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Fix: Client-side happy ghast movement is not influenced by the NO_AI flag
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@@ -208,7 +208,7 @@ public class HappyGhastEntity extends AnimalEntity implements ClientVehicle {
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@Override
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public boolean isClientControlled() {
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if (!hasBodyArmor() || getFlag(EntityFlag.NO_AI) || staysStill) {
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if (!hasBodyArmor() || staysStill) {
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return false;
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}
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