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https://github.com/GeyserMC/Geyser.git
synced 2026-01-06 15:41:50 +00:00
Avoid loop.
This commit is contained in:
@@ -83,11 +83,16 @@ public class BlockCollision {
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.UP, pushAwayTolerance);
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.DOWN, pushAwayTolerance);
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correctPosition(session, x, y, z, boundingBox, playerCollision);
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// Revert back to the old collision size.
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playerCollision.expand(-collisionExpansion, 0, -collisionExpansion);
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}
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}
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protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
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}
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public boolean checkIntersection(double x, double y, double z, BoundingBox playerCollision) {
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for (BoundingBox b : boundingBoxes) {
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if (b.checkIntersection(x, y, z, playerCollision)) {
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@@ -38,6 +38,8 @@ import org.geysermc.geyser.translator.collision.CollisionRemapper;
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@EqualsAndHashCode(callSuper = true)
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@CollisionRemapper(regex = "^bell$", passDefaultBoxes = true)
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public class BellCollision extends BlockCollision {
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private final static double MAX_PUSH_DISTANCE = 0.1875 + CollisionManager.COLLISION_TOLERANCE * 1.01;
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private final boolean standing;
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public BellCollision(BlockState state, BoundingBox[] boxes) {
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@@ -47,24 +49,12 @@ public class BellCollision extends BlockCollision {
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}
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@Override
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public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
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super.correctPosition(session, x, y, z, playerCollision);
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protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
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if (!this.standing) {
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return;
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}
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final double maxPushDistance = 0.1875F + CollisionManager.COLLISION_TOLERANCE * 1.01F;
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// Check for bell collision bug (bell on Java is 0.1875 block higher than Bedrock)
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for (BoundingBox boundingBox : this.boundingBoxes) {
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if (!boundingBox.checkIntersection(x, y, z, playerCollision)) {
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continue;
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}
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boundingBox = boundingBox.clone();
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boundingBox.translate(x, y, z);
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.UP, maxPushDistance);
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}
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, MAX_PUSH_DISTANCE);
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}
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}
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@@ -37,26 +37,15 @@ import org.geysermc.geyser.translator.collision.CollisionRemapper;
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@EqualsAndHashCode(callSuper = true)
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@CollisionRemapper(regex = "^conduit$", passDefaultBoxes = true)
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public class ConduitCollision extends BlockCollision {
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private final static double MAX_PUSH_DISTANCE = 0.1875 + CollisionManager.COLLISION_TOLERANCE * 1.01;
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public ConduitCollision(BlockState state, BoundingBox[] boxes) {
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super(boxes);
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}
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@Override
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public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
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super.correctPosition(session, x, y, z, playerCollision);
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final double maxPushDistance = 0.1875F + CollisionManager.COLLISION_TOLERANCE * 1.01F;
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protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
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// Check for conduit bug (conduit is lifted from the ground on Java unlike Bedrock where conduit is placed on the ground)
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for (BoundingBox boundingBox : this.boundingBoxes) {
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if (!boundingBox.checkIntersection(x, y, z, playerCollision)) {
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continue;
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}
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boundingBox = boundingBox.clone();
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boundingBox.translate(x, y, z);
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.UP, maxPushDistance);
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}
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, MAX_PUSH_DISTANCE);
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}
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}
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@@ -38,6 +38,8 @@ import org.geysermc.geyser.translator.collision.CollisionRemapper;
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@EqualsAndHashCode(callSuper = true)
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@CollisionRemapper(regex = "_door$", usesParams = true, passDefaultBoxes = true)
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public class DoorCollision extends BlockCollision {
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private final static double MAX_PUSH_DISTANCE = 0.005 + CollisionManager.COLLISION_TOLERANCE * 1.01;
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/**
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* 1 = north
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* 2 = east
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@@ -63,25 +65,13 @@ public class DoorCollision extends BlockCollision {
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}
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@Override
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public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
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super.correctPosition(session, x, y, z, playerCollision);
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final double maxPushDistance = 0.005 + CollisionManager.COLLISION_TOLERANCE * 1.01F;
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protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
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// Check for door bug (doors are 0.1875 blocks thick on Java but 0.1825 blocks thick on Bedrock)
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for (BoundingBox boundingBox : this.boundingBoxes) {
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if (!boundingBox.checkIntersection(x, y, z, playerCollision)) {
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continue;
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}
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boundingBox = boundingBox.clone();
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boundingBox.translate(x, y, z);
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switch (this.facing) {
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case 1 -> boundingBox.pushOutOfBoundingBox(playerCollision, Direction.NORTH, maxPushDistance);
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case 2 -> boundingBox.pushOutOfBoundingBox(playerCollision, Direction.EAST, maxPushDistance);
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case 3 -> boundingBox.pushOutOfBoundingBox(playerCollision, Direction.SOUTH, maxPushDistance);
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case 4 -> boundingBox.pushOutOfBoundingBox(playerCollision, Direction.WEST, maxPushDistance);
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}
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switch (this.facing) {
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case 1 -> blockCollision.pushOutOfBoundingBox(playerCollision, Direction.NORTH, MAX_PUSH_DISTANCE);
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case 2 -> blockCollision.pushOutOfBoundingBox(playerCollision, Direction.EAST, MAX_PUSH_DISTANCE);
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case 3 -> blockCollision.pushOutOfBoundingBox(playerCollision, Direction.SOUTH, MAX_PUSH_DISTANCE);
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case 4 -> blockCollision.pushOutOfBoundingBox(playerCollision, Direction.WEST, MAX_PUSH_DISTANCE);
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}
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}
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}
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@@ -38,6 +38,8 @@ import org.geysermc.geyser.translator.collision.CollisionRemapper;
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@EqualsAndHashCode(callSuper = true)
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@CollisionRemapper(regex = "^end_portal_frame$", passDefaultBoxes = true)
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public class EndPortalCollision extends BlockCollision {
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private final static double MAX_PUSH_DISTANCE = 0.1875 + CollisionManager.COLLISION_TOLERANCE * 1.01;
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private final boolean eye;
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public EndPortalCollision(BlockState state, BoundingBox[] boxes) {
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@@ -47,24 +49,12 @@ public class EndPortalCollision extends BlockCollision {
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}
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@Override
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public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
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super.correctPosition(session, x, y, z, playerCollision);
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protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
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if (!this.eye) {
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return;
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}
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final double maxPushDistance = 0.1875F + CollisionManager.COLLISION_TOLERANCE * 1.01F;
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// Check for end portal frame bug (BE don't have the eye collision when the end portal frame contain an eye unlike JE)
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for (BoundingBox boundingBox : this.boundingBoxes) {
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if (!boundingBox.checkIntersection(x, y, z, playerCollision)) {
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continue;
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}
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boundingBox = boundingBox.clone();
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boundingBox.translate(x, y, z);
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.UP, maxPushDistance);
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}
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, MAX_PUSH_DISTANCE);
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}
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}
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@@ -38,6 +38,8 @@ import org.geysermc.geyser.translator.collision.CollisionRemapper;
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@EqualsAndHashCode(callSuper = true)
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@CollisionRemapper(regex = "glass_pane$|iron_bars$", usesParams = true, passDefaultBoxes = true)
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public class GlassPaneAndIronBarsCollision extends BlockCollision {
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private final static double MAX_PUSH_DISTANCE = 0.0625 + CollisionManager.COLLISION_TOLERANCE * 1.01;
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/**
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* 1 = north
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* 2 = east
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@@ -72,36 +74,23 @@ public class GlassPaneAndIronBarsCollision extends BlockCollision {
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}
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@Override
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public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
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super.correctPosition(session, x, y, z, playerCollision);
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final double maxPushDistance = 0.0625 + CollisionManager.COLLISION_TOLERANCE * 1.01F;
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protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
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// Check for glass pane/iron bars bug (pane/iron bars is 0.5 blocks thick on Bedrock but 0.5625 on Java when only 1 side is connected).
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for (BoundingBox boundingBox : this.boundingBoxes) {
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if (!boundingBox.checkIntersection(x, y, z, playerCollision)) {
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continue;
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}
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// Also, we want to flip the direction since the direction here is indicating the block side the glass is connected to.
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if (this.facing == 2 || this.facing == 6 || this.facing == 5) { // East
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.WEST, MAX_PUSH_DISTANCE);
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}
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boundingBox = boundingBox.clone();
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boundingBox.translate(x, y, z);
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if (this.facing == 1 || this.facing == 5 || this.facing == 8) { // North.
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.SOUTH, MAX_PUSH_DISTANCE);
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}
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// Also we want to flip the direction since the direction here is indicating the block side the glass is connected to.
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if (this.facing == 2 || this.facing == 6 || this.facing == 5) { // East
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.WEST, maxPushDistance);
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}
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if (this.facing == 3 || this.facing == 6 || this.facing == 7) { // South
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.NORTH, MAX_PUSH_DISTANCE);
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}
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if (this.facing == 1 || this.facing == 5 || this.facing == 8) { // North.
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.SOUTH, maxPushDistance);
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}
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if (this.facing == 3 || this.facing == 6 || this.facing == 7) { // South
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.NORTH, maxPushDistance);
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}
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if (this.facing == 4 || this.facing == 7 || this.facing == 8) { // West
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.EAST, maxPushDistance);
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}
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if (this.facing == 4 || this.facing == 7 || this.facing == 8) { // West
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.EAST, MAX_PUSH_DISTANCE);
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}
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}
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}
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@@ -38,6 +38,8 @@ import org.geysermc.geyser.translator.collision.CollisionRemapper;
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@EqualsAndHashCode(callSuper = true)
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@CollisionRemapper(regex = "^lantern$|^soul_lantern$", usesParams = true, passDefaultBoxes = true)
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public class LanternCollision extends BlockCollision {
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private final static double MAX_PUSH_DISTANCE = 0.0625 + CollisionManager.COLLISION_TOLERANCE * 1.01;
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private final boolean hanging;
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public LanternCollision(BlockState state, BoundingBox[] boxes) {
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@@ -46,6 +48,16 @@ public class LanternCollision extends BlockCollision {
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this.hanging = state.getValue(Properties.HANGING);
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}
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@Override
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protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
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// Check for lantern collision (lantern is 0.0625 block higher on Java)
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if (this.hanging) {
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.DOWN, MAX_PUSH_DISTANCE);
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} else {
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, MAX_PUSH_DISTANCE);
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}
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}
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@Override
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public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
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super.correctPosition(session, x, y, z, playerCollision);
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@@ -60,11 +72,7 @@ public class LanternCollision extends BlockCollision {
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boundingBox = boundingBox.clone();
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boundingBox.translate(x, y, z);
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if (this.hanging) {
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.DOWN, maxPushDistance);
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} else {
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.UP, maxPushDistance);
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}
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}
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}
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}
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@@ -42,6 +42,14 @@ public class SeaPickleCollision extends BlockCollision {
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super(boxes);
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}
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@Override
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protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
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// Check for sea pickle bug (sea pickle have no collision on Bedrock but does on Java).
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double maxY = blockCollision.getMax(Axis.Y) - y;
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System.out.println(maxY);
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blockCollision.pushOutOfBoundingBox(playerCollision, Direction.UP, maxY + CollisionManager.COLLISION_TOLERANCE * 1.01F);
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}
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@Override
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public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
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super.correctPosition(session, x, y, z, playerCollision);
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@@ -56,7 +64,6 @@ public class SeaPickleCollision extends BlockCollision {
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boundingBox = boundingBox.clone();
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boundingBox.translate(x, y, z);
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// Check for sea pickle bug (sea pickle have no collision on Bedrock but does on Java).
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boundingBox.pushOutOfBoundingBox(playerCollision, Direction.UP, maxY + CollisionManager.COLLISION_TOLERANCE * 1.01F);
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}
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}
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@@ -38,6 +38,8 @@ import org.geysermc.geyser.translator.collision.CollisionRemapper;
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@EqualsAndHashCode(callSuper = true)
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@CollisionRemapper(regex = "_trapdoor$", usesParams = true, passDefaultBoxes = true)
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public class TrapdoorCollision extends BlockCollision {
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private final static double MAX_PUSH_DISTANCE = 0.005 + CollisionManager.COLLISION_TOLERANCE * 1.01;
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private final Direction facing;
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public TrapdoorCollision(BlockState state, BoundingBox[] defaultBoxes) {
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@@ -54,20 +56,8 @@ public class TrapdoorCollision extends BlockCollision {
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}
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@Override
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public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
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super.correctPosition(session, x, y, z, playerCollision);
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final double maxPushDistance = 0.005 + CollisionManager.COLLISION_TOLERANCE * 1.01F;
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protected void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox blockCollision, BoundingBox playerCollision) {
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// Check for trapdoor bug (trapdoors are 0.1875 blocks thick on Java but 0.1825 blocks thick on Bedrock)
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for (BoundingBox boundingBox : this.boundingBoxes) {
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if (!boundingBox.checkIntersection(x, y, z, playerCollision)) {
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continue;
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}
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boundingBox = boundingBox.clone();
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boundingBox.translate(x, y, z);
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boundingBox.pushOutOfBoundingBox(playerCollision, facing, maxPushDistance);
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}
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blockCollision.pushOutOfBoundingBox(playerCollision, facing, MAX_PUSH_DISTANCE);
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}
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}
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Block a user