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Fix client crash when custom blocks are registered (#5858)
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@@ -86,7 +86,7 @@ public final class GameProtocol {
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register(Bedrock_v818.CODEC, "1.21.90", "1.21.91", "1.21.92");
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register(Bedrock_v819.CODEC, "1.21.93", "1.21.94");
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register(Bedrock_v827.CODEC, "1.21.100", "1.21.101");
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register(Bedrock_v844.CODEC, "1.21.110");
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register(Bedrock_v844.CODEC, "1.21.111");
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MinecraftVersion latestBedrock = SUPPORTED_BEDROCK_VERSIONS.get(SUPPORTED_BEDROCK_VERSIONS.size() - 1);
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DEFAULT_BEDROCK_VERSION = latestBedrock.versionString();
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@@ -473,7 +473,7 @@ public class CustomBlockRegistryPopulator {
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if (GameProtocol.is1_21_110orHigher(protocolVersion)) {
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materialBuilder.putBoolean("packed_bools", materialInstance.faceDimming());
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} else {
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materialsBuilder.putBoolean("face_dimming", materialInstance.faceDimming());
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materialBuilder.putBoolean("face_dimming", materialInstance.faceDimming());
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}
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// Texture can be unspecified when blocks.json is used in RP (https://wiki.bedrock.dev/blocks/blocks-stable.html#minecraft-material-instances)
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