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Prevent concurrency issues with SkinProvider#requestedSkins
There is a small potential here to return null if containsKey runs before remove and then get is called.
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@@ -163,7 +163,11 @@ public class SkinProvider {
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public static CompletableFuture<Skin> requestSkin(UUID playerId, String textureUrl, boolean newThread) {
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if (textureUrl == null || textureUrl.isEmpty()) return CompletableFuture.completedFuture(EMPTY_SKIN);
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if (requestedSkins.containsKey(textureUrl)) return requestedSkins.get(textureUrl); // already requested
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CompletableFuture<Skin> requestedSkin = requestedSkins.get(textureUrl);
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if (requestedSkin != null) {
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// already requested
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return requestedSkin;
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}
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Skin cachedSkin = getCachedSkin(textureUrl);
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if (cachedSkin != null) {
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