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Fix: Client-side happy ghast movement is not influenced by the NO_AI flag

This commit is contained in:
onebeastchris
2025-09-25 23:16:33 +02:00
parent 61d7dc0a17
commit 7588b9fed1

View File

@@ -208,7 +208,7 @@ public class HappyGhastEntity extends AnimalEntity implements ClientVehicle {
@Override @Override
public boolean isClientControlled() { public boolean isClientControlled() {
if (!hasBodyArmor() || getFlag(EntityFlag.NO_AI) || staysStill) { if (!hasBodyArmor() || staysStill) {
return false; return false;
} }