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mirror of https://github.com/GeyserMC/Geyser.git synced 2025-12-19 14:59:27 +00:00

Severals fixes relating to the new movement collision system.

* Revert last change, move everything to a different package, added end portal fix.

* Oops.

* Fixed lantern collision.

* Fixed conduit collision.

* Fixed scaffolding collision.

* Fixed bell collision and sea pickle collision.

* Avoid loop.

* oops.

* oops x2.

* Change comments.
This commit is contained in:
oryxel
2025-09-09 18:53:58 +07:00
committed by oryxel1
parent 5abc03668f
commit 37bb084294
13 changed files with 469 additions and 181 deletions

View File

@@ -48,8 +48,8 @@ import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.session.cache.PistonCache;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.OtherCollision;
import org.geysermc.geyser.translator.collision.ScaffoldingCollision;
import org.geysermc.geyser.translator.collision.SolidCollision;
import org.geysermc.geyser.translator.collision.fixes.ScaffoldingCollision;
import org.geysermc.geyser.util.BlockUtils;
import java.text.DecimalFormat;

View File

@@ -172,4 +172,4 @@ public class CollisionRegistryLoader extends MultiResourceRegistryLoader<String,
private final CollisionRemapper collisionRemapper;
private final Pattern pattern;
}
}
}

View File

@@ -27,11 +27,11 @@ package org.geysermc.geyser.translator.collision;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import org.cloudburstmc.math.vector.Vector3d;
import org.cloudburstmc.math.vector.Vector3i;
import org.geysermc.geyser.level.physics.Axis;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.level.physics.Direction;
import org.geysermc.geyser.session.GeyserSession;
@EqualsAndHashCode
@@ -40,17 +40,6 @@ public class BlockCollision {
@Getter
protected final BoundingBox[] boundingBoxes;
/**
* This is used for the step up logic.
* Usually, the player can only step up a block if they are on the same Y level as its bottom face or higher
* For snow layers, due to its beforeCorrectPosition method the player can be slightly below (0.125 blocks) and
* still need to step up
* This used to be 0 but for now this has been set to 1 as it fixes bed collision
* I didn't just set it for beds because other collision may also be slightly raised off the ground.
* If this causes any problems, change this back to 0 and add an exception for beds.
*/
protected double pushUpTolerance = 1;
/**
* This is used to control the maximum distance a face of a bounding box can push the player away
*/
@@ -61,87 +50,42 @@ public class BlockCollision {
}
/**
* Overridden in classes like GrassPathCollision when correction code needs to be run before the
* main correction
* Silently move player bounding box/position out of block when needed to.
*/
public void beforeCorrectPosition(int x, int y, int z, BoundingBox playerCollision) {}
public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
final double collisionExpansion = CollisionManager.COLLISION_TOLERANCE * 2;
/**
* Returns false if the movement is invalid, and in this case it shouldn't be sent to the server and should be
* cancelled
* While the Java server should do this, it could result in false flags by anticheat
* This functionality is currently only used in 6 or 7 layer snow
*/
public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
double playerMinY = playerCollision.getMiddleY() - (playerCollision.getSizeY() / 2);
for (BoundingBox b : this.boundingBoxes) {
double boxMinY = (b.getMiddleY() + y) - (b.getSizeY() / 2);
double boxMaxY = (b.getMiddleY() + y) + (b.getSizeY() / 2);
if (b.checkIntersection(x, y, z, playerCollision) && (playerMinY + pushUpTolerance) >= boxMinY) {
// Max steppable distance in Minecraft as far as we know is 0.5625 blocks (for beds)
if (boxMaxY - playerMinY <= 0.5625) {
playerCollision.translate(0, boxMaxY - playerMinY, 0);
// Update player Y for next collision box
playerMinY = playerCollision.getMiddleY() - (playerCollision.getSizeY() / 2);
}
}
// Due to floating points errors, or because of block collision difference, player could be slightly clipping into the block.
// So we check if the player is intersecting the block, if they do then push them out. This fixes NoCheatPlus's Passable check and other anticheat checks.
// This check doesn't allow players right up against the block, so they must be pushed slightly away. However, we should only do it if the
// push distance is smaller than "pushAwayTolerance", we don't want to push player out when they're actually inside a block.
for (BoundingBox boundingBox : this.boundingBoxes) {
// Make player collision slightly bigger to pick up on blocks that could cause problems with NoCheatPlus's Passable check.
playerCollision.expand(collisionExpansion, 0, collisionExpansion);
// Make player collision slightly bigger to pick up on blocks that could cause problems with Passable
playerCollision.setSizeX(playerCollision.getSizeX() + CollisionManager.COLLISION_TOLERANCE * 2);
playerCollision.setSizeZ(playerCollision.getSizeZ() + CollisionManager.COLLISION_TOLERANCE * 2);
// If the player still intersects the block, then push them out
// This fixes NoCheatPlus's Passable check
// This check doesn't allow players right up against the block, so they must be pushed slightly away
if (b.checkIntersection(x, y, z, playerCollision)) {
Vector3d relativePlayerPosition = Vector3d.from(playerCollision.getMiddleX() - x,
playerCollision.getMiddleY() - y,
playerCollision.getMiddleZ() - z);
// The ULP should give an upper bound on the floating point error
double xULP = Math.ulp((float) Math.max(Math.abs(playerCollision.getMiddleX()) + playerCollision.getSizeX() / 2.0, Math.abs(x) + 1));
double zULP = Math.ulp((float) Math.max(Math.abs(playerCollision.getMiddleZ()) + playerCollision.getSizeZ() / 2.0, Math.abs(z) + 1));
double xPushAwayTolerance = Math.max(pushAwayTolerance, xULP);
double zPushAwayTolerance = Math.max(pushAwayTolerance, zULP);
double northFaceZPos = b.getMiddleZ() - (b.getSizeZ() / 2);
double translateDistance = northFaceZPos - relativePlayerPosition.getZ() - (playerCollision.getSizeZ() / 2);
if (Math.abs(translateDistance) < zPushAwayTolerance) {
playerCollision.translate(0, 0, translateDistance);
}
double southFaceZPos = b.getMiddleZ() + (b.getSizeZ() / 2);
translateDistance = southFaceZPos - relativePlayerPosition.getZ() + (playerCollision.getSizeZ() / 2);
if (Math.abs(translateDistance) < zPushAwayTolerance) {
playerCollision.translate(0, 0, translateDistance);
}
double eastFaceXPos = b.getMiddleX() + (b.getSizeX() / 2);
translateDistance = eastFaceXPos - relativePlayerPosition.getX() + (playerCollision.getSizeX() / 2);
if (Math.abs(translateDistance) < xPushAwayTolerance) {
playerCollision.translate(translateDistance, 0, 0);
}
double westFaceXPos = b.getMiddleX() - (b.getSizeX() / 2);
translateDistance = westFaceXPos - relativePlayerPosition.getX() - (playerCollision.getSizeX() / 2);
if (Math.abs(translateDistance) < xPushAwayTolerance) {
playerCollision.translate(translateDistance, 0, 0);
}
double bottomFaceYPos = b.getMiddleY() - (b.getSizeY() / 2);
translateDistance = bottomFaceYPos - relativePlayerPosition.getY() - (playerCollision.getSizeY() / 2);
if (Math.abs(translateDistance) < pushAwayTolerance) {
playerCollision.translate(0, translateDistance, 0);
}
if (!boundingBox.checkIntersection(x, y, z, playerCollision)) {
playerCollision.expand(-collisionExpansion, 0, -collisionExpansion);
continue;
}
// Set the collision size back to normal
playerCollision.setSizeX(0.6);
playerCollision.setSizeZ(0.6);
}
boundingBox = boundingBox.clone();
boundingBox.translate(x, y, z);
return true;
// The ULP should give an upper bound on the floating point error
double xULP = Math.ulp((float) Math.max(Math.abs(playerCollision.getMiddleX()) + playerCollision.getSizeX() / 2.0, Math.abs(x) + 1));
double zULP = Math.ulp((float) Math.max(Math.abs(playerCollision.getMiddleZ()) + playerCollision.getSizeZ() / 2.0, Math.abs(z) + 1));
double xPushAwayTolerance = Math.max(pushAwayTolerance, xULP), zPushAwayTolerance = Math.max(pushAwayTolerance, zULP);
boundingBox.pushOutOfBoundingBox(playerCollision, Direction.NORTH, zPushAwayTolerance);
boundingBox.pushOutOfBoundingBox(playerCollision, Direction.SOUTH, zPushAwayTolerance);
boundingBox.pushOutOfBoundingBox(playerCollision, Direction.EAST, xPushAwayTolerance);
boundingBox.pushOutOfBoundingBox(playerCollision, Direction.WEST, xPushAwayTolerance);
boundingBox.pushOutOfBoundingBox(playerCollision, Direction.UP, pushAwayTolerance);
boundingBox.pushOutOfBoundingBox(playerCollision, Direction.DOWN, pushAwayTolerance);
}
}
protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
}
public boolean checkIntersection(double x, double y, double z, BoundingBox playerCollision) {
@@ -184,4 +128,4 @@ public class BlockCollision {
}
return true;
}
}
}

View File

@@ -0,0 +1,60 @@
/*
* Copyright (c) 2025 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.block.property.Properties;
import org.geysermc.geyser.level.block.type.BlockState;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.level.physics.Direction;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "^bell$", passDefaultBoxes = true)
public class BellCollision extends BlockCollision {
private final static double MAX_PUSH_DISTANCE = 0.1875 + CollisionManager.COLLISION_TOLERANCE * 1.01;
private final boolean standing;
public BellCollision(BlockState state, BoundingBox[] boxes) {
super(boxes);
this.standing = state.getValue(Properties.BELL_ATTACHMENT).equals("floor");
}
@Override
protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
if (!this.standing) {
return;
}
// Check for bell collision bug (bell on Java is 0.1875 block higher than Bedrock)
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, MAX_PUSH_DISTANCE);
}
}

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@@ -0,0 +1,86 @@
/*
* Copyright (c) 2025 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
import org.geysermc.geyser.level.block.type.BlockState;
import org.geysermc.geyser.level.physics.Axis;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "^chest$", passDefaultBoxes = true)
public class ChestCollision extends BlockCollision {
public ChestCollision(BlockState state, BoundingBox[] boxes) {
super(boxes);
}
@Override
public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
super.correctPosition(session, x, y, z, playerCollision);
final SessionPlayerEntity player = session.getPlayerEntity();
// Player haven't even fall on the blocks yet, no need to move them down.
if (!player.isCollidingVertically()) {
return;
}
final double collisionExpansion = CollisionManager.COLLISION_TOLERANCE * 2;
// Slightly expand the collision so we can see if the player is actually colliding with the block or not.
playerCollision.setSizeY(playerCollision.getSizeY() + collisionExpansion);
double beforeYVelocity = player.getLastTickEndVelocity().getY();
// If the player is already colliding with the block or player velocity y is larger than 0 then player likely don't need to be correct.
if (beforeYVelocity > 0 || playerCollision.getMin(Axis.Y) - player.position().getY() > 0 || this.checkIntersection(x, y, z, playerCollision)) {
playerCollision.setSizeY(playerCollision.getSizeX() - collisionExpansion);
return;
}
playerCollision.setSizeY(playerCollision.getSizeX() - collisionExpansion);
BoundingBox previous = playerCollision.clone();
previous.setMiddleX(player.getPosition().getX());
previous.setMiddleY(player.position().getY() + (playerCollision.getSizeY() / 2));
previous.setMiddleZ(player.getPosition().getZ());
// Check for chest bug (chest are 0.875 blocks thick on Java but 0.95 blocks thick on Bedrock)
// We grab the player velocity from last tick then apply collision on it, if the player can still fall then we correct
// their position to fall down. If not then just use the player current position. Also do the same when player is jumping, if player
// haven't collided yet, then correct them. Resolve #3277 and #4955
double yVelocity = Math.max(beforeYVelocity, this.computeCollisionOffset(x, y, z, previous, Axis.Y, beforeYVelocity));
// Player velocity is close enough, no need to correct, avoid moving player position silently if possible. Also don't move the player upwards.
if (Math.abs(beforeYVelocity - yVelocity) <= CollisionManager.COLLISION_TOLERANCE || yVelocity > CollisionManager.COLLISION_TOLERANCE) {
return;
}
previous.translate(0, yVelocity, 0);
playerCollision.setMiddleY(previous.getMiddleY());
}
}

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@@ -0,0 +1,51 @@
/*
* Copyright (c) 2025 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.block.type.BlockState;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.level.physics.Direction;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "^conduit$", passDefaultBoxes = true)
public class ConduitCollision extends BlockCollision {
private final static double MAX_PUSH_DISTANCE = 0.1875 + CollisionManager.COLLISION_TOLERANCE * 1.01;
public ConduitCollision(BlockState state, BoundingBox[] boxes) {
super(boxes);
}
@Override
protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
// Check for conduit bug (conduit is lifted from the ground on Java unlike Bedrock where conduit is placed on the ground)
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, MAX_PUSH_DISTANCE);
}
}

View File

@@ -23,17 +23,23 @@
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision;
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.block.property.Properties;
import org.geysermc.geyser.level.block.type.BlockState;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.level.physics.Direction;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "_door$", usesParams = true, passDefaultBoxes = true)
public class DoorCollision extends BlockCollision {
private final static double MAX_PUSH_DISTANCE = 0.005 + CollisionManager.COLLISION_TOLERANCE * 1.01;
/**
* 1 = north
* 2 = east
@@ -59,26 +65,13 @@ public class DoorCollision extends BlockCollision {
}
@Override
public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
boolean result = super.correctPosition(session, x, y, z, playerCollision);
// Hack to prevent false positives
playerCollision.setSizeX(playerCollision.getSizeX() - 0.0001);
playerCollision.setSizeY(playerCollision.getSizeY() - 0.0001);
playerCollision.setSizeZ(playerCollision.getSizeZ() - 0.0001);
protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
// Check for door bug (doors are 0.1875 blocks thick on Java but 0.1825 blocks thick on Bedrock)
if (this.checkIntersection(x, y, z, playerCollision)) {
switch (facing) {
case 1 -> playerCollision.setMiddleZ(z + 0.5125); // North
case 2 -> playerCollision.setMiddleX(x + 0.5125); // East
case 3 -> playerCollision.setMiddleZ(z + 0.4875); // South
case 4 -> playerCollision.setMiddleX(x + 0.4875); // West
}
switch (this.facing) {
case 1 -> blockCollision.pushOutOfBoundingBox(playerCollision, Direction.NORTH, MAX_PUSH_DISTANCE);
case 2 -> blockCollision.pushOutOfBoundingBox(playerCollision, Direction.EAST, MAX_PUSH_DISTANCE);
case 3 -> blockCollision.pushOutOfBoundingBox(playerCollision, Direction.SOUTH, MAX_PUSH_DISTANCE);
case 4 -> blockCollision.pushOutOfBoundingBox(playerCollision, Direction.WEST, MAX_PUSH_DISTANCE);
}
playerCollision.setSizeX(playerCollision.getSizeX() + 0.0001);
playerCollision.setSizeY(playerCollision.getSizeY() + 0.0001);
playerCollision.setSizeZ(playerCollision.getSizeZ() + 0.0001);
return result;
}
}

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@@ -0,0 +1,60 @@
/*
* Copyright (c) 2025 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.block.property.Properties;
import org.geysermc.geyser.level.block.type.BlockState;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.level.physics.Direction;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "^end_portal_frame$", passDefaultBoxes = true)
public class EndPortalCollision extends BlockCollision {
private final static double MAX_PUSH_DISTANCE = 0.1875 + CollisionManager.COLLISION_TOLERANCE * 1.01;
private final boolean eye;
public EndPortalCollision(BlockState state, BoundingBox[] boxes) {
super(boxes);
this.eye = state.getValue(Properties.EYE);
}
@Override
protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
if (!this.eye) {
return;
}
// Check for end portal frame bug (BE don't have the eye collision when the end portal frame contain an eye unlike JE)
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, MAX_PUSH_DISTANCE);
}
}

View File

@@ -23,17 +23,23 @@
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision;
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.block.property.Properties;
import org.geysermc.geyser.level.block.type.BlockState;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.level.physics.Direction;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "glass_pane$|iron_bars$", usesParams = true, passDefaultBoxes = true)
public class GlassPaneAndIronBarsCollision extends BlockCollision {
private final static double MAX_PUSH_DISTANCE = 0.0625 + CollisionManager.COLLISION_TOLERANCE * 1.01;
/**
* 1 = north
* 2 = east
@@ -68,46 +74,23 @@ public class GlassPaneAndIronBarsCollision extends BlockCollision {
}
@Override
public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
boolean result = super.correctPosition(session, x, y, z, playerCollision);
playerCollision.setSizeX(playerCollision.getSizeX() - 0.0001);
playerCollision.setSizeY(playerCollision.getSizeY() - 0.0001);
playerCollision.setSizeZ(playerCollision.getSizeZ() - 0.0001);
if (this.checkIntersection(x, y, z, playerCollision)) {
double newMiddleX = x;
double newMiddleZ = z;
switch (facing) {
case 1 -> newMiddleZ += 0.8625; // North
case 2 -> newMiddleX += 0.1375; // East
case 3 -> newMiddleZ += 0.1375; // South
case 4 -> newMiddleX += 0.8625; // West
case 5 -> { // North, East
newMiddleZ += 0.8625;
newMiddleX += 0.1375;
}
case 6 -> { // East, South
newMiddleX += 0.1375;
newMiddleZ += 0.1375;
}
case 7 -> { // South, West
newMiddleZ += 0.1375;
newMiddleX += 0.8625;
}
case 8 -> { // West, North
newMiddleX += 0.8625;
newMiddleZ += 0.8625;
}
}
playerCollision.setMiddleX(newMiddleX);
playerCollision.setMiddleZ(newMiddleZ);
protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
// Check for glass pane/iron bars bug (pane/iron bars is 0.5 blocks thick on Bedrock but 0.5625 on Java when only 1 side is connected).
// Also, we want to flip the direction since the direction here is indicating the block side the glass is connected to.
if (this.facing == 2 || this.facing == 6 || this.facing == 5) { // East
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.WEST, MAX_PUSH_DISTANCE);
}
playerCollision.setSizeX(playerCollision.getSizeX() + 0.0001);
playerCollision.setSizeY(playerCollision.getSizeY() + 0.0001);
playerCollision.setSizeZ(playerCollision.getSizeZ() + 0.0001);
return result;
if (this.facing == 1 || this.facing == 5 || this.facing == 8) { // North.
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.SOUTH, MAX_PUSH_DISTANCE);
}
if (this.facing == 3 || this.facing == 6 || this.facing == 7) { // South
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.NORTH, MAX_PUSH_DISTANCE);
}
if (this.facing == 4 || this.facing == 7 || this.facing == 8) { // West
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.EAST, MAX_PUSH_DISTANCE);
}
}
}

View File

@@ -0,0 +1,60 @@
/*
* Copyright (c) 2025 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.block.property.Properties;
import org.geysermc.geyser.level.block.type.BlockState;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.level.physics.Direction;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "^lantern$|^soul_lantern$", usesParams = true, passDefaultBoxes = true)
public class LanternCollision extends BlockCollision {
private final static double MAX_PUSH_DISTANCE = 0.0625 + CollisionManager.COLLISION_TOLERANCE * 1.01;
private final boolean hanging;
public LanternCollision(BlockState state, BoundingBox[] boxes) {
super(boxes);
this.hanging = state.getValue(Properties.HANGING);
}
@Override
protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
// Check for lantern collision (lantern is 0.0625 block higher on Java)
if (this.hanging) {
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.DOWN, MAX_PUSH_DISTANCE);
} else {
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, MAX_PUSH_DISTANCE);
}
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
* Copyright (c) 2019-2025 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -23,12 +23,17 @@
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision;
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.block.property.Properties;
import org.geysermc.geyser.level.block.type.BlockState;
import org.geysermc.geyser.level.physics.Axis;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
/**
* In order for scaffolding to work on Bedrock, entity flags need to be sent to the player
@@ -36,8 +41,12 @@ import org.geysermc.geyser.session.GeyserSession;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "^scaffolding$", usesParams = true, passDefaultBoxes = true)
public class ScaffoldingCollision extends BlockCollision {
private final boolean bottom;
public ScaffoldingCollision(BlockState state, BoundingBox[] defaultBoxes) {
super(defaultBoxes);
this.bottom = state.getValue(Properties.BOTTOM) && state.getValue(Properties.STABILITY_DISTANCE) != 0;
}
@Override
@@ -51,6 +60,17 @@ public class ScaffoldingCollision extends BlockCollision {
playerCollision.setSizeY(playerCollision.getSizeY() + 0.001);
playerCollision.setMiddleY(playerCollision.getMiddleY() - 0.002);
boolean canStandOn = playerCollision.getMin(Axis.Y) >= y + 1 && !session.isSneaking();
// If these condition are met, then the scaffolding will have a bottom collision that is 0.125 block height.
// However, this is not the case in Bedrock, so we push the player up by 0.125 blocks so player won't get setback.
if (!canStandOn && this.bottom && playerCollision.getMin(Axis.Y) >= y) {
double distance = y + 0.125 - (playerCollision.getMin(Axis.Y)) ;
if (Math.abs(distance) < 0.125F + CollisionManager.COLLISION_TOLERANCE * 1.01F) {
playerCollision.translate(0, distance, 0);
}
}
if (intersected) {
session.getCollisionManager().setTouchingScaffolding(true);
session.getCollisionManager().setOnScaffolding(true);

View File

@@ -0,0 +1,51 @@
/*
* Copyright (c) 2025 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.block.type.BlockState;
import org.geysermc.geyser.level.physics.Axis;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.level.physics.Direction;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "^sea_pickle$", passDefaultBoxes = true)
public class SeaPickleCollision extends BlockCollision {
public SeaPickleCollision(BlockState state, BoundingBox[] boxes) {
super(boxes);
}
@Override
protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
// Check for sea pickle bug (sea pickle have no collision on Bedrock but does on Java).
double maxY = blockCollision.getMax(Axis.Y) - y;
blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, maxY + CollisionManager.COLLISION_TOLERANCE * 1.01F);
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
* Copyright (c) 2019-2025 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -23,7 +23,7 @@
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision;
package org.geysermc.geyser.translator.collision.fixes;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.block.property.Properties;
@@ -32,10 +32,14 @@ import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.level.physics.CollisionManager;
import org.geysermc.geyser.level.physics.Direction;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.collision.BlockCollision;
import org.geysermc.geyser.translator.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "_trapdoor$", usesParams = true, passDefaultBoxes = true)
public class TrapdoorCollision extends BlockCollision {
private final static double MAX_PUSH_DISTANCE = 0.005 + CollisionManager.COLLISION_TOLERANCE * 1.01;
private final Direction facing;
public TrapdoorCollision(BlockState state, BoundingBox[] defaultBoxes) {
@@ -52,32 +56,8 @@ public class TrapdoorCollision extends BlockCollision {
}
@Override
public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
boolean result = super.correctPosition(session, x, y, z, playerCollision);
// Check for door bug (doors are 0.1875 blocks thick on Java but 0.1825 blocks thick on Bedrock)
if (this.checkIntersection(x, y, z, playerCollision)) {
switch (facing) {
case NORTH:
playerCollision.setMiddleZ(z + 0.5125);
break;
case EAST:
playerCollision.setMiddleX(x + 0.5125);
break;
case SOUTH:
playerCollision.setMiddleZ(z + 0.4875);
break;
case WEST:
playerCollision.setMiddleX(x + 0.4875);
break;
case UP:
// Up-facing trapdoors are handled by the step-up check
break;
case DOWN:
// (top y of trap door) - (trap door thickness) = top y of player
playerCollision.setMiddleY(y + 1 - (3.0 / 16.0) - playerCollision.getSizeY() / 2.0 - CollisionManager.COLLISION_TOLERANCE);
break;
}
}
return result;
protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
// Check for trapdoor bug (trapdoors are 0.1875 blocks thick on Java but 0.1825 blocks thick on Bedrock)
blockCollision.pushOutOfBoundingBox(playerCollision, facing, MAX_PUSH_DISTANCE);
}
}