From 7588b9fed13879ab6ac3663f5dde1f4b187b1d81 Mon Sep 17 00:00:00 2001 From: onebeastchris Date: Thu, 25 Sep 2025 23:16:33 +0200 Subject: [PATCH] Fix: Client-side happy ghast movement is not influenced by the NO_AI flag --- .../geyser/entity/type/living/animal/HappyGhastEntity.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/org/geysermc/geyser/entity/type/living/animal/HappyGhastEntity.java b/core/src/main/java/org/geysermc/geyser/entity/type/living/animal/HappyGhastEntity.java index bdd8fe305..15bcd09fa 100644 --- a/core/src/main/java/org/geysermc/geyser/entity/type/living/animal/HappyGhastEntity.java +++ b/core/src/main/java/org/geysermc/geyser/entity/type/living/animal/HappyGhastEntity.java @@ -208,7 +208,7 @@ public class HappyGhastEntity extends AnimalEntity implements ClientVehicle { @Override public boolean isClientControlled() { - if (!hasBodyArmor() || getFlag(EntityFlag.NO_AI) || staysStill) { + if (!hasBodyArmor() || staysStill) { return false; }