blockFace, false);
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if (!bedrockDestroyed) {
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// Only store it if we need to ignore subsequent Bedrock block actions
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this.lastMinedPosition = position;
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}
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return;
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} else if (bedrockDestroyed) {
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BlockUtils.restoreCorrectBlock(session, position, state);
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}
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// Update the break time in the event that player conditions changed (jumping, effects applied)
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LevelEventPacket updateBreak = new LevelEventPacket();
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updateBreak.setType(LevelEvent.BLOCK_UPDATE_BREAK);
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updateBreak.setPosition(position.toFloat());
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updateBreak.setData((int) (65535 / totalBreakTime));
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session.sendUpstreamPacket(updateBreak);
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} else {
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// Don't store last mined position; we don't want to ignore any actions now that we switched!
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this.lastMinedPosition = null;
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// We have switched - either between blocks, or are between the stack we're using to break the block
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if (currentBlockPos != null) {
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LevelEventPacket updateBreak = new LevelEventPacket();
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updateBreak.setType(LevelEvent.BLOCK_UPDATE_BREAK);
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updateBreak.setPosition(position.toFloat());
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updateBreak.setData(0);
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session.sendUpstreamPacketImmediately(updateBreak);
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// Prevent ghost blocks when Bedrock thinks it destroyed a block and wants to "move on",
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// while it wasn't actually destroyed on our end.
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if (bedrockDestroyed) {
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BlockUtils.restoreCorrectBlock(session, currentBlockPos, currentBlockState);
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}
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handleAbortBreaking(currentBlockPos);
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}
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handleStartBreak(position, state, blockFace, tick);
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}
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}
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protected void handlePredictDestroy(Vector3i position, BlockState state, Direction blockFace, long tick) {
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destroyBlock(state, position, blockFace, false);
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handleContinueDestroy(position, state, blockFace, true, true, tick);
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}
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protected void handleAbortBreaking(Vector3i position) {
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private void handleAbortBreaking(Vector3i position) {
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// Bedrock edition "confirms" it stopped breaking blocks by sending an abort packet
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// We don't forward those as a Java client wouldn't send those either
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if (currentBlockPos != null) {
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@@ -412,6 +458,12 @@ public class BlockBreakHandler {
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if (!restoredBlocks.isEmpty()) {
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BlockUtils.sendBedrockStopBlockBreak(session, position.toFloat());
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restoredBlocks.add(position);
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if (currentBlockPos != null && !Objects.equals(position, currentBlockPos)) {
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restoredBlocks.add(currentBlockPos);
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handleAbortBreaking(currentBlockPos);
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}
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return true;
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}
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return false;
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@@ -422,7 +474,7 @@ public class BlockBreakHandler {
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* This includes world border, "hands busy" (boat steering), and GameMode checks.
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*/
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@SuppressWarnings("BooleanMethodIsAlwaysInverted")
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protected boolean canBreak(Vector3i vector, BlockState state) {
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protected boolean canBreak(Vector3i vector, BlockState state, PlayerActionType action) {
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if (session.isHandsBusy() || !session.getWorldBorder().isInsideBorderBoundaries()) {
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return false;
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}
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@@ -461,6 +513,11 @@ public class BlockBreakHandler {
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return !state.is(Blocks.AIR);
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}
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protected boolean mayBreak(float progress, boolean bedrockDestroyed) {
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// We're tolerant here to account for e.g. obsidian breaking speeds not matching 1:1 :(
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return (serverSideBlockBreaking && progress >= 1.0F) || (bedrockDestroyed && progress >= 0.7F);
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}
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protected void destroyBlock(BlockState state, Vector3i vector, Direction direction, boolean instamine) {
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// Send java packet
|
||||
session.sendDownstreamGamePacket(new ServerboundPlayerActionPacket(instamine ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING,
|
||||
@@ -485,21 +542,56 @@ public class BlockBreakHandler {
|
||||
* This ensures that Geyser does not send a FINISH_DIGGING player action for instantly mined blocks,
|
||||
* or those mined while in creative mode.
|
||||
*/
|
||||
protected boolean testForLastInstaBreakPosOrReset(Vector3i position) {
|
||||
if (Objects.equals(lastInstaMinedPosition, position)) {
|
||||
protected boolean testForLastBreakPosOrReset(Vector3i position) {
|
||||
if (Objects.equals(lastMinedPosition, position)) {
|
||||
return true;
|
||||
}
|
||||
lastInstaMinedPosition = null;
|
||||
lastMinedPosition = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean sameItemStack() {
|
||||
if (currentItemStack == null) {
|
||||
return false;
|
||||
}
|
||||
GeyserItemStack stack = session.getPlayerInventory().getItemInHand();
|
||||
if (currentItemStack.isEmpty() && stack.isEmpty()) {
|
||||
return true;
|
||||
}
|
||||
if (currentItemStack.getJavaId() != stack.getJavaId()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return Objects.equals(stack.getComponents(), currentItemStack.getComponents());
|
||||
}
|
||||
|
||||
private @NonNull BlockState getCurrentBlockState(Vector3i position) {
|
||||
if (Objects.equals(position, currentBlockPos)) {
|
||||
if (updatedServerBlockStateId != null) {
|
||||
BlockState updated = BlockState.of(updatedServerBlockStateId);
|
||||
this.updatedServerBlockStateId = null;
|
||||
return updated;
|
||||
}
|
||||
|
||||
if (currentBlockState != null) {
|
||||
return currentBlockState;
|
||||
}
|
||||
}
|
||||
|
||||
this.updatedServerBlockStateId = null;
|
||||
return session.getGeyser().getWorldManager().blockAt(session, position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets variables after a block was broken.
|
||||
*/
|
||||
protected void clearCurrentVariables() {
|
||||
this.currentBlockPos = null;
|
||||
this.currentBlockState = null;
|
||||
this.blockStartBreakTime = 0L;
|
||||
this.currentBlockFace = null;
|
||||
this.currentProgress = 0.0F;
|
||||
this.currentItemStack = null;
|
||||
this.updatedServerBlockStateId = null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -507,7 +599,7 @@ public class BlockBreakHandler {
|
||||
*/
|
||||
public void reset() {
|
||||
clearCurrentVariables();
|
||||
this.lastInstaMinedPosition = null;
|
||||
this.lastMinedPosition = null;
|
||||
this.destructionStageCache.invalidateAll();
|
||||
}
|
||||
|
||||
|
||||
@@ -47,6 +47,7 @@ import org.geysermc.mcprotocollib.protocol.data.game.setting.Difficulty;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
|
||||
public final class WorldCache {
|
||||
private final GeyserSession session;
|
||||
@@ -179,6 +180,12 @@ public final class WorldCache {
|
||||
this.unverifiedPredictions.removeInt(position);
|
||||
}
|
||||
|
||||
// Hack to avoid looking up blockstates for the currently broken position each tick
|
||||
Vector3i clientBreakPos = session.getBlockBreakHandler().getCurrentBlockPos();
|
||||
if (clientBreakPos != null && Objects.equals(clientBreakPos, position)) {
|
||||
session.getBlockBreakHandler().setUpdatedServerBlockStateId(blockState);
|
||||
}
|
||||
|
||||
ChunkUtils.updateBlock(session, blockState, position);
|
||||
}
|
||||
|
||||
|
||||
@@ -79,6 +79,11 @@ public final class BedrockItemBuilder {
|
||||
return this;
|
||||
}
|
||||
|
||||
public BedrockItemBuilder addEnchantmentGlint() {
|
||||
putList("ench", NbtType.COMPOUND, List.of());
|
||||
return this;
|
||||
}
|
||||
|
||||
@NonNull
|
||||
public NbtMapBuilder getOrCreateNbt() {
|
||||
if (builder == null) {
|
||||
|
||||
Reference in New Issue
Block a user